-
Posts
1,512 -
Joined
-
Last visited
-
Days Won
45
Content Type
Profiles
Forums
Calendar
Tutorials
Downloads
Gallery
Posts posted by bama1234
-
-
While I'm just as disappointed as everyone else, I think that once it gets released (at least for us Steam buyers) and patched, it will be a good game.
-
Just made my pre-order, waiting for 17:00 CDT to roll around
-
My graphics card cries out in pain
-
Thanks everybody!
Will you be putting the free play map as the multiplayer map by any chance?
Sent from my iPhone using TapatalkThat's the plan, yes.
Now for us people who have computers who can handle large light radiation is there a chance of making a patch for a large light radius?
Probably not. I wouldn't want two separate versions out there. But don't worry, even though the radiations are reduced, the lighting still looks fantastic. Flnn's been helping me and he does an excellent job, and I've also changed my own lighting style to follow suite.
-
Frustrated or not you are working hard and we can see that and the cruisers look amazing! We shouldn't experience any lag with the lights though right?
Hopefully not. A lot of the lag from before was due to the large radiation sizes, and the radiation has been drastically scaled down in this version. If too many users still experience lag I may put out a patch with even more toned down lights.
Good luck on the mod hopefully maybe you can finalize before the new released date. Nice units also. I see that you put ALPR cameras on the trunk of the unit. Why not out them in the roof ?
Two main reasons - so that they don't obstruct the light bar, and because it's easier to run cabling through a trunk than a roof.
-
Update, everyone. I'm, unfortunately, pushing the estimated release date back to Fri, Dec. 12.This is because I don't feel like I'll be able to deliver a finished product 7 days from now like originally planned. But make no mistake, I'm still hard at work. Plus, this way, it can be considered more of an early Christmas present
Some progress percentage estimates:
Map: 90%
Events: 50%
Units: 75%
Finalization: 15%
To make up for the bad news, here's a new screenshot:
Side note: I understand some of you will probably feel frustrated about the continued push-back of the release date, and I sympathize with that. But please refrain from complaining in the thread, because it won't speed things up any more. Fear not, this mod will get released before Christmas.
-
...In this days I played the v 1.2 so frequently, waiting for the new version..... so I created a new ambulance and a new HEMS chopper for my v.1.2, just to while away the time. Can I show them here?
Let's see them.
-
There will be Ford Police Interceptors in the mod?
Probably not.
I can answer these questions:
- Multiple sirens have been considered but I have not implemented them yet.
- Speed commands are automatic. Vehicles spawned on map will only travel at normal speeds until their sirens are enabled. Vehicles will only move at high speed when their sirens are on. Player can force vehicles to go at high speed by pressing left or right control key with the MoveTo command.
- Vehicles travelling to station or off map in freeplay will travel at normal speeds automatically. This actually helps with parking somewhat (although I cannot prove this)
- GoHome command will not be changed though because this affects ambulances going off map. I might figure a workaround for it.
- Off map vehicles coming onto the map will be going fast by defualt. I would like to enforce a speed limiter on some vehicles though such as tow trucks, cranes and in fact, all TEC and non emergency vehicles actually.
- Now since the speeds are automatic, they dont clutter up the UI. Everyone wins.
What I say here isn't final or guaranteed. At the end of the day, it is up to bama to decide.
I personally don't like the multiple sirens thing, it's cluttered. The manual speed control Itchboy mentioned is fine.
Bama would you be able to answer a couple of questions for me, just a simple yes/no answer will do lol?
1) have you implemented the multiply siren buttons like other mods have?
2) will vehicles have the speed controls like the Manhattan/Brooklyn mods have?
Because I never liked them features (no offence to the people who made them) but they clogged up the UI and where a pain in the arse to have to change everytime.
1) No.
2) Manual controls, like itchboy mentioned, but I doubt there will be buttons for it.
National guard?
Sent from my iPhone using Tapatalk
Will be bigger and better.
Game Wardens/State Park Ranger?
Will make an appearance as a side agency.
- Multiple sirens have been considered but I have not implemented them yet.
-
Or we could all stop fighting and return to topic.
bama, what's the word on state patrol? what state units can we expect to see? cars? suvs? riot control? helicopters? all offmap?
I've added an MHP Tahoe and Caprice PPV, and will probably keep the CVPI. I've changed the skins to more closely resemble the real-life counterpart. No word yet on helicopters for the state patrol. And yes, all off-map.
I would definitely like to see the little bird helicopter from Hoppah's army mod be used, and I know they were going to use it for SWAT in the Miami mod.
You're in luck, it will be featured in the mod! I've updated it's texture, and it will have a brand new feature
-
Hello everyone I'm new hereWants to show you my project but I can not because it says that you can not set up a new topic in the section mods what's going on administrator ?what to mod it and play in it is a great look forward to New version of
Modding Concepts. The rules changed, now a thread doesn't get moved to Mods until it has enough content to be considered a real mod. But this is definitely the wrong place to be posting that.
What program do you use to showcase your models?
Em4 editor, then Photoshop to clean it up and add the white background.
-
Hey one thing that would be nice is reset water levels at stations
This is a good idea, I'll consider implementing it
-
There keep it easy this guy is new but warn him @randomperson139
Also @coetthh134 Please check the first page of the topic next time. Yes, the mod will be out in 3 weeks from now, originally it was going to be released this friday but bama1234 (Mod Creator) postponed it till 3 weeks for now so it wont have any bugs and stuff.
I should make a point that that release date isn't final, but is an estimate. It's subject to change. And hopefully there won't be any bugs but I doubt I'll get that lucky
-
Hey bama Will we need to ad taser ourself or wil you add it??? casue itchyboy just released a taser in downloads...
PS:Sorry for bad english and sorry if this question is a bit wierd.
It's going to be in the mod and fully functional.
-
I can say you make me jealous with that kind of pics
That's an accomplishment thank you!
Quick update: Itchboy has been a huge help implementing new scripts and ironing out the current ones. We're getting closer to release each day. I'm currently working on a new tanker model. New projected release date is Nov. 26
-
When is the projected release date of this mod?
-
Hands down, the best anyone's made out of my Tahoe model.
That's my job
-
Early morning medical call
-
I may have to push the release date further into November, or even December.. as much as I want to release before EM5, at the rate things are going that may not be possible. Plus, I don't want to release a broken mod; we're working out as many kinks as we can find and putting in as much detail and polish as we can get for this version. But rest assured we're still hard at work and looking at less than a few months before release.
Any questions feel free to ask
-
looks great! when will we have a video of the new map?
Within a couple of weeks, hopefully.
New media is coming soon
-
-
Looking good.
-
For those curious, this is what the new BCSO skins will look like - very similar to the real ones. Credit goes to Itchboy for the model.
-
Looking good, THVFD. I really like the units you've put together here
-
How exactly does one go about setting up a train on a new map? I tried to replicate the way the train is set up in the vanilla EM4 map, but it doesn't add up. There's the model of the train actually placed on the map on the tracks, named "train", but it's not assigned to the train tracks path. And there's no spawn point either, which doesn't make sense, because then how does the train show up every few minutes?
If someone could offer some insight into how to set it up, I'd appreciate it. Thanks
gameplay video up.
in General Talk
Posted
I just now was able to download it on Steam, anyone else able to as well?