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mcoyne

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Everything posted by mcoyne

  1. I believe they are referring to the British Association for Immediate Care: http://www.basics.org.uk/ (googled)
  2. Digging into my game files the failure parameters are listed up at the top; example from mission 16: // mission 16 script "rock festival" const int MAX_DEAD_CIVILIANS_HINT = 5; const int MAX_DEAD_PERSONS = 12; const int MAX_DEAD_CIVILS = 7; const int MAX_INJURED = 40; const int MAX_ROWDIES = 20; const int MAX_SPARK_OBJECTS = 10; in this section of a given SCRIPT file, simply change the numbers to outrageous levels to disallow failure EDIT:editing process works the same for any mission Mission 6 example If you check the top of any mission script file, you'll find a similar block of failure parameters
  3. Boston explosions...thoughts and prayers go out to those affected

  4. Scary stuff...nothing good can come of this
  5. Someone else can correct me if i'm wrong, but I believe the path is EM4-Data-Scripts-Game-Mission, then just edit the failure conditions
  6. I had the same problem, ended up opening the link in a new window (by right clicking), that let me download
  7. I jumped in game to see these for myself, found Mikey, though it was rather short lived as the easter egg made a car catch fire, and he assaulted my officers every time I tried to extinguish the car, I swear he had a death wish (not my fault he got himself blown up) I vaguely remember Hoppah saying there were easter eggs to be found in the LA Mod, till now i'd honestly never given them any thought
  8. Yellow dots on the map indicate destroyed/exploded vehicles
  9. I've had experiences like this before, (moreso in the L.A mod), but yes, clearly events can conspire against us. (to the point where all you can do is sit back and laugh at how badly that last game went)
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