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Posts posted by LAD23DER
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One more thing... I just re-read the first post. Is there going to be a hospital on map?
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This looks very cool and I really like the map. One thing though, is the cul de sac, it just doesn't seem right. Maybe a visitor's center or something with parking lot?
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I was going off of the PGFD engine in GTAIV.I know. But do any mods have them?
RCMP's one:
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From what I have seen, the modeled rotorays don't actually spin, only the lights make it look like they are spinning.
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The Santa Catarina mod posted a drafting script concept, but I'll doubt it will be released prior to the release of the mod.
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Good Luck on finals bro
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I had seen somewhere that federal vehicles are the only emergency vehicles allowed with front facing blue lights in NYC.
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Looks great. Awesome work Dyson!
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I have a big modding project coming up soon and I don't want to spoil the mod and its vehicles that I will be making. I want to preserve the uniquness of these vehicles and wish to improve the modding community by not handing out content so easilly anymore. Its about time we ended this reskin mod ********* and actually had a set of unique, tasteful and special mods. We need to go beyond repainting a car and calling it a mod.
Looks great, Itchboy.
You make great points, thank you for all of your hard work!
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I use CS5 Photoshop and import the texture into the stamp tool, size a circle to the road size then do it by hand. It only takes a few tries. Just make sure the turns aren't too inward and you're fine.
Awesome.
Thanks a lot!
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You need to export the file from Zmodeler as a .v3o.
There is a UV mapping tutorial in the tutorials section of this website.
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Do you mean where to start a topic for your mod?
http://forum.emergency-planet.com/forum/123-mod-development-and-concepts
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From another thread.
Your second question, it's mainly guessing and how you would like it designed. For example, if you're trying to make an asphalt outline for a building, make it, import it, test to see if the building fits then go back and scale it until it fits how you want it.
Thank You!
One more thing if you don't mind; Is there any technique you have for making the curved sections of roads?
Thanks
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Hmmm.....did you replace the headlight textures being used directly?
Pics would help.
And you're in the wrong section. This is for Em4, not Em5.
Thanks Itchboy. I think I did change the textures, I attached the textures below.
In Editor
Body
Headlight texture
Thank You!
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Hey Guys,
This seems like it is probably a very basic question, but i can't get it to work. I am trying to change the headlight skins of Itchboy's Tahoe to the 2015 headlights for a personal mod. I have changed the side, front, and headlight files to the new headlight skin, but for some reason both the new and the old headlight skins keeps showing up on the front. Do I have to do something with UV mapping?
Thanks!
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I agree with Dyson.
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It is mainstream now, mate. They aren't just very visible on the internet because not much people in north america have been taking footage of it.
I do have to say, they have grown on me since I first saw them, I like them now. My FD and PD have already gotten them and I am starting to see them used a lot elsewhere as well.
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Hello,
I have edited bama's engine, and I accidentally deleted a part of the model, as shown in the picture.
As I am just starting to model, I can't figure out how to add this part back.
Any help on adding this back would be appreciated, I have read the modeling tutorial, but still can't figure it out.
Thank You!
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If I used your lightbar pack, do i have to use zmoddler to mount them onto the vehicles, if not: how do i insert and mount them in the EM4 editor. also would i have to do the lighting or do they automatically work without lighting needing to be done
As for the light bars, you need to add them as children of the car in editor. Check out other mods to see how they do it.
The lighting will have to be done by you.
- NJ State police CVPI
- Has a rambar, looks custom, you're gonna have to make one yourself
The NYPD pushbar might be able to pass as this, even though the NYPD one is smaller.
- NJ State police CVPI
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Try updating your graphics drivers.
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The roads would be a tighter squeeze. You could just put one of his cars on an original map, and see what it's like in the lane. If you're comfortable enough with that, then you're set.
Also, when creating a texture, is there a certain way to know where buildings will be or is it just guess and check?
In other words, when I am creating a texture, how do I know, while in Ps where to put parking spaces around a fire station, for example?
Thank You!
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My vehicles are scaled to Nnico's CVPI, so I'd go with at least 3 inches.
The roads would be a tighter squeeze. You could just put one of his cars on an original map, and see what it's like in the lane. If you're comfortable enough with that, then you're set.
Awesome, Thanks guys!
Blackwood County (Fictional), OR
in Mod Development and Concepts
Posted
Any chance of a bulldozer or something? Even if you just gave it the 'cut' command that would be very cool.