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BGM17

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Posts posted by BGM17

  1.  

    28 minutes ago, gunswat said:

    Is that the normal Beiberfield being used as foundation or one of the submods for it?

    Normal beiberfield. Converted back from a mission script to normal free play and will be even more heavily edited until bar the layout the map is unrecognisable. Well that’s the plan anyway. Working on adding a larger industrial area just now to provide more complex incidents for example messing around with the size of hazmat incidents to simulate “down wind” areas being contaminated etc. This is alongside editing the new fire objects to be much more realistic in spread and aesthetic.

    • Like 2
  2. Some new screen shots of a side project to the main Welford city mod, 

    This heads north to the outskirts of the city focusing on two main stations, A10 and E01. The area is a mostly Residential/industrial Area presenting a new range of hazards than city centre operations.

     A10 is home to one ARP one rescue pump and duel crews the services heavy rescue vehicle, the bulk foam unit and a scania prime mover which carries a range of pods including high volume pumps and welfare units

    E01 is a new build station and hosts two standard rescue pumps

    https://ibb.co/GJb4xH2   
    https://ibb.co/Jc8b6kG
    https://ibb.co/mXNnBhq
    https://ibb.co/3y5B7k3
    https://ibb.co/HCjgM9Z
    https://ibb.co/K6xhbnC
    https://ibb.co/CtkgdL3
    https://ibb.co/pXqwZVX
    https://ibb.co/jksBy2W
    https://ibb.co/KzCTHc0
    https://ibb.co/nLN4RYZ

    • Like 2
  3. 55 minutes ago, YFF Houghton said:

    Love it so far!! 

     

    Forgive me for asking if this question has already ben answered, but is there any plans for this to be released publicly? 


    thank you👍

     

    No worries, unfortunately due to this being an amalgamation of so many mods I am unable to release publicly this topic is just a show case for ideas and to show where I am at with it currently.

     

     

    • Like 1
  4. Thanks for the positive feedback! As you can see police/Ambulance fleet aren't particularly well developed and are mostly just slight edits from the aforementioned mods, there is a wider fleet including agencies like btp/HART etc but their edits are so subtle that its not worth showing.

    https://ibb.co/kqnd7fK

    https://ibb.co/x6j9jHn

    https://ibb.co/gv0nj0Z

    9 hours ago, Squad 65 said:

    Does the Aerial rescue pump actually work?

    Also see it in use here at a building fire north of the city https://ibb.co/JHLP8cC https://ibb.co/8Xdkx0h

    • Upvote 1
  5. As requested here is the fire service fleet

     

    https://ibb.co/BtLHBx6 https://ibb.co/b7C0Sdp This is the services Environmental Protection Unit (A02Z1) and its support unit (A02Z2) 

    https://ibb.co/JrNzqBw Water Rescue Unit and its Rescue Support Unit 

    https://ibb.co/D9dYz1r https://ibb.co/KGsczZs This is a range of special appliances, ranging from the officers kia, Heavy Rescue Unit (05 plate) Scania Prime Mover equiped with High volume pump, Heavy Rescue unit (17 plate) Operational Support Unit, Breathing Apparatus Support Unit and Fire Investigation Team

    https://ibb.co/DMgjD8s https://ibb.co/7jWLnrj This is the Command Support Units the older white model and its newer counter part.

    https://ibb.co/Gks1nYS This is the two on map Aerial appliances, A01T1 & A03A1, there are additional Aerials beyond these a 05 plate scania, a 16 plate man and a 67 plate Merc there are also several remaining aerial rescue pumps that are now being withdrawn

    This is the range of Scania Pumping Appliances https://ibb.co/VgZ6r78  https://ibb.co/bQnNzP5 https://ibb.co/D9StjMF https://ibb.co/zN8VHpB https://ibb.co/3dR7yPC https://ibb.co/NKt9VDL This ranges from an 05 plate reserve pump to a brand new 70 plate Scania next generation appliance. 

     

    as always feedback and suggestions are welcome along with anything else people would like to see.

