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woody_BLAH

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Everything posted by woody_BLAH

  1. Jim (and anyone else having the same issue), I've just updated my bios as I was having some other issues with another game, and found that EM4 is now running as smooth as ever. I've got an ASRock Z87 OC Formula motherboard, now running BIOS version P2.20 dated 04/28/2015. I was previously using the one that was on it when it got shipped, so probably not that recent. No idea how this managed to fix it, but I'm happy it did. Be aware, updating your bios can be a very risky thing to do and if you stuff it up, it can be really bad. Just be careful and make sure you know what the go is before you jump into the deep end.
  2. I was having exactly the same issue with my R9 290. Found that despite being an overwhelmingly powerful card as soon as a few vehicles with some decent lighting appeared, the FPS would start to drop below 20. The last driver update I did gave me the Radeon Version 16.6, and this seemed to solve my problem. Or at least, the worst of it. I'd recommend starting with that and see how that goes. I've got Win 10 64 Bit, so it sounds like we've got somewhat similar systems. See the images for a reference of my EM4 profile, might be something in there that changed it. Just as a reference I also attached a shot of my system info, since I stopped having the lag, I've pretty much adopted the "if it ain't broke, don't fix it" and not updated any drivers. What you're saying about the automatic update is pretty much spot on. There's literally nothing that can be done other then that metered setting from what I've seen/done.
  3. It is possible, but I haven't tried it. If you go into the LA mod v2.1 folder and open maps then you should be able copy the 3 files named 'freeplay.dds', 'freeplay.e4m' and 'freeplay.eft' and rename them to 'multiplayer.dds', 'multiplayer.e4m' and 'multiplayer.eft' respectively. Make sure you back up the current stuff called multiplayer and it should work. Many of the functions of 'to station' and similar won't work as they are disabled if the scripts recognise the game type as being multiplayer. Still, give it a shot and let me know if it works out for you. You may need to make some edits on the map, but this should at least get you started in the right direction. Hope that helps
  4. I don't know if there is a way to force only 1 event in freeplay, but looking at the xml files its easy to increase the time between events being generated. If you go to the folder directory of whatever mod you want to change, and open the 'specs' folder, there should be a file in there called 'fp_params_endless.xml'. Edit the second line of this. It should read something like <MinDurationBetweenEvents value = "60.0" /> Just change the number value to however many seconds you want between calls. Depending on if you play the challenge mod of the freeplay you can do the same with the 'fp_params_challenge.xml'. And the other files with similar names are for various numbers of players and different game mods. Should be able to figure it all out by looking at the file names. Hopes this helps
  5. Kyre, As I'm sure you can tell, getting 2 hours out of them is a fair effort! It really depends on why it is crashing. It could be one of 2 things; 1. Script related (if it is you can normally report it) or 2. The game has run out of memory, or something similar (most likely and never seems to generate a report) Either way, if you are playing them for 2 hours, don't stress too much about it
  6. - Intel i7 4770k @ 4.2 GHz (Using H100i cooler) - AMD R9 290 (4GB) - Asrock Z87 OC - 16 GB DDR3 - 2x 120 GB SSD - 2 TB seagate - 1 TB western digital - Corsair RM750 PSU All housed in a wicked looking Corsair 750D with about 120cm of blue LED lighting around the window. Works like the beast it is Apart from that, I have a dodgy little Asus laptop that tends to do a fair amount of work given the fact that I've owned it for 2+ years....
  7. ENG51INE, Just want to say that I am loving 1.1 The new tankers and change in pace is epic, the mod has a really good feel to it. Thanks for all the work you are putting in mate, the rate at which you are fixing issues is quite something, I know that I wouldn't quite have the stamina to keep up with everything! Thanks once again mate, and keep at it! It's paying off in the form of an epic mod!!
  8. In the editor, the blue things are virtual objects. You can edit these and give them different attributes, like helicopter only, person only and stuff like that. Just press F5 in the editor, and you can scroll though the VOs and change them. Just look for things named 'barricade' or keep selecting each one until the VO you are looking at has squares in all the corners. Then 'insert' new corners so that you can move everything around as you want. Just make sure you backup before you make any changes.
  9. I have a similar system (i7 4770k and R9 290) Found that even with the 16gb of ram, the game doesn't run as smooth as it does on my 3 year old laptop! Best fix was here, but that doesn't work with all mods. I'm assuming that it's from a difference between the AMD and Nvidia drivers (my laptop is Nvidia). I have set it up to lock the fps at the refresh rate of the monitor using the vsync in the AMD catalyst control centre, but it can still drop as low as 15-20 fps at times when a vehicle with highly detailed lights is on screen. Anyway, locking affinity to 4 cores (cores 0, 2, 4, 6) has been my best result but I'm still looking for other ways to manage it.
  10. woody_BLAH

    Aarhus?

