willa078
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Posts posted by willa078
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Very Exciting!! Cant wait. The power idea seems very good too. Everything looks really good and keep up the great work!
Willa078
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Hey guys! Here's a small UPDATE! Orleans Parish Sheriff's Office light preview. Please give us feedback!
NOTE: The lights are not 100% finished!
Stayed tuned for more updates in the near future!
Credits:
Models: NNICO
Lightbar: Cops
Skins: Zach1019
Looks very good. I love the speed of the lights. Love quick flashing LEDs. If thats just a small update and you have more to come then i definitely look forward to seeing after seeing this!
Willa078
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Thank you everyone! Heres what Im going to do. The main TWP tanker will have the chrome. There will be a reserve engine which will have the black. As for the main rig, they will have chrome. I will be looking into finding other wheels that can fit them that are chrome. In the meantime, anyone who knows of any wheels that can fit, please let me know!
Definitely sounds good. I am a fan of chrome as well.
Looking forward to completion
Willa078
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Well done. Everything loos really good. I especially love the EMS units. Was just wondering with some of the police units, the light bars are slightly further forward rather than in the middle. I know the dodge chargers tend to have their light bars slightly further forward but didnt know the crown victorias did? Just a small thing i noticed.
Cant wait to see the fire!
Carry on your excellent work
Willa078
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Tanker 50, Hazmat 51 and Squad 10 in station 3
EMS squad, Engine 236 and Medic 45 in station 4
Engine 50, Brush 51 and AMR in station 5
AMR and Helicopter at Hospital, with station 2 housing Tower 51, Engine 51 and Medic 410 and EMS Supervisor next to it
Station 1 with Medic 10, 210 and 310, Rescue 3, Tower 10, and Engines 10 and 210
And lastly police station with 3 parking spaces out the front, and the Heli on the roof.
So the last picture of the police station shows the old police units. I currently use the new police units made by Dyson Goog. If i used them for this mod would it work?
And secondly, are there scripts for the battalion chief to call units rather than you selecting the unit in the station and deploying it yourself?
Currently abroad but can't wait to play it when i get home. (hence the questions lol)
Looks good!!
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So I changed it to the standard EM4 multi-player map, so a mate and I could play the mod together.
So does this map work in free play on EM4 or does it only work through multiplayer?
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Hello! Here is a useful link: http://forum.emergen...eezes-in-911fr/
Thanks for your help. Have solved my problem.
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I am using la mod 2.1 and when using the new freeplay map created by hoppah everything is fine. However, when i go into my files and switch to the old freeplay map, the traffic lights on this map are really quick so no cars can go through them.
I recently bought a new faster laptop and the traffic lights worked on my older laptop.
Any ideas?
Thanks
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I have the same question
As far as i remember, they both have traffic problems. They are a great addition to playing LA mod but just cause more trouble than its worth for me tbh. One of the maps from this also doesnt allow the vehicles to use the roads when going somewhere. They dont fix to the roads and just drive anywhere making it very unrealistic. I only play the LA mod, until something better comes out, and if you have the latest patch it allows you to change between the original Emergency game map and Hoppahs new map. Therefore if you get bored you can just change without editing anything. At least these maps dont have problems and everything works fine allowing you to play for hours of fun.
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Looks amazing. Little updates tend to be the best as they are simple and add a lot more realism to the game. Looking forward to the rest
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http://www.4shared.c...tation_fix.html
this is for the user above only and anybody else who uses the units in the 4x4 submod,if you don't, don't use it.
download,put in prototype/vehicles/police folder and they should go where they belong
Does this mean it wont work for the standard LA mod 2.1 ?
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All looks very nice and very well done. Carry on the brilliant work.
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wow looks amazing. I love this MOD!!!!!!!!!
Keep it up.
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All looks truly amazing
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WOW. Just wow.
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Keep it up. This sounds really good!!
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Well said Dyson. And so you should be! That ESS truck is amazing. Much better than the one from the New York mod
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That truck looks amazing! Soo much detail. I hope it doesnt cause the game play to be slower though
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Wow. Really nice. I love the new skins especially that engine. Could we see some more detailed pictures of the other units?
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Your models look really nice and i already love this mod. I especially love the Sheriff units. One thing i would say that has been mentioned before is the lighting but there isnt anything to significantly worry about.
Well done. Keep up the good work.
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Not sure if these problems have been raised yet but i thought i would share my problems:
- I love the new lights although compared to previous versions of lights there are no shadows on the ground for them
- None of the cars have working rear indicators or warning lights at all actually.
- The cv highway patrol has the light shadows on the ground the wrong way round on the push bar.
- The police suv hasnt changed at all which i thought it would according to the first page.
- No directional lights either
However other than those, its brilliant. Its about time they were updated and i love it!!
willa078
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That rescue engine looks amazing. Sooo much detail. Well done and looking forward to seeing the rest of the new fire units!
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Looks really good. I would love for the LA units to be updated once in a while
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The models look really good and the video looks great too. I know you say its only 90% and only wip and stuff but just wondering from the pictures that the units look very bright and was just wondering if its going to be like that in the real thing?
Boston Rescue
in Submods [Not released]
Posted
All looks good. Was just wondering if you had managed to fix the map. When Woods made it, none of the vehicles would use the roads properly. They would not use the correct pathing.