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sgtmatt325

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Posts posted by sgtmatt325

  1. UPDATE


     


    Some of you might think this mod has died. Well its still going...slowly


    But i got some good and bad news


     


    Good news


    Water supply is now fully working in-game, Big thanks to Hoppah


     


    Every street in the game has a name on it, Good for playing with friends


     


    Every unit is in game


     


    The map is being redone to a "Town" like feel


     


    We are now using FD Command Patch 3


     


    Bad News


     


    Not every unit has been reskined


     


    Lost our skiner (Looking for one now)


     


     


    That's pretty much it but like always when something changes i will post


    Oh i almost forgot we are looking for a mapper since my pc can't handle the editor so well


    If you would like to join the team just message me.

  2. Freeplay and Challenge mode give the same error,

    Here is the script

     

    bool OnLoad()
    {
        start();
        System::SetEnv("e4_doocclusion", 0);
        Process::Kill();
        return true;
    }

    void start()
    {
    GameObjectList l1("water_supply_main");
        if(l1.GetNumObjects() > 0)
        {
            GameObject Obj = l1.GetObject(0);
            Game::ExecuteCommand("DummyCheckWaterSupply", &Obj);
            System::Log("WATER, Start DummyCheckWaterSupply");
        } else
            System::Log("WATER, Can not find object with name: water_supply_main");    
    {
        GameObjectList l1("fire_station_controlpanel");
        GameObject Obj = l1.GetObject(0);
        Game::ExecuteCommand("VcmdStart", &Obj);
        
        GameObjectList l2("spawn_check");
        if (l2.GetNumObjects() > 0)
        {
            GameObject obj = l2.GetObject(0);
            Game::ExecuteCommand("VcmdTillerCheck", &obj);
            obj.SetSelectable(false);
        } else
            System::Error("Spawn_check not found!");
    };
  3. Musket go to Specs > freeplaybase.xml see if you added the Tanker in there also

    Copy and paste the text from it into freeplaybase_mp.xml

    And check portraits.xml then go to Lang > en and add the tanker (if you didn't) to portraits.xml also check infotexts.xml

    If that doesn't work i will look into it more for ya.

  4. Here, LA County Fire uses "Tender" for water trucks, fuel trucks, dozer assistance vehicles, USAR assistance vehicles, and for foam trucks. The truck is a model of LACoFD Station 80's (Acton) Peterbuilt 365 6x6 Water Tender made by KME. Mine shows up fine in the editor but crashes the game, still looking for some help on why, *cough* Hoppah *cough*  :D

    Does it crash the game when you attempt to call it onto the map

  5. Tender!! I hate to tell you but in my line of work if you call for "tankers" your getting a SEAT, not a tender.

    Not gonna start a fight in a topic, so where im at they are tankers for some reason in other states they are trying to change it to tender witch to me sounds dumb

    If your gonna start a fight with me about it i have a inbox for a reason

    End of fight

  6. Hey everyone, I know updates haven't posted in almost a year

    I have been really lazy working on it also busy with life (who isn't)

    So at this time i'm looking for maybe 1 or 2 people who would like to help with skining, editing to scripts, etc

    Also the map is not gonna have 3 areas anymore it will have 2

    I will post photos in a few days i got something to show everyone you will like.

  7. In reality, traffic is so thin that there would be no real difference in response times. I've yet to have a single instance where the trucks would hit an intersection and have a car come across the way, impeding their flow. The only time I've had speed impediments is when someone in their lane stops, and they have to pass.

    Yes, if they would pull over, things would be much smoother, but as discussed 1.32 million times before, now 1.320000001 times, (I liked it better as a nice round number) it cannot be done. At all. It's the way things work in the game, you'd have to rewrite basically the entire game.

    Off topic: Around my area and the deparment i volunteer for we use the strobe light system and it works great but

    On the truck i run on we don't have one yet and we have people who pull from the right lane to the leftt in front of us then sit there blocking us.

    Back on topic: I've seen the "pull over" thing in the Wegberg mod, But all im looking for is to see if the light system can work if you set something like a gate trigger at the light or make them all red when the vehicle hits a spot before the light

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