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JrFF34

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Posts posted by JrFF34

  1. City of Las Vegas


    Submod for Emergency 4


     


     


    Greatings Emergency-Planet users! I am pleased to publicly announce a project in which I have begun a few days ago. I have researched the forums and seen many projects that were started but now dead, so I plan to continue on this project until it is complete. I plan to build this mod up completely with new vehicles, skins, custom lights and a new map. Because I am working on this by myself, I cannot give you and estimated release date because there is ALOT of work to do. I will keep this site updates as much as I can. Expect updates to be on a daily/weekly basis. 


     


    Featured Departments:


    Las Vegas Metropolitan Police Department


    Las Vegas Fire & Rescue


    Clark County Fire & Rescue


    Nevada Highway Patrol


     


    http://i.imgur.com/s5GO9W4.jpg

     


    Official Supporter Banner!


     


     


    jMqkQNC.png

  2. If I could make a reccomendation, maybe put two chief cars in game .. One Chief and one Asst. Chief... Maybe place one on map that is parked at a house and the other at the fire house. Totally up to you but just speaking from a volunteer firefighter point of view. 

  3. I know in NJ we have what we call Special Law Enforcement Officers (SLEO) and they are made of up two classes. You have Class I which the officer is unarmed and only trained to carry mace, PR-24, handcuffs and other non-lethal self defense devices. A Class II officer is trained to carry a firearm and has the authority to make arrests where as some Class I officers cannot make an arrest but can detain, but that is according to departments. Usually these officers are part-time so they are pretty similar to auxiliary officers but they are paid.

  4. I've been out of the loop for a few months and just download the newest version and put the hotfix in but I have a few trucks in the stations that come up with that missing prototype box... Also, the fire station doors do not open up. Sorry to sound like a newbie, I just haven't been playing EM4 lately this year and just got back into it and I am totally lost. 

  5. Sorry, dont need to double post but can someone give me some help with this issue? It only happens when I create a new unit. For example. I took the usfs_engine files and created a new folder  "11 CalFire"... Everything points towards the new .ep4 which is located in the new folder, but these doors keep coming up with the old scheme... But on the otherhand, if I take the new usfs_engine.dds and replace the original file in LA Fire Department, I do not have this problem.

     

    f4xDdF2.png

  6. Okay... I am not a script er by any means so MAKE SURE YOU BACK THIS UP... I however may see a problem.

     

    This is what you put.

     

     

    I believe your problem is right here

     

     

     

    From what I can tell just by looking at what is above and below the items it looks like || acts like there will be another line with the ) acts like a end.

     

    REMEMBERING TO BACK UP YOUR FILES... I would try putting the || behind the FBI Command and then the ) behind your LAX engine and then do the same with the NPS02 and the LAX02.

     

    Good luck.

     

    Are you positive youre no a scripter? It worked! Now I just need to get the hoselines working where they will contact. 

  7. const char PROTO_LAX02[] = "mod:Prototypes/Vehicles/11 LAX/fire_engine3.e4p";

    int soundID;

    Vector CarPos = v.GetPosition();

      if (StrCompare(v.GetPrototypeFileName(), PROTO_ENGINE01) == 0 ||

      StrCompare(v.GetPrototypeFileName(), PROTO_ENGINE02) == 0 ||

      StrCompare(v.GetPrototypeFileName(), PROTO_WATERTENDER) == 0 ||

      StrCompare(v.GetPrototypeFileName(), PROTO_LADDER) == 0 ||

    StrCompare(v.GetPrototypeFileName(), PROTO_TILLER) == 0 ||

      StrCompare(v.GetPrototypeFileName(), PROTO_HAZMAT) == 0 ||

    StrCompare(v.GetPrototypeFileName(), PROTO_MOTORBOAT) == 0 ||

      StrCompare(v.GetPrototypeFileName(), PROTO_CRASHTENDER) == 0 ||

      StrCompare(v.GetPrototypeFileName(), PROTO_USAR) == 0 ||

    StrCompare(v.GetPrototypeFileName(), PROTO_MCU01) == 0 ||

      StrCompare(v.GetPrototypeFileName(), PROTO_USFS02) == 0 ||

      StrCompare(v.GetPrototypeFileName(), PROTO_USFS04) == 0 ||

      StrCompare(v.GetPrototypeFileName(), PROTO_SWAT_TRUCK) == 0 ||

      StrCompare(v.GetPrototypeFileName(), PROTO_HEAVY_RESCUE) == 0 ||

      StrCompare(v.GetPrototypeFileName(), PROTO_FBI_COMMAND) == 0)

      StrCompare(v.GetPrototypeFileName(), PROTO_LAX02) == 0 ||

                            {

    int random = Math::rand()%2;

    if (random == 0)

    {

      soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren01.wav", CarPos, true);

    } else

    {

      soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren02.wav", CarPos, true);

    }

      }

      else if (StrCompare(v.GetPrototypeFileName(), PROTO_NPS01) == 0 ||

      StrCompare(v.GetPrototypeFileName(), PROTO_LAC01) == 0 ||

      StrCompare(v.GetPrototypeFileName(), PROTO_BML02) == 0 ||

      StrCompare(v.GetPrototypeFileName(), PROTO_NPS02) == 0)

      StrCompare(v.GetPrototypeFileName(), PROTO_LAX02) == 0 ||

                            {

  8. All day I have been trying to find the cause of two problems. I added additional fire engines and for some reason am unable to get the sirens working and unable to connect hoses. I have edited the LASiren script and added the appropriate lines for the new unit and also compared everything in the editor with fireengine1. No luck. Any help?

  9. Not to be a dick but does that mean you have abilities beyond reskinning? If not, I am not putting you down as you can learn if you want. Simply curious!

    I can skin and edit maps. I may be making a new model (a new crash truck) but I am unsure if I have the time for it. 

     

    NEWS: Updates will be posted here usually once a week. Primary topic is being transferred to an outside community.. Link will be posted pending permission from staff. 

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