    For the time being though, use this. Assuming bma has no issues with it?
  11. Yeah, probably should have said something about them. So, the major changes are: - Added SWAT parking - Added LASD Station - 3 More MVAs Added - Moved trees around edge of map further away and added paths alongside railway (Should give easier access to any fires in that area) - 3x Buildings added on the island Any bugs, just mention them below.
  12. So, it seems Rapidshare have changed their privacy settings. I've decided to just upload to 4shared and will post a link when I have it. I'll also upload Patch 3 to here, just so there should always be a copy available. Thanks for bringing that to my attention guys EDIT: Download Link on first page
  13. At this point in time I have managed to add a LASD station and am adding a LAPP station at the moment. I have plans to add a TEC station, but that really shouldn't be that hard. Just a quick update to those who have followed this, I ran into a bit of a road block with the Battalion Chief, so unfortunately I won't add them. And I'm hoping to get another release of this up soon, but no guarantees! Finally, if anyone has anything that they wanna see in the mod, be it a vehicle to some new mission ideas (for freeplay of course) then now is the time to post!
  14. I'm sure that it would, just changing some files and VO's should make it work fine. As for me adding them, at this point in time I am not planning on adding them, but I may in the near future! The new police units should work, assuming that they return to the same station places. I'm currently adding another smaller police station and a TEC station to the map, but probably don't hang out for them if you just want more police units As for the battalion chief, I attempted to add him in, but ran into a bit of an issue. So at this point in time, nothing. But I really do want to have at least one, (possibly a battalion and a station chief for a couple of the stations if I get around to it). Travel safe mate
  15. Should fix it, if it doesn't, then you can just post here and I'll remove all those fires around the edge of the map Cause its a .rar file, just do exactly the same as you did with the game, and extract it to the FD Command mod directory
  16. Don't think there is, but try extracting this to your game directory, let it over-write the current file. No .e4mod file, just the mod compressed in a rar file. Makes it easier for people who seem to be missing things! Yeah, thanks for pointing that out, realised I missed it and the event files were the same... Patch 1 is here. It should also fix the boot when the fires get a little big. As for the extra police station, I'll see what I can do, but no promises! Just keep me posted on any issues you guys have, and I'll try to stay on-top of it.
  17. The download has FD Command included in it, so all you need to download is the mod file. What engine are you trying to send to the station? Then I should be able to fix it.
  18. I am pretty sure thats what it was in the base FD Command, and I never got around to changing that, I could probably see what I can do about it though. As rescue_nerd said, its works also in freeplay. It should be the default map for both freeplay and multiplayer now. And by the way, I've set it up so that what used to be the challenge is now only Fire and EMS missions, and the Endless game has all of the events enabled.
  19. So, here we go. I've uploaded it to rapidshare, link is here: https://rapidshare............%20Map.rar Hope you guys enjoy it and feel free to comment any bugs or anything that you find and I'll try fix them.
  20. Awesome, thanks Nathan for that. Was just going to iron out the bugs then PM you, but it looks like you beat me to the chase! I'll fix some issues with it and try have it up later today for all those interested.
  21. Got a couple of things on my to-do list for the map, and believe it or not, I hadn't realised that! Should probably add that to it... As for the release, I could probably see about it. I'll get rid of some of the bugs and see what I can do permission wise.
  22. Download Link 4Shared: http://www.4sh.........P_Map.html So, I found this awesome mod here: http://www.forum.....-v1-102212/ (credit to NathanDollinger, ShaneGreen, Hoppah) But I'll be honest, I couldn't get over the traffic issues that seemed to haunt the map. After attempting to change the map to another of w00ds releases, I realised that it was no better. So I changed it to the standard EM4 multi-player map, so a mate and I could play the mod together. In order for this to work in multi-player, the station start script has to be disabled, so all vehicles must be called in from off map and then sent to station. Sometimes it can be a lengthy process, but we seem to have gotten the hang of it. The map has 5 Fire Stations, a Hospital and a Police Station. All of the vehicles for EMS and the Fire Department have a station that they belong to with working 'to station' scripts (credit to NathanDollinger for this I believe), and I'm planning on adding a TEC Station sometime in the future. I changed the minimap to show locations of the stations and it can be seen in the screenshots below. Tanker 50, Hazmat 51 and Squad 10 in station 3 EMS squad, Engine 236 and Medic 45 in station 4 Engine 50, Brush 51 and AMR in station 5 AMR and Helicopter at Hospital, with station 2 housing Tower 51, Engine 51 and Medic 410 and EMS Supervisor next to it Station 1 with Medic 10, 210 and 310, Rescue 3, Tower 10, and Engines 10 and 210 The police station with 3 parking spaces out the front, and the Heli on the roof ***NEW FOR PATCH 3*** A LASD Station with 3 Parking spaces for vehicles And parking for SWAT Rescue trucks, as well as command vehicles Given rapidshare have changed their privacy settings, I have uploaded the latest version to 4Shared. Link for the complete patch 3 (and all previous) is here. Ensure that you REMOVE the previous folder as it may not work otherwise!! Just extract to the mods folder of EM4 and load it! Simple enough right?
  23. Hey all, particularly Helljumper, Just wanting to show my support for this mod mate. Looks awesome and I'm getting kinda pumped for it. Any news?
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