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Nie_Wiem15

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Posts posted by Nie_Wiem15

  1. On 10/1/2023 at 3:42 AM, itchboy said:

    I'm going to rewrite the script in the future. I'll have to study new methods in how to make it work.

    For the time being I recommend using the delete traffic button.

    Prior to 2.5, there was a stop sign script that was in the mod that apparently did not work. I thought it would be a good value proposition to get it working, turns out I probably should have left it out.

    Alright, good to know.

  2. I'm just wondering, who thought turning stop signs into pseudo traffic lights was a good idea? I figured out, that this is why the area gets clogged up with traffic. Redirecting just adds more fuel to the fire, because you can redirect cars only once.

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    • Downvote 3
  3. So, just now I have run into an issue related to ModInstaller.exe. I have downloaded Emergency 4 on my new Windows 11 PC and I simply can't unpack mods. I have installed Miami-Dade Modification and Montana Mod V 2.5 and I can't unpack them even though they're in the Mods folder. I understand this is an old game, but is there a possible fix to this or perhabs a workaround?

    Zrzut ekranu 2023-07-20 154357.png

    Zrzut ekranu 2023-07-20 155355.png

    Edit: Now that I think about it, maybe I have to download WinRAR and 7-zip manually but will that work on Windows 11? I heard some time ago, that they're dropping support for these apps or something like that. Please correct me.

  4. As someone who's still playing EMHQ, it's fine as it is. It's not the best mobile game you can play out there, but I get what do you mean.

    My only complain about it is the optimization. I  have Xiaomi Redmi Note 8 and I'm afraid of actually playing with higher fps setting than 30. I've heard too many stories about Xiaomi devices exploding due to overheating.

    On 5/6/2023 at 1:43 PM, CanadianFrog said:

     

    I still remember the Emergency 2 port they put on phones way back in the day. Now THAT was an emergency game worth playing on the road.

    EMERGENCY mobile? Before swapping phones in 2020 and 2021 I was revisiting it every 2 months. I kinda wish it would still recieve attention from the devs.

    Yes, I'm kinda late to the franchise, as I found it randomly in 2015.

  5. 49 minutes ago, S55-15 Nick said:

    Alrighty, I wanna just add my 2 cents real quick. No Offense to this message, But why are we all picking a fight over modifcations" meant for a game? I get we all trying to get a point across but what is this going to prove at end of the day? 

     

    As someome who faced far worse communities than EM4 one, this, over here.

    • Upvote 1
  6. I just checked it on the App Store and it doesn't look like an original idea. There were already such games as 911 Operator, 112 Operator (these two were made by the same produer - Jutsu Games), Rescue Operator - 112 (or whatever it is called in English) and then we have this game. I haven't played any of these yet, because I have to first get them.

    From what I read in the description of the EMERGENCY Operator game, this one seems to be a competitive one, while Rescue Operator - 112 is based on Cooperation more. 911 and 112 Operator games are singleplayer only with Steam Workshop support. Maybe when the time comes, I'll give them all a try.

  7. On 8/29/2022 at 9:40 PM, VladossX said:

    Тебе обязательно редактировать файл сохранения с 1 по 20 миссию?Может сразу все откроешь что бы не мучиться ?

    Have you tried reinstalling the mod?

    On 8/26/2022 at 6:18 PM, StanTheManCZ said:

    Thanks for the response man appreciate it! :) Didnt help but I'll try reinstalling the game and the mode once again... some game files must be corrupt, no other explenation. 

    EM3onEM4.PNG

    Have you tried reinstalling the mod?

  8. 16 hours ago, EmC-Unit said:

    Im reposting my update from the mod facebook page:

    This is a Slicktop 2018 Dodge Charger with Westin pushbar, it is kinda hard to see the pushbar tho:

    865dbfc55fe0d32d98ccd2e5bd2ccb6e.png

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    Credits: EmC-Unit, Itchbooty

     

    It's happy, that you are fine. Keep up the good work.

    • Upvote 1
  9. On 3/25/2022 at 8:03 PM, Uhhidk said:

    Im not sure if im not doing it right or not, but whenever i try to download the miami mod, it wont apply in game, and it says in the mod instataller "Source aborting" or smth like that, can you help?

