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Posts posted by FFMeredith
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My download is working fine, the unpacked version. Quick question, how do you end suspicious package mission?
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6 hours ago, bma said:
Just a heads up, don't know if it's my side, but when I clink the link it directs back to emergency planet, works on copy/paste however, can't wait to try it out
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Small thing; when you first go to equip medics with medic bags the game generates a script error, easily enough to tab out and ignore, just thought I'd mention it!
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52 minutes ago, TACRfan said:
Please read the guide as it contains a list known bugs
A way to make it easier to park fire engines is to deactivate there blue lights and then use shift+right click to move them, the vehicles will move slower and will be easier to control
CHANGES
- Reduced the number of units on the map
- New PDF guide to the mod
- fully working callout menu
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various map changes
- Added new areas (powerplant etc)
- Changed the main fire station
- various fixes
- Added a foot patrol script
- Added TASER script
- Added panic button script
- Added the ability for police officers to call for backup and an ambulance
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Added many new vehicles
- Fixed alot of sirens
- And much more
MEGA: https://mega.nz/#!osoylSgS!PyM9d3b2t4yoGVmD9JfLCStn_pQPH8aKdaGTUWL_Ec4
By downloading this you agree not to claim it as your own and/or re-upload it any where else without my permission. I have been allowed to upload this as i am a member of the Kent mod team.
All though i have been testing and have found a few bugs, i could not fix all of them as my PC is now broken and i have been using my laptop. These bugs however should not be that serious, please read the reedme as it contains a list of bugs and fixes. I hope you enjoy this update.
Is this to be treated as a new mod or just added to the last mod folder?
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Urghh I just finished making my firefighters being able to take damage without ba Oh well. I'll download later tonight.
Is there a guide on how to do that? To personnel or vehicles
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Its because the vehicles in this mod are slightly bigger than the ones in the LA mod
There's an issue I've found with the tow truck, when trying to go across the front of the police station, past where the cars go to drop the people off, and because it has no driver I have to try and redirect round the opposite way to get to the RTC that happens on the corner
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Could you possibly look at re-skinning the airport truck off LA Mod for the airport?
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An easy way to pass the interim between the missions is to use cheats. Just 'magic' or 'fairz' (Deluxe on English keyboard) Then 'Ctrl+Shift+F11 = 100.000 Credits' then buy off the menu.
This link will be helpful http://forum.emergency-planet.com/index.html/_/emergency-series/emergency-4/emergency-4-cheats-r12
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Unsure on a solution but there are the following errors in your logfile;
'?ERROR: dynlight.vsf Version 3.0.0.0 or higher required!'
'?ScanVehicles: mod:Units/Vehicles/Police/250lapdhelicopter/unit.xml not found or error in file'
'?ScanVehicles: mod:Units/Vehicles/TEC/130bulldozer/unit.xml not found or error in file'
'?ScanVehicles: mod:Units/Vehicles/Police/250lapdhelicopter/unit.xml not found or error in file'
'?ScanVehicles: mod:Units/Vehicles/TEC/130bulldozer/unit.xml not found or error in file'
'?ERROR: Model mod:Models\Objects\Construction\constrsign does not contain version number information.'
Mostly to do with missing vehicles, but I'm unsure on the top error, a quick search of the forum led me to this page, might be worth trying!
http://forum.emergency-planet.com/topic/3755-problem-with-em4-on-vista/
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Must be your computer is registering an input one way or another. Worst case scenario you have a hotfix for it. If it continues, download a keylogger To see what the computer is registering during loading. There's lots of key stroke loggers for debugging out there. Can't recommend one over the other, since I've never used any.
Let me know how things go!
I tried using a key logger, but it didn't replicate the auto scroll on any mod that I loaded, so hopefully it's a permanent fix!
Thanks again
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Autoscrolling of what you're describing comes, in my experience from touching a key or mouse during loading and that's the only time I experience it.
As a drastic last measure, unplug your keyboard (assuming you're on a PC) and launch the mod directly from the desktop, using the shortcut type, not load game and then mod. Once you get up to the main screen, plug in your keyboard and attempt to play the game. If it still creates the scroll, let us know. If you remove the keyboard, it means there will be definitely no input whatsoever coming from it.
