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Posts posted by soulbody
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That dictionary suggestion wouldn't if worked with what you said.
Okay, at least you'll make one for Regular EM4
i won't promise anything, i will try but im not sure because lot need to be changed.
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What do you mean?
like a say, a second list with missions... if you don't know what a word means use a dictionary next time.
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i have the mod in em4 editor but how do i you know relase it!?
this is gonna be relased when i get help!
this a submod of la mod
i got promission
stop all edited files in a .rar file (from winrar) and upload it to a mass upload site like filefront.com
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C++ is the best scriptlanguage, there are so many options and most easy to understand (still hard but it is easier)
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someone?
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But what if you have 911 First Responders? Will the submod still work?
do you have a second mission list?
He just said that it will only work with the Deluxe edition..
But with all do respect, I do highly recommend making a version of this for the regular EM4...
might be coming later, first the basics have to be done. later i can change this but for now i have to do it this way.
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thanks for the answer, topic can be closed, link is bookmarked
Later added:
still don't work i get this message:
this is a part of the script:
Vehicle *theCar = NULL;
float bestCar = 0.;
VehicleList patrolCars(VT_FIREFIGHTERS_ASF);
for (int i = 0; i < patrolCars.GetNumVehicles(); i++)
{
Vehicle *aCar = patrolCars.GetVehicle(i);
if (aCar->GetPlayerMP() == Caller->GetPlayerMP() && !aCar->IsCurrentAnimation("Getoff") && (aCar->HasCommand(CMD_STANDBY_OFF) || aCar->HasCommand(DUMMY_PATROL) || aCar->IsCollidingWithVirtualObject(VO_PARK01) || aCar->IsCollidingWithVirtualObject(VO_PARK02) || aCar->IsCollidingWithVirtualObject(VO_PARK03)))
{
float distCurrCar = Math::dist(CmdPos.x, CmdPos.y, aCar->GetPosition().x, aCar->GetPosition().y);
if (distCurrCar < bestCar || bestCar == 0.)
{
theCar = aCar;
bestCar = distCurrCar;
}
} } -
New plans for submods are made,
The los angeles mod works fine as it is but the tutorail is still not working fine.
We don't want to fix those bugs so we planned something else for it.
We gone change the deluxe missions to the normal missions (just list switch) and add four tutorails to the deluxe list, one for each section (police department, fire station, medical responses and the technical forces and etc.)
so be warned that this mod has only compatibility with the deluxe version of the game.
more details will be added later on.
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i want to create a back-up script and need it to assign it to the technical forces ASF type
the script is good the only thing is i dont know the code name for the ASF
i have already tried:
- VT_THW_ASF
- VT_TEC_ASF
does anybody know what need to be use on the place where i put "TEC" and "THW"
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You have some pretty high expectations from the sounds of it, so I really hope this all works out. Ill be glad to help out in anyway, and have some ability to mod.
I was browsing over the bugs list:
-Police vehicles on patrol, parked at the police station, or on stand-by can also be sended to the requested location
This should be an easy fix. It needs 2 things, a if statement to check if the car is on standby, so it knows to ignore units on stand by. Now if you add that check you could also code in a statement with in the LAtopolicestation.script to make cars go on standby if there transporting to the "jail."
im already busy with a patch and that bug is already fixed
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By AUS mod, I think he means Hoppah's Additional Units Submod.
Submods i do neither, i do need a clean la mod if i want bugless submods
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question how would i add the us medic to the Ambulance in the AUS mod? as i tryed it before and the medic HUMMVE disapered
I'm not offering any support to other mods then the los angeles mod, you have to do it your own way.
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Lol Hoppah should get an Online shop and sell LAMod merchandise
not a bad idea either, might be sarcasm but it would also be awesome
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if you combined all images in the first post it would be good, then modelers can easily search for pic eithers
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That's a good idea, if you get stuck skipping it and coming back to it later on when you understand it. I like that thinking.
indeed, i aint like htc (is sarcasm cause the 2.1 rom for hero) to release everything perfect, i make what i can and that do i release. i can always added later i wan't you guys to have what i have
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heeeey great to hear that you have worked out a new script fot the towtruck man.
hopeyou also gone fix the AMry backup commands:)
haha hopefully the realistic mod is not gone be a to big pain for you.
well, it might be much but i think it won't be so hard, most part is editing old scripts of hoppah mods and the other part is some training for me, if i get stuck the release date won't be damaged because i just will skip it and add it later when i will be able to do it.
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News Flash
Because of the ban of BritischArmyReserveCadets i decided to ban him either from the I Mark's Productions testers list.
I already asked someone to be tester so i don't want to recieve any request to be tester.
Also the first small steps on the Realistic Submod are taken, i have tried to make a good back-up command from the Tow Truck and this one hasn't any bugs
the command isnt finished but those bugs which i couldnt fix in the US Army Submod aren't there in the Tow Truck back-up command. I will try to make a fix for the US Army Submod
Besides that i also working on a better setup, there are some problems which i can't figure out why they still there but some changes have been possible for the feature.
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you just need to add virtual objects in the editor and to edit the go to police station command. but this require some scripting skills.
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each mod is compatible but they might not be it with each other
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can you show some pics either
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when installing you need to edit the directory to which it installs, when soulbody was making the installation, on the default intallation directory he made mistakes.
who said that, i justed to use the default emergency 4 path, this is your program files path (no matter if have x86 or x64) then sixtons... then emergency 4 then mods and then los angeles mod.
that is no mistake, i warned in the installation instruction that this can be different from the default (which i have entered) besides it's also mentioned in the setup himself.
the inattention from installers is not a fault of me. i did my best to warn and for know i don't now the layout for the script for the path's so i can only use the default (I use install creator pro)
besides who said this guy his problem was the installation directory, there can be more problems. so let the support over to me please, i am the maker so i know the problems the best.
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What things are in there that you don't want to be seen?
Thank you. Downloading it now.
he said: they Don't contains things i Don't want to see. so he said everything what i planned to get in the realistic mod is approved by the rules i have...
have fun with the download
BTW, screenshot is in the make hoppah will be added today or tomorrow, can i use a spoiler on this forum or isnt that able? please tell me how if it is able
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The new download link for you guys for the US Army Submod version 2.0.1 is available, it contains a readme and install instructions either so read those before you install it, it will inform you allot and prevent that it won't work.
Download it here: US Army Submod Version 2.0.1
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which version of the la mod, which location, and do you have soms pics?
problemly i can't be solved cause the cars do you react to the red lighting
I Mark's Productions
in Submods [Not released]
Posted
we are in the beginning because a unknown bug with the back-up for tow truck command, strange is the change is also made to the US Army command and that script the change function is it should do. I'm working on it but still stuff isnt right.