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Posts posted by NathanDollinger
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The map looks very nice but;
* Is it possible to decrease the amount of traffic?
* Is it possible to have a medic in any ambulance by default (now it's only the stretcher)
* Is it possible to fix some of the names in-game? (not all vehicles names seem to be correct)
Thanks
Yes but it defeats the purpose of a city - If you find a traffic bug please share and ill look at fixing it
I suppose so
At some point this is planed
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Here is the mirror
http://www.fileswap.....zip.html">File FD Comannd V1.zip
And yes the woods map is the base
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Ya ill do that it will be later tonight though
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Uploaded the update to day and will be available as soon as it gets approved
http://forum.emergency-planet.com/index.php?/files/file/479-fd-command/
Hope you enjoy!
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Is this a joke? Lol
Why yes... Yes it is -.- ........ If you're not going to post something useful don't post ( Not to be a back set mod lol )
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look here http://forum.emergency-planet.com/index.php?/forum/82-alterations/ and just search the forums there are a bunch of things related to this
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pretty much i can do a little scripting and the multiplayer is all set up with the sations and the vehicles i just need a scripter... im not worried about skins right now but if anyone wants to do it they are more then welcome to.
If you can do a little scripting then you should be able to do the stations your self as its basically copy and past with making virtual objects, you also need to look at how to make your scripts multiplayer compatible. ( Make it work in single player first then worry about multiplayer ) The way i see it is you're wanting someone to do the hard parts when in reality you should be learning how to do it your self cause its your submod which means you will have to keep it updated and what if the person who does the scripting for you decided they don't want to help with the update then your screwed don't take this the wrong way i'm all for new mods and submods but i'm not for post asking for help. Show us what you have done and show us there is potential to your mod and people will volunteer to help! The way you're going about it is actually making people a little wary about helping cause it is though its not as much helping as it is making
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The numbers have nothing to do with which direction your units face in the station, In the script it tells the unit what direction to face.
GameObjectList l4;
Game::CollectObstaclesOnVirtualObject(VO_ENGINE03, l4, ACTOR_VEHICLE);
if(l4.GetNumObjects() == 0 && !Possible)
Possible = true;
if (Possible)
{
ActorList l1 = Game::GetActors(VO_FP5);
ActorList l2 = Game::GetActors(VO_TURNTO5);
} else
For example VO_FP5 is where the unit is told to go, VO_TURNTO5 tells it what direction to face and it then pulls into its parking Virtual object which in this code is VO_ENGINE03 so where you point your unit is based on the location of two virtual objects basically
Edit: There is a bit more to it than that but in most cases that is the just of it
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Sounds like a script issue
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Well the next question would be what can you do cause most people on this forum aren't going to build a mod for you.... you must contribute!!
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assuming your talking about the update hopefully i'll upload it later this week
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The reason I shut you down right away was because from what I gathered you're new to modding, and what you want to do is somewhere on the advanced level of things. It's not going to be an easy task, and even those who complete it, there are many bugs. It is impossible to have a functioning fire station identical to the freeplay one. You can make one similar to it, but it will not function the same
Well put!
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Let me explain the reason that the stations do not exist on multiplayer maps.
Each station is run by a little, nice toy called a control panel. These are vehicles. They can't move, but they are vehicles. Unfortunately, these vehicles can only be owned by one person. Unless you want one person to own all the fire stations, and everything about them, there is going to be a huge problem.
Actually the one person just has to work the control panels it has nothing to do with the units in multiplayer as each player has to spawn units individually so they just have to open the doors and mess with the roofs however there are ways around this. The to fire station station script can also be changed to work without the control panels and can then be removed altogether.
we dont need control panels there will be a roof and no garages so there is no problem squad 55 did it
Yes squad 55 did it but they also have so highly skilled modders and unless you are able to completely understand what dose what in the scripts you are going to have problems! You are more then welcome to look at my scripts which work in multiplayer in this mod
http://forum.emergency-planet.com/index.php?/topic/15958-my-private-edit-of-la-mod-on-woods-map-updated-to-v03-22312/ ( P.S. its a little out of date i just havent had time to upload the update yet but it will give you a idea of what you need to do)
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I think you will like this one Its my Submod which is fully multiplayer compatible its due for a update which is coming soon also hope you like it!
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Actually you want to change the multiplayer map if you're going to play online together. Also unless you make changes to several scripts the functionality of the to station and hospital will not work in multiplayer!
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No its not even explorer said so himself if I remember. You can never ever have a perfect traffic flow when they are crossing, something is always bound to happen.
Right!!
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Yes traffic should flow better when the update come out, However due to the style of the woods map i don't think it will ever be completely possible to fix the traffic
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Let see The Units ( All but one ) Got to the station and actually prak right!!
Worked on some minor traffic bugs
Other minor adjustments that you may or may not notice
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The police missions can be enabled in the specs file of the mod, How ever this mod is called Fire command so they wont ever be turned on in any release of the mod ( Updates )
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You need to assign the hasmat unit some where to go, basically you must create and code a place for the truck to park or replace another vehicle with the hazmat
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Have worked on some of the bigger bugs and hope to release a update in the coming week
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Hey guys sorry ive been away awhile as soon as i get more stable internet i hope to be updating this mod along with some new stuff and EMERGENCY 5 will be out hopefully soon!
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okay so there is one lol
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So i think i might start working on the mod again!
Any one still play it???
My private edit of LA mod on woods map, ( No Longer Supported )
in Submods [Not released]
Posted
For this map the middle of the road is the best place ever for the emergency vehicles and i haven't had any issues
Umm take screenshots and post them!