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jsutton

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Posts posted by jsutton

  1. yes i reskied all the engine diffternt but the doors from engine 1 and 2 r showing up engine on 3,4,5

    I've had this problem when I first started skinning and I can't remember what I did to cause it or even fix it but let me try to think of a solution unless someone beats me to it.

  2. HI I'm have trouble with reskining i got most down right but when i play the game some of the dorrs from the truck are the truck i skinded for example when i reskined engine 2 the door from engine show up on it how due i fix it

    So you reskinned one of the engines with a new paint scheme but on the doors, it still shows the old engines paint from the LA Mod?

  3. Sorry buddy, I think you have a working copy. Feel free to work on it as you like for personal use of course.

    Not dead, just moved on. I still love EM stuff, game wise and real life. I just got a Droid 2 Global after switching to Verizon, and been spending my time and my abilities on that. The android community is truly great when it comes to working together unlike this community. I worked my ass off to make this far above and beyond my original submod, but every time I contact people for models they were doing, I have been getting its almost done for months. We all have lives outside the forum but seriously, it doesnt take months to finish an almost done model. So I give up. Its been 8 months, maybe a little less since I touched the project and I couldnt tell you how long I have been waiting on just 2 models(I think) to be completed. Last time I spoke to Reece I asked to have the model so some one else could finish it, but he said "I am really busy but I should have it finished in a few days. Please just let me finish it" Just guessing, that was a month ago, maybe more. Kookas, well hell I have no idea where those models stand. I been patiently waiting for months, asking reece and kookas for updates only ever so often as to not bug the shit out of them just to have all of 2 models done, so I give up. I cant be asked to even try to attempt to get an update because I cant imagine there done.

    I do give credit to Kookas for completing a model of the old Experimental B5 Ford truck. It was ready to go just needed lights. I never actually asked for this though. And helljumper for doing a model of Quint 9. I was planning to replace Caltrans/Engineer with the LA DPW for realism. 2 Seagrave Pumpers, and a newer style American La France tiller. A updated chevy suburban for the BC. Stations based on real life LAFD stations, one of which would be changed in the W00ds map v2. Traffic increased for realism. Many paths updated and fixed. Even added paths to less used roads.And much more but as I always said I wouldnt release a half ass project, and I wont.

    Well, sorry this submod didn't work out and has to be dead. I was really anxious to see this submod after everything you have updated us on and now, it's just like one of those bummer moments. I wish I was a modeler and was able to do everything that you needed help with on this map. I'm busy in life to but I have a few hours on some nights to spare on a few things if needed.

    Even though this project wasn't able to be completed, I still give ya a A+ for effort. Thanks for all the time and work you put into the submod and sure hope in the future, maybe just maybe, those models will show up and you'll be able to work on it again!

  4. Hi everybody! I like playing the LA Mod and with the advices here i decided to replace the USAR with the Water Tender an the HAZMAT Squad with the HES.

    But after it does not work as well and just reading i decided to register and post:

    The vehicle spawn correctly at the beginning of the freeplay, even the personel. Also when i alarm both vehicles via the BC they have the right crew.

    But there also is the problem:

    The BC calls both vehicles not from the stations, where thy wait to be dispatched. Everytime he buys a new HES and a new Water Tender from outsight the map. I test it many times, but this will still not work ho i want.

    Maybe some of you guys can take a quick look at my BC- and the FireStationStart-Script? Did i forget something? I have also read the whole topic but found no solution, or didn't i see it? Thanks a lot.

    Battalion script is a bit tricky so I haven't really got to mess with it much but I got the same thing when I just made those basic changes to it. Hopefully someone here has knowledge of it and will be able to assist you because I would sure like to add a command to the Battalion to call out the HES from my station.

  5. @jsutton hey mate this was a message asking for help but i have now got the hazmat and mcu in fs1 thanks to abit of swapping and changing thank you for taking ur time to teach me and others who arent so good at scripting i feel like ive improved no end :)

    Yea, it's sometimes a pain but practice makes it a little easier. That's how I progressed just a little bit more than beginner.

    i am not sure if there is a forum for this or not. but how do you change the personell in the vehicles at the start of the game and how do i keep spawning them when i rais the alarm for the station? i want to put 2 ffpm in the als engin and only one ffpm in the bls engin. can someone help me please. much appreciated.

    I believe I and maybe a couple more people have posted several times in this topic how to change staffing, replace vehicles, etc. Please take some time to read through the topic and if you cannot find it then post again.

    Thanks.

  6. You guys are awesome!! I've been playing the game and I love this mod, good job!! One bug I did see is when alarm is sounded, the ladder truck would not get staffed. If I see anything else that is not mentioned, I will let you know.

  7. Can someone please tell me how to even reskin vehicles? Please!

    I've given a tutorial within the last 2 or 3 pages on how to reskin and I think someone else gave an even better tutorial than I did on how to do it.

