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Posts posted by Texas_DPS
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you just need to find what you replaced in fs2 and search and change it in the script
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did you have all the units checkmarked so they will work when you installed them?
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but Mr. Kaiser did make a verry good english manual so that you can understand it. the manual is good and if you can read and understand the basic german double letters you can really enjoy this mod.
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i dont think there is a water supply right now in this mod.
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delete the whole thing from your computer and redownload and install it. if that doesnt work you might want to find the securom files and delete them too. that are some of the things they asked me to do (i think i got a nicer IT person than you)
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The incredible Mr. Hoppah is no longer modding (right now its indefinite, but i think it will change). there will not be a LA Mod 2.1 as of right now.
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if you hit ignore it will ignore the scripts after the part where it errored. try this, intsall la mod 2.0, updates and additional units submod. go to the scripts and add the LRA where you want it, and the editor if need be. test and see what you get. the LRA is in the AUS, makes for a easier install with fewer errors.
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yeah, the config has them set to 0 as default. i dont know why but when i use the config i always put the sounds low anyway.
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here is the deal, it works for the most part, just have these problems
FireStation 1
division vehicle wont rts (no spot at station)
tiller does not park right
(need to work on tofirestation script)
- ambulance r1 opens gate 1 when rts - not a major problem
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FireStation 2
obj_ambulance41 not defined (line 1148)
ambulance22 doesnt have rts (dont know why it wont hold the command)
battalion vehicle wont rts (no spot at station)
(need to work on tofirestation script)
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FireStation 3
hazmat rear door doesnt open
soc truck doesnt park stright
(need to work on tofirestation script)
i think i need a break and help, please
here is the script if anyone want to help
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if it works then why cant rescue 1 not dispatch? i am having problems but 90% of them are the return to. and not really the return to but more of the dummy check, dont park right or i get the "doesnt belong" error.
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is it a fire/police/ambulance/tec car or a civilian car?
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you just need to install the mod without the new map, and when you update it make sure you dont check the update for the new map.
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i play games like those once in a while. they are fun. i like euro truck simulator more than the rest right now. i also play rigsofrods. its fun to mess around it.
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just go to the editor and click on the car, then edit, then edit commands. it will bring up a window and you can add and take commands away.
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google chrome will translate the site for you
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you can start it with 911fr. if you installed the la mod correctly it should have asked you if you wanted to make a desktop shortcut. after that i have no idea. sorry
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if you ask, i am happy to show. I have been working on something a little different and old school. the three stations work, mostly. when the freeplay starts all 11 front gates open, spawn vehicles and staff vehicles. i am having a little problem with the tofs script but i have only really been hitting it hard maybe 5 days. it took about 3 days to get most of the problems and the fs and fs start scripts right. i had thought about breaking the fs return script into 3 seperate scripts but i was trying to be stuperman and make them all one. still toying with that idea.
for all you non believers (there always is) i left the map open for the screen shots.
FS1
http://www.flickr.com/photos/daddyto2boys/5357700392/
FS2
http://www.flickr.com/photos/daddyto2boys/5357086543/
FS3
http://www.flickr.com/photos/daddyto2boys/5357704038/
(Xplorer hit me up and ill shoot you the files to check them out)
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Dyson's mod isnt installed with the mod installer. its a cut and paste over a original non moded LA Mod 2.0
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never mind. I am a idiot. I just needed to look at it without blinking.
FIXED
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the 911 fr game itself needs NO updates. uninstall it, EVERYTHING. install 911 fr and then install la mod 2.0 with the two updates and run it, see what you get.
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you could wait for the next installment with the new map, i dont think they are using this map anymore.
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Everything on the scripts look good to me. I dont see any reason for this but it happened and i cant get it to stop. The ambulance that is messed up is sopposed to be in FS2 but it appears in FS1 as seen below. I can make the ambulance not spawn and the problem is solved but as soon as i set that ambulance back up in any way it is back to this. Any help would be great.
http://www.flickr.com/photos/daddyto2boys/5354125069/
and the two scripts
http://pastebin.com/KznENYDD - fire station
http://pastebin.com/wgGGYBas - fire station start
if need be i can provide more information.
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i have a working third station. i just need to fine tune the returnto script. i have mine integrated with the firestation and firestation start scripts. i can call units into all 3 stations, in the begining they all rais the front doors and sound alarm to man units, they also have a working show/hide roof as well as units returning to station get out and go inside. just needs some fine tunes.
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or you can get google chrome and have it translate for you, at least thats what i do.
East Pierce Sub Mod
in Submods [Not released]
Posted
have you tried looking for it in your downloads file or your desktop?