  6. Hi all, 

     

    This is a topic to created to show work I've done on my private modification over the past few years. It is set in a large uk city. (Think larger than Manchester smaller than London). It draws upon several modifications including Welfordshire, London, Kent and many others drawing them together into what I'd consider to be a definitive Uk Metropolitan City. With this in mind I have no plans ever to seek out permission to release as there are simply too many diffrent mods thrown together. 

    In an attempt to strive for realism I have reworked most if not all fire objects in the game in attempts to create realistic fire spread, This includes reworking smoke plumes etc. I have also as a matter of personal preference made the buildings not have collision for personnel, this means you can deploy firefighters "inside" of structures to carry out firefighting.

     

    Any questions, comments or suggestions are more than welcome

     

    Attached are some images, primarily of the city to give you an idea of the "feel" i'm going for, if there is sufficent intrest I will upload full fleet photos etc.

     

    cheers

     

    https://ibb.co/NmN3NcP

    https://ibb.co/CmZ218Z

    https://ibb.co/RYqzM8B

    https://ibb.co/SKHkXtq

    https://ibb.co/thwXDLV

    https://ibb.co/8NsF6Z8

    https://ibb.co/872jvRt

    https://ibb.co/Z2m5qb8

    https://ibb.co/ZJhYZkK

    https://ibb.co/rd9wgVv

    https://ibb.co/7rVwYm1

    https://ibb.co/RcxkWk6

    • Upvote 3
    • Downvote 1
  7. I think being overly critical when someone is doing this part time for free is not particularly helpful. Especially given the community at large is dying off a bit. Any effort made to release and add additional content into the game is to be appreciated regardless of whether you consider it to be “low effort” 

     

    there are a several improvements on the fire service side of things and whilst the features like  this may be more subtle than a new map they argueably add more in terms of actual game play features.

  8. Hi, have recently been adding multiple vehicles to my private mod via the "adding vehicles" tutorial, this worked fine and allowed me to add several new vehicles which worked fine in game 

    however I just added a new set and the callout menu is greyed out and I cannot call any vehicles at all I added these using the exact same process as before.. any ideas? cheers.

  9. Is anyone aware of a way to make childs show up on personnel models as default? I've attached some via the childs menu, however they only appear when enabled via the properties tab on the bottom left of the editor, is there anyway to have them enabled as default?

  10. Pretty much of 'their' scripts and the entire base of the original (Manhattan) mod was developed from the LA Mod in the first place*, but lets just totally forget that right? Very convenient to try to 'win' an argument and turn things around. Now try again without posting half-truths and your post will get an entire different meaning. It summarizes, in my opinion, the current mindset of many users/modcreators at this moment. And no, ego doesn't have much to do about it otherwise the LA Mod would've never been an opensource project to inspire other modcreators, NYCERU included. Which seemed a good idea in the first place, but -jeez- is it really necessary to turn entire fanbase against the moderators of EMP?

     

     

    *note: as a solid starting position at least anyway.

    This is the last I'll say as per Dysons request. 

     

    What you said underlines the point I was making, without you sharing your original content freely then ambitious projects like this could never have been started, credit where credit is due and people should always been thanked for there contributions but surley the community at large would be more healthy if everyone pooled there skills and talents?

    I'm not attempting to turn anyone against the mods, I get what you're saying and where you're coming from, i'm just simply stating a differing long standing opinion. That's all it is, an opinion.  

  11. It seems like in my OPINION the modding community is somewhat held back by the requirements for permissions etc, there is hundreds of excellent mods out there that will remain private and away from public consumption due to individuals being uptight as hell about there work. They work hard and that's appreciated, but what do they really gain from keeping there stuff to themselves? Is it an ego thing or what?

     

    The Manhattan mod team have always been pretty cool about the free use of there scripts and models, i'm not a fan of american mods, but certainly in my experiance the resources they provided in terms of scripts have greatly advanced the quality of work produced by the community, imagine if every mod team was like that? What standard of mod would we be getting? I'd bet it'd be significantly higher. 

    Just an opinion, seeings as the topic has been openly discussed.

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