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Posts posted by sgtmatt325
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Hoppah you forgot to tell people they need to edit the following files
Lang > en > infotext.xml & portraits.xml
Specs > freeplaybase.xml, freeplaybase_mp.xml & portraits.xml
Units > Vehicles > Fire Department > 120Watertanker
Also only problem i'm having is that the Tanker can't supply a Engine and a firefighter can spray with the hose
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Its because the unit still thinks there is a garage door there
I got the same problem with units on my mod but i can't find a way to fix it
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Now the question remains....How hard will it be to place in a mod
Yes i understand you said "please be aware that any vehicle in your mod will probably not be fully compatible with v1.2 anymore"
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This is simple!
Go under the missions folder in the scripts
Copy the fp_challenge and fp_freeplay
paste
and rename copy's to
mp_challenge and mp_freeplay
and they will work in multiplayer
Hehe Opps forgot about that
.
Thanks Nathan
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Hey Hoppah
After i place the script in my mod i gave it to my friends to play and the water supply doesn't work on MP,
How hard will it be for you to make it work for MP
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UPDATE
Some of you might think this mod has died. Well its still going...slowly
But i got some good and bad news
Good news
Water supply is now fully working in-game, Big thanks to Hoppah
Every street in the game has a name on it, Good for playing with friends
Every unit is in game
The map is being redone to a "Town" like feel
We are now using FD Command Patch 3
Bad News
Not every unit has been reskined
Lost our skiner (Looking for one now)
That's pretty much it but like always when something changes i will post
Oh i almost forgot we are looking for a mapper since my pc can't handle the editor so well
If you would like to join the team just message me.
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May do an extensive one where the rest of the fire fighters get all kinds of equipment.
Don't forget SCBA also
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Works great, Thank you Hoppah
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Freeplay and Challenge mode give the same error,
Here is the script
bool OnLoad()
{
start();
System::SetEnv("e4_doocclusion", 0);
Process::Kill();
return true;
}
void start()
{
GameObjectList l1("water_supply_main");
if(l1.GetNumObjects() > 0)
{
GameObject Obj = l1.GetObject(0);
Game::ExecuteCommand("DummyCheckWaterSupply", &Obj);
System::Log("WATER, Start DummyCheckWaterSupply");
} else
System::Log("WATER, Can not find object with name: water_supply_main");
{
GameObjectList l1("fire_station_controlpanel");
GameObject Obj = l1.GetObject(0);
Game::ExecuteCommand("VcmdStart", &Obj);
GameObjectList l2("spawn_check");
if (l2.GetNumObjects() > 0)
{
GameObject obj = l2.GetObject(0);
Game::ExecuteCommand("VcmdTillerCheck", &obj);
obj.SetSelectable(false);
} else
System::Error("Spawn_check not found!");
}; -
I followed the guide and put everything in my mod the right way but when the loading bar fills up for Freeplay or Challenge mode i get a error code
Error: Unexpected EOF G_exec_statement()
Sounds like i pasted the script wrong
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Musket go to Specs > freeplaybase.xml see if you added the Tanker in there also
Copy and paste the text from it into freeplaybase_mp.xml
And check portraits.xml then go to Lang > en and add the tanker (if you didn't) to portraits.xml also check infotexts.xml
If that doesn't work i will look into it more for ya.
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Here, LA County Fire uses "Tender" for water trucks, fuel trucks, dozer assistance vehicles, USAR assistance vehicles, and for foam trucks. The truck is a model of LACoFD Station 80's (Acton) Peterbuilt 365 6x6 Water Tender made by KME. Mine shows up fine in the editor but crashes the game, still looking for some help on why, *cough* Hoppah *cough*
Does it crash the game when you attempt to call it onto the map
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Tender!! I hate to tell you but in my line of work if you call for "tankers" your getting a SEAT, not a tender.
Not gonna start a fight in a topic, so where im at they are tankers for some reason in other states they are trying to change it to tender witch to me sounds dumb
If your gonna start a fight with me about it i have a inbox for a reason
End of fight
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Did you edit the right files in the Specs folder so it will work ?
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Finally a Tanker !! man you did a great job.
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Love it, Wish i had that skill man
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Hey, it would be cool if it was just a scranton mod or add scranton in it, but i guess those small towns are good
Scranton doesn't respond to any of our calls. so we have Luzerne county help
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Small Update: as of 6/6/13 Im looking for another skinner to help out the mod and get the ball rolling more. as you all see its really slow
If you would like to help message me a simple of what you can do and any other info you wanna add.
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If your using the LA Mod that patrol speed file will be in
Scripts > Game > Command > LAPatrol
I think any of the vehicles that say " 6.4f " is the speed..im not 100% sure on it.
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Hey everyone, I know updates haven't posted in almost a year
I have been really lazy working on it also busy with life (who isn't)
So at this time i'm looking for maybe 1 or 2 people who would like to help with skining, editing to scripts, etc
Also the map is not gonna have 3 areas anymore it will have 2
I will post photos in a few days i got something to show everyone you will like.
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In reality, traffic is so thin that there would be no real difference in response times. I've yet to have a single instance where the trucks would hit an intersection and have a car come across the way, impeding their flow. The only time I've had speed impediments is when someone in their lane stops, and they have to pass.
Yes, if they would pull over, things would be much smoother, but as discussed 1.32 million times before, now 1.320000001 times, (I liked it better as a nice round number) it cannot be done. At all. It's the way things work in the game, you'd have to rewrite basically the entire game.
Off topic: Around my area and the deparment i volunteer for we use the strobe light system and it works great but
On the truck i run on we don't have one yet and we have people who pull from the right lane to the leftt in front of us then sit there blocking us.
Back on topic: I've seen the "pull over" thing in the Wegberg mod, But all im looking for is to see if the light system can work if you set something like a gate trigger at the light or make them all red when the vehicle hits a spot before the light
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I know but its to stop traffic for faster response time
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Hey guys, Does anyone know if it possible to make emergency units change traffic lights
Heres a video for what im talking about
Go to 3:00 to see what i mean http://www.youtube.com/watch?v=3EOEQrLqc0I
[Released] Limited Water Supply Logic
in Modding Related Support
Posted
Seems like a messed something up cause the Tanker can't supply a Engine and then the hose lines off the Engine can't spray but the line off the Tanker does
(Yes i understand about the permission thing but i'm just testing)