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Axxif

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Posts posted by Axxif

  1. You're right about the Transport truck; it was the Barracks from GTA San Andreas.

    I'm absolutely loving the way things are going so far Hoppah, awesome work! If I might recommend, though, that you scale the MRAP a tad bit bigger and/or the soldiers a tad bit smaller, as they are definitely not proportional from what I'm seeing (could also be my point of view though I guess)

  2. Alright, well I've tried a couple times to manually edit e4p files, specifically just editing the destination folder(s) and names of the other prototypes and models liked to it, so that I can have, say, two different ladder trucks in LA Mod, but don't wanna have to manually set up the ladder and such. However, every time I try to save it and load it in the editor, it crashes my game. Any help?

  3. Edit- If you tell a firefighter to put down a hose while he is blocking the road for a unit to return to the station the game crases. That may be a me problem though.

     

    I've had that too. Just have him walk somewhere, then have him put it down.

     

    Two other problems I just found: First, I deployed the guys from Ladder 21, mainly bc I thought it would be faster to do that to get the jumppad (which it was). I then had everyone put their stuff down and get back in the truck. However, when I later had them get out, they still had the equipment with them, even though they put it down earlier, and what's worse is that they couldn't put it down anymore either.

     

    The second issue that I have been having is the fact that all I'm getting for callouts is a huge amount of NYPD stuff, an occasional EMS run, and a couple MVA's/Car fires. Now, I've played freeplay twice so far. I think I'm gonna just try editing the parameter file to have it so the only calls you can get are Fire calls, and see how that works.

     

    Edit: The waiting time in between calls is a bit too lengthy, even for me. I would recommend seeing if yinz could shorten that, even a little bit.

  4. If I may make a request, could someone possibly make it so that instead of hooking up the ladder truck to a hydrant you would instead hook it up to an engine, which would then pump water to it. Most (if not all) US ladder trucks don't have their own pumps, but rather rely on the pumps of fire engines to supply their deluge gun in the bucket with water.

  5. Along with the pump idea could you make it so one firefighter was required to be still in the vehicle for the pump to operate? Like in the US Army mod where a unused Firefighter was required to operate the water cannon... I know all the department's I have had experience with require 1 firefighter to be running the pump at all times. So if the truck has 6 firefighters 1 sets up the filler line (nearest truck or hydrant), 4 get hoses and attach them. Then on a command (button on menu) the remaining firefighter inside the truck appears outside by the control panel and then the hoses will work.

     

    That, and/or seeing the possibility of having top-mount pump units, whereas the guy would be up on top of the rig like he is in the US Army Mod? Yay!

  6. Another version of that would be an engine connecting to a ladder truck or another engine (sometimes the first arriving engine goes right in and starts fighting the fire, while the second due engine sets up a supply line for the first due engine to use. More common in urban areas where response times are much less.)

    Another idea I just had is to turn the pump on/off, whereas when it's on the truck won't move and it checks the water levels, and the rest of the stuff works, and when turned off it saves that number of the tank level and stops checking until turned on. Would help with any potential lag and be more realistic

  7. Would it be possible to have a blitz gun working ingame?

    Would it be possible to have/require a second firefighter to be with the first firefighter on a hoseline?

    Would it be possible to set up a dump tank, and then have a command where your designated water tender will go back and forth between the tank and the closest designated fill station?

    Would all of these be possible with the limited tank script, and/or work in Freeplay?

    Many regards!

  8. Why not make the smoke act as a toxic substance, and poison everyone inside, per say. Also maybe makeit very heavy smoke. Then when you vent the structure the smoke dissipates some. Also maybe make it a requirement for entering the structure, otherwise there'd be a chance of a backdraft (I.E. explosion at the door when the FF tries to enter the structure)

  9. Hey guys, if I may note for those of you who don't want as many, or any pd calls, etc... can just edit the freeplay xml files and lower the frequency of that particular call

    Edit: Here's a short list of the things I found:

    -Some models are altogether missing, others are lacking wheels and such.

    -The crane needs at least one operator added to it, otherwise u can't move it

    -You can't purchase any more new vehicles (I.E. You can't have 11 Standard NYPD CVPI's)

    -When using the Turnout On/Off, it typically only works with half of the crew

    -Vehicle placement at the stations is buggy, whereas your guys can't exit the trucks at times

    -(This one most likely was just that round, but) When I played I always had a ratio of 8 NYPD Calls to every 2 FDNY/EMS Calls, and those two FDNY calls were either medical runs or mva's

    -(Minor)The boots at 54/4/9 House cause the firefighters to change into SCBA

    -(Minor)The noise for when Battalion 9 has someone enter/exit is similar to firefighters suiting up into SCBA

    I recall there being other things I noted, but alas I don't remember at this time

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