-
Posts
1,188 -
Joined
-
Last visited
-
Days Won
76
Content Type
Profiles
Forums
Calendar
Tutorials
Downloads
Gallery
Posts posted by TACRfan
-
-
4 hours ago, TWMCPE said:
Saw the video already
could you possibly fix the traffic light bug as I saw that at one point in the video
There is no traffic light bug on this map? Some of the traffic lights do change fast but cars don't get stuck, the reason ther change fast is to keep the flow of traffic.
there are two places on the motorway that cars get stuck in the way of each other and require a police officer to redirect them, I was thinking of leaving them in just so those who like role play can role play them out as a minor RTC, would you guys be interested in that or would you like me to fix it so it doesn't happen?
-
30 minutes ago, superhuman568 said:
a small football ground maybe could be interesting stopping fights at the footy lol
Unfortunately there is no room for a small football ground there is not that much room now
-
Here is some gameplay of the current state of the mod, if you have any questions about things you see in the video feel free to ask and I will try to answer it.
i am also happy to take suggestions on editing the map.
also a problem with the sign that I have found is that if you activate redirect on it to start redirecting vehicles using the police accident sign and then go to pick the sign off without turning redirect off vehicles will still be redirected on that road long after the sign has gone, unfortunately I think this is no fixable. When using the sign you have to remember to turn redirect off before removing the sign.
i hope you enjoy the game play:)
- 1
-
6 minutes ago, superhuman568 said:
quick question, is the grey traffic X5 also a collision investigator?
no its just a traffic car
-
6 minutes ago, Handsup! said:
Is it possible for both barricades and the sign?
unfortunately no
I have permission to use the sign from the west midlands mod so it will be in this next version of the mod
-
That is almost identical to how I now have it working minus the light but it's not hard to rotate it round if it's facing the wrong way using the commands that are on barricades.
http://www.emergency-planet.com/profile/15604-beastybill88/thanks for the help about this I know have it working successfully.
- 1
-
Ok no more 6th, 7th, 8th, 9th it. It will be included in the next version of the mod.
i will have to look in to the chemical bomb to see if it's possible to make one fore the mod, I have a feeling though that it will be a bomb next to a building, if it blows up the building catches fire, when building catches fire it releases a chemical gas.
also Mark_ nice picture
-
43 minutes ago, TWMCPE said:
They do look really nice! I have seen them many a time in Dover. How comes they didnt end up in the Kent Mod?
It is in the mod, it's in the port
-
Thank you
-
Would you guys rather a barricade to stop pedestrians like currently or would you rather a police accident sign that can redirect vehicles?
-
-
46 minutes ago, Veeti911 said:
By the way is v 0.6 lastly related version at moment
yes
-
How would i add the ability to get a barricade from more vehicles, say if i wanted to make it so you could get a barricade from a police helicopter, how would i make the helicopter carry a barricade.
-
Just a quick question, how many of you guys whilst playing use the barrier for police?
-
I know it's not realistic but I could add the patrol option so you could role play that they are returning from a job, same with fire appliances apart from you could role play them driving around and conducting fire inspections
-
18 minutes ago, Veeti911 said:
Hi can you guys help me i downloaded version 0.6 of Kent mod and always when i send medic to scene and when make him take EMS bag the game crashes. hope you can help so i can start playing
That's not a crash it's a script error, just click ignor and you can continue playing:)
2 hours ago, Pottyscotty said:The Audi dosen't because it's a TFU and not ARV. So it'll be sent to incidents or operations and not called from the road. I'm unsure of what the other unmarked vehicle's role is meant to be because I didn't add it.
I think he means the Disco as the only unmarked units I have added are the NCA Audi and skoda Octavia
- 1
-
11 hours ago, superhuman568 said:
quick question, the two gray unmarked ARV's dont have the patrol function is that intentional?
I have never really thought about it, would this be something you would be interested in?
-
15 minutes ago, superhuman568 said:
looks great Tacrfan, is that a BTP vito i see?, or possibly 2 different ones?
Maybe;)
-
-
what was the version with the police accident sign
-
-
If you wouldn't mind sending it over too me, Kent borders London so it might "Stray" outside of London
-
2 minutes ago, superhuman568 said:
not sure if it has been discussed before but have you thought about skinning the vito as a BTP unit i think they use it as an armed response vehicle, just a suggestion tacrfan
I was thinking of doing that, i have never seen one of those outside of london though
-
Ok I will get a Octavia, Do you think I could add some fictional unmarked cars aswell, nothing fancy like a Ferrari Enzo just some thing like a Audi.
also I will get the MoD police car setup for multiplayer
Kent (UK) Mod (Dev Release)
in Early Access/Alpha Stage Modifications
Posted
Another thing, for those of you who know, how many fire fighters normally crew an engine, in the mod at the moment it's 4 but I am thinking of making it 5