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sgtmatt325

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Posts posted by sgtmatt325

  1.  

    Sounds like a Mission script would be the best bet, like the smoke injuries in several missions, but that is completely different from Freeplay scripting.

     

    It would be possible in freeplay with something like the BMA script.

    • Check for fire in VO containing OpenHouse
    • Add Command PowerOn to ElectricalBox object named for VO
    • If Person is in VO and ElectricalBox has PowerOn, injure person

    Sounds like i'm just gonna have to wait for someone to make a script of it.

  2. Hey there,

    I know this might sound cruel but it happens everyday,

    Can you electrify a house when its on fire so if any firefighters enter they will go down and you will need a engineer head to a box next to the house and turn the power off but also be able to turn it back on once the fire is out?

    I was thinking when the power is on the box has a green light and when its off it has a red light.

  3. http://www.aleir.com/ A police one, but it seems pretty easy to use as a Fire/EMS CAD

     

    http://www.radsoftware.org/html/911cad.html Another police one, again, easy to use as Fire/EMS instead.

     

    and there's a web-based one which you will need something like XAMPP to run on your own computer; https://www.ticketscad.org/

    Tried Aleir but it won't install right,

    Used 911 CAD before but sadly you need to pay $800 for the full version and the demo only last a few days,

    Tried Tickets but i got lost on how to install it,

  4. Hey there,

    Anyone know of a good free CAD system that has Fire and EMS, I've found a Microsoft office file that is a CAD but is only for PD and I've tried making one on Google Docs but i fail at making it,

    I'm looking for a program that is easy to install and free. unless someone made a Google Docs file that i can use.

     

    Thanks for the help :)

  5. double-check all the necessary features/properties:

     

    max size 8192x8192 pixel

    72 dpi

    24 bit uncompressed

    *.tga format

    use the "import texture" feature to import, not the "load texture" button ^^

    etc.

     

    I've done everything twice and still nothing works, I been at this for 3 days now and starting to give up

  6. Hey there,

    I edited a map that was a .png but once a converted it into .tga it won't work and i get the message "cannot load flood texture", I've done map editing like this before and it worked but this time it just won't. its already set to RGB and 8 bit/channel, at this point i'm just lost of what to do with it so that's why i'm turning to you guys.

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