    Not being rude, but why do people keep posting "How do I reskin vehicles?" when they don't even take the time to read through the topic. If you can't read through the topic then you surely don't have the time to sit there and reskin a vehicle. Just Saying.....

    Can sombody make a movie that shows you how to reskin and post it on youtube or something?

    Same as above. Monday, if my schedule allows, I could do like a picture slideshow of what to do if that will work.

  8. I got E4D v1.3 with LAMod v2.02, so I assume its latest.

    Also i found another "bug"

    For Deluxe players: Missing person.

    When you get this task and send EMT to that area and let him stand there before SAR dog arrives and find the person, then EMT will find it automaticly and try to resustitate, but dog cannot find the body -> FBI Agent cannot investigate it -> You cannot arrest badboys and pickup the body. Also my bolt mark of criminals don't shows on map, so i must wait where they start to shoot.

    Not sure then. There is a way to make your vehicles non fire objects but I'm not sure how to do that. I would do some searching on this form here and see what you can find. On the deluxe part, I know what you mean, but I would just not let your paramedic out of the vehicle until dog finds the missing person. Little annoying to do that, I know, but that's the simplest fix that I have for ya right now....To pick up the body after the paramedic messed with it, all you need to do is send in the coroners and they will put a white bag over the body and pick it up.

  9. Hey guys,

    I found two bugs in freeplay Endless game. One is that police officer cannot pull in the gun after arresting via Chase command. This may be know, i don't know.

    Other issue is that during Hail rain, sometimes some of my car in station gets on fire. Once happened that Command Panel went on fire, which disabled one station and vehicles were unable to park in BOTH stations, doors doesn't open.

    1st problem: Yes, it does that sometimes. All you need to do is just send the officer to get a tool from the police car (cone, fire ext.) and when he has the tool in his hand, just have the officer drop it. After doing that, you should be able to pull the gun again like normal.

    2nd problem: I think the bug was fixed in the last patch because I have not had the problem since the last patch.

  10. I got the error: (_LAFireStationStart8ef2e): Error: Unexpected EOF G_exec_statment()

    Upload your script when possible and I may be able to point out the problem. Just let me know what vehicle you changed.

    I still can't do it :nein:

    I'm not sure what to say really. I mean, I did all I can really do besides doing it for everyone. I will try to come up with a short tutorial that is detailed but that's all much more I can do.

  11. Okay that's what I thought, I have gone through the Battalion and EMS script and changed everything that has USAR for HES but when I go to call it I get a error message.

    I've tried messing with those scripts to and I do not know how to edit them to call out the HES instead of USAR because that's what I want to do also. I'll figure it out or come across a topic one day to help accomplish that.

  12. Thanks man,

    I believe I have done something wrong though. I have switched the USRA out with the HES (following said post about 5th up) but every time I go to call it it keeps buying a USAR. I have walked through everything twice but can't seem to figure it out.

    Whole different script, the Battalion or EMS Captain will not call the HES unless you script it to call the HES instead of the USAR. Until you replace the HAZMAT with the USAR, THEN it will no longer buy the USAR because it will be on the map.

  13. Hey Jsutton,

    One of two things. First I want to personally thank you for all the work you do for people like me and others who wish to make changes to the mods but don't know how to do it. It is really appreciated.

    Second. I have been having a problem trying to change out personnel in the trucks. I have read the what I am suppose to be looking for but seem to be lost.

    Any chance you could give me a bit of help with this one?

    In the LAFireStation and LAFireStationStart scripts, you will find this code under all units. It tells the game which personnel and how many will go to each unit when the alarm is sounded.

    m.PushActionExecuteCommand(ACTION_NEWLIST, DUMMY_CALLCREW, Caller, 6, false);
    m.PushActionWait(ACTION_APPEND, 0.5f);
    m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 6, false);
    m.PushActionWait(ACTION_APPEND, 0.5f);
    m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 6, false);
    m.PushActionWait(ACTION_APPEND, 0.5f);
    m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 6, false);

    This code is telling the game to send out 4 USARFF to the USAR. Now, if you want to just remove 2 of the FF so there are only 2 USARFF running out, all you have to do is delete the 4 bottom lines to look like this:

    m.PushActionExecuteCommand(ACTION_NEWLIST, DUMMY_CALLCREW, Caller, 6, false);
    m.PushActionWait(ACTION_APPEND, 0.5f);
    m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 6, false);

    If you want to add units to like 5 personnel running out then you will just have to do is copy the bottom 2 lines > hit enter > and paste the 2 lines so then you have 5 USARFF running out to the unit.

    So now you know how to remove and add personnel, here is how you change personnel. The numbers in the first post show you what each number is such as 1 is paramedic and 2 is paramedic stretcher unit, and so on. That is what you replace the 6 with if you want a different personnel. If you want a FF Paramedic to run out, just simply delete the 6 and plug in a 1. Simple as that.