If it does work, please try to load freeplay in the regular base game, plus each mod you have that you haven't tested (or if you've tested them all) with the same. If it's in every mod and base game, then we know it's an input issue not a mod issue.
It's weird, so let's see if we can figure itout
I tired without the keyboard plugged in, and just went through the normal interface, it worked fine. Then i tired booting with the keyboard plugged and it worked fine, so most likely a blip with my keyboard! But booting without the keyboard in seemed to solve the problem for it booting the Kent Mod, will try again with one of the other mods that it happened in and let you know.
Thanks!
So the fix works even on reboot, so just need to reload any mods that I had the issue with and do that with no keyboard and they all work fine after!
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I seem to remember that this can be caused by the mouse moving when the mod/freeplay game is loading. Try loading the mod and then the game, ensuring that the mouse doesn't move at all and see if that makes a difference. It might not, but worth a try.
Yeah, I get what he's saying. That also happens to me when I load a game but doing what TheAxeMan33 said should always correct this problem. If this is not the problem then can you please explain it more in detail.
[Apologies for the double post]
I've tried the following and it hasn't worked, it even affects me in campaign too, click okay to load mod and again for mission and don't touvh my mouse/keyboard and it still occurs, still restricted to Kent and Mayberry mod, but is now affecting Barcelona mod. I can't find my disk so haven't tried a reinstall yet!
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I seem to remember that this can be caused by the mouse moving when the mod/freeplay game is loading. Try loading the mod and then the game, ensuring that the mouse doesn't move at all and see if that makes a difference. It might not, but worth a try.
Yeah, I get what he's saying. That also happens to me when I load a game but doing what TheAxeMan33 said should always correct this problem. If this is not the problem then can you please explain it more in detail.
a particular modification is unlikely to cause this issue, it might just simply be the game thinking you want to scroll. I sometimes encounter this but it isn't exactly a game breaking bug, I just have too move my mouse to each side to engage the scrolling and then hit all the arrow keys and it usually fixes itself.
Thanks, I'll give it a go!
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When starting either a new free play or loading an existing free play, my game loads fine. But as soon as it loads into the game the map auto scrolls; none of my keys are jammed and pausing or going to main menu doesn't fix it. It has recently happened on Mayberry 1.5, but not 1.2 and Kent Mod.
Admin; I have tired searching the forum, but I couldn't think of different wording that would explain it (sorry if it's already existing)
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Yea what Dyson said, I know DPG ARVs have been scrapped and are now standard ARVs, and yea those photos show the same car, but not the battenburg scheme, which isn't real and if you look closely you can clearly see its photoshopped.
Ahh, apologies, I thought it was just about DPG!
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I know this is old, but thought I should tell you its a photoshop concept
^ Fairly certain it's in service? All got the same plates
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It's turn based, you take turns to call in any required unit, once it's called out it'll be under the control of whoever called it out.
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This is the only one I've found, besides a few where the units go straight through lights and block the traffic flow but think that's down to the game!
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Small issue with patrol routes, where there is the crossing with amber lights, to the south of the main station, fire appliances get stuck on that corner and hold all the other patrols up :L
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Don't know if it's possible but;
a) Add the 'put in car' option for the special agents at the eventb) Lower the damage taken by police, mine are getting to 1/4 health remaining when arresting unarmed criminals
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One thing with the festival, they pour out at an amzing rate if there's an active shooter! Does block the road for back up however
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Don't know if previously mentioned, but the bomb squad person can't deactivate the robot. (usually right click on EOD truck, but even the actual command button isn't working, may work for another vehicle haven't tried)
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It's also hard to resist my weird OCD urges to press our panic button... but hey XD
the beeping. its calling my name! must.. press.. the button!
Hopefully I don't get that urge whilst I'm a Special Constable in the Police, that wouldn't be great.
"I pressed the wrong one"
Always tempted by the bull horn button on the Appliances!
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I installed ERS and can't find the launcher anywhere on computer, so whenever I boot the game it just comes up with campaign and everything else is blocked out. How can I go about restoring the game, as I've also managed to misplace the game disc so can't just do a fresh install.
Thanks
(Sorry if in wrong place mods, is more technical than mod related!)
CPH Airport mod 1.1 [1.0 Released]
in European Modding
Posted
Mines been fine up until injured person on the runway, I either get no plane spawn or I the plane is there but with 3 injured on, as soon as I open the callout menu it CTDs