  14. So, would it just be easier to put in the HAZMAT? If so, could it be done that way? I just want FS2 to kind of look like my Station down the street.

    Ok, how bout this. In the tutorial I gave Chris earlier; follow that to replace the USAR with the HES. After doing that, try replacing the Hazmat with the USAR. Chris got it to work just from those directions I gave him so just give it a shot and tell me how it goes.

  15. Wait, can't I just leave it, because the USAR is already in FS1.... or, at least in the base-mod.

    Yes, if you keep in FS1 then you won't have it in FS2 unless you do the extra script work.If you put the USAR in both stations, Its set up will be like Engine 1. Engine 1 will return to FS1 or FS2 depending on which is closer and if it's VO is taken or not, it will be the same with USAR, if FS2 is closer, it will go to FS2 unless of course it is taken, then it knows to go to FS1.

    So that being said, USAR will need to have the extra script work done if you want to put one in each station. If you don't do the extra script work like Engine 1 is done, it will not return to station, return to only FS1or it might give you a error. Yes, I know they have different VO's but the USAR squad is not changed in any way, they both have the same return to function.

  16. I guess USAR because i don't really need the HAZMAT on-map.

    That's going to require some more scripting. Follow the tutorial I gave chris to show how to make the basic edits on how to replace hazmat with the USAR. I'll make the short script real quick tonight to show you how to do it.That will be much easier for me than typing out everything, it will get confusing.

  17. @jsutton that is perfect it worked fine just one last question how do i swap the tiller in fs1 for the mass casualty unit? thank you very much :)

    Add this line to the top with rest of units - const char OBJ_MCU[] = "mod:Prototypes/Vehicles/02 LA Fire Department/mass_casuality_unit.e4p";

    Erase this line after the ladder line

    || StrCompare(v.GetPrototypeFileName(), OBJ_TILLER) == 0)

    and just follow the same thing I showed you earlier replacing the OBJ_LADDER to OBJ_MCU.

    I would upload the scripts, but I am visiting family out of town, and I will upload asap.. Hopefully next Friday! :)

    I added USAR to FS2 and all I need to know is what you want the USAR replaced with in the FS1. I have the LA Mod 2.0 scripts already.

  18. Okay! ;)

    Hey Jimmy,

    What do you want the USAR replaced with? I replaced the Hazmat to the USAR but I do not know what you want the USAR in FS1 to be.

    @ Chris

    If this line is not in each script with the rest of the units, then you will need to add this:

    const char OBJ_HES[]				= "mod:Prototypes/Vehicles/02 LA Fire Department/heavy_equipment_squad.e4p";

    To find each line in the scripts, just use find and type USAR. After editing the line, hit find again to make sure there are no more lines you need to change. Do not change any "VO" .. (ex: vo_usar).

    In LAFireStation:

    Find this line:

    if(StrCompare(v.GetPrototypeFileName(), OBJ_USAR) == 0)

    Change to this:

    if(StrCompare(v.GetPrototypeFileName(), OBJ_HES) == 0)

    ** 3 times **

    In LAFireStationStart:

    Find this line:

    Vehicle m = Game::CreateVehicle(OBJ_USAR, UNNAMED);

    Change to this:

    Vehicle m = Game::CreateVehicle(OBJ_HES, UNNAMED);

    ** 1 time **

    In LAToFireStation:

    Find this line:

    else if(StrCompare(v.GetPrototypeFileName(), OBJ_USAR) == 0)

    Change to this:

    else if(StrCompare(v.GetPrototypeFileName(), OBJ_HES) == 0)

    ** 2 times **

    After doing this, go into editor > load mod > add the "tofirestation" command to the heavy equipment squad.

    If you want to change the Hazmat to USAR then just replace the USAR with HAZMAT and HES with USAR if that makes sense.

  19. Okay! ;)

    Alright, I have been through your scripts and I don't know the problem. If you would, put your firestationstart script in a zip also and upload that because I need that to test the scripts and see what exactly does. I will be able to work on your scripts at least tomorrow night.

    Thank you and :sorrysign:

    I'll make you a short tutorial tomorrow night since I'll have a little bit of time to work on Jimmy's script and i can help you some too.

  20. Okay! ;)

    My code does not match the code your asking me to replace for example you said

    COULD SOMEBODY PLEASE DO THE NECESSARY CHANGED TO THE SCRIPTS IF I SEND MY SCRIPTS WILL BE GREATLY APPRECIATED :)

    @ JimmyTheKid, I will check it out tomorrow or Tuesday. I had plans working on it this weekend but my computer motherboard crashed on me and I just put my old one in today to last until my new one comes mid-week. I've got things to get done but it shouldn't take long to fix your problem.

    @Chris, I will tell you what lines to change. It's not that difficult. I think those codes were for someone specific and I didn't realize that when I posted.

    Please don't quote long posts with all the codes on it. It's not necessary. Secondly, please don't post in all CAPS.

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