     

    I think you have to unpack the package that is inside and that's it. I did it by copying the content and pasting it in the folder of the mod.

  10. 18 hours ago, aerandir said:

    I can't download the files but I see it  Audio :: PlaySoundtrack +5 in scripts 😵 (26-45)

    My fault, sorry

    That's okay. I hope it'll be fixed in the next version.

    Anyways, about reportinjg bugs i found them in missions ,,Bomb Scare at the Cinema complex" and ,,A train is about to ram into the station concourse" missions. Since i begin these missions there are already casualties, that are not visible on the map. The ,,Remove all victims" objective is also seen.

    20211121114311_1.thumb.jpg.659ff0bdfd3090f1931db80bfdf2609f.jpg20211121123233_1.thumb.jpg.a397ba47c9754c0e8f01de43d9247814.jpg

     

    Once the second phase in the Cinema mission begins, the 3 persons trapped under rubble start out dead. In the station mission after the cutscene i can hear one person die. These deaths affect the total outcome of the mission limitimg the maximum score (in mission 11 it's limited to 91% and in mission 13 - to around 95% [maximum is 96% i think, but i didn't got a screenshot of it. Anyways, on the one i posted here i got 95%, because i coudn't find some of the persons and evacuate them in time I don't even know, where they are.])

    20211120172025_1.thumb.jpg.2257cf007f97b73b2fb01968b5781133.jpg20211122183257_1.thumb.jpg.1038e450bae9e882a1bf202befd7f5ed.jpg).

  11. On 11/20/2021 at 12:10 PM, aerandir said:

    A new version of MOD 1.0.3 is ready for download.

    - Fixed some bugs on objects.

    - Itchboy created a script so that the rescue helicopter can pick up the wounded.

    - Fixed soundtrack in the scripts (Thanks Nie_Wiem15).

     

    ** Re-uploaded file with 1.0.4

    - Emergency update for fix M39 Rescue Helicopter script

    - Update M30.script for video in the cinema.

    Apologies for the inconvenence. We continue in the active search for errors, if you find a bug, comment it in the associated thread and we will try to repair it.

    The new script for rescue helicopter works fine without any issues.20211121093502_1.thumb.jpg.f375b2c94e821611e9b9e986c84162b7.jpg

    The video in ,,Bomb scare at the cinema complex" mission is now visible. I knew something was not right with scripts and i was about to say, that this bug existed.

    20211121113645_1.thumb.jpg.a23f74b479e065d44b699f9140c32e95.jpg

    However, the soundtracks are still not okay. The ID number of the track set has to be the same in soundtracks.xml file and in mission script.

     

    I decided to share you the zip file with the fixes, that i think you should use in the next version of this mod. There tracks start from number 41 (the same is done in mission scripts), because i thought of people, that decided to make the missions avaible with any modification for themselves (just like itchboy did with his Project Nostalgia submod). Emergency_3_Mod_Soundtrack_Fixes.zip I tested it and everything worked fine for me, so it should also for you.

    Emergency_3_Mod_Soundtrack_Fixes.zip

    • Thanks 1
  12. Hi. I'm here once again to say, that i finally fixed the problem by myself. That number of replies might be annoying to you, but i finally found a solution for it.

    In soundtracks.xml file i changed the index numbers for soundtracks. Now they start from number 41 instead of 26. I also fixed the soundtrack for mission ,,Bomb Scare at the cinema complex".

  13. 2 hours ago, aerandir said:

    If you have any of the languages present: Spanish, English, German, Italian or French you can use the MOD with your language. Just change the metastring file to the SPECS folder and the desired language is activated.

    Oh. Alright.

    Also, i found out the solution for the soundtracks, because this version did not fixed it fully.

    Right now i'm browsing the files in Scripts > Game > Mission and it seems like the problem is there, not in soundtracks.xml file. For an example: In ,,21.script" file (for ,,Road Accident on a Construction Site" there is written ,,Audio::PlaySoundtrack("41", 0.0f);" Number 41 in the soundtracks.xml file stands for ,,Illegal Demonstration" mission. I don't think i can fix it by myself (in all next mission scripts after ,,25.script" there is no ,,Audio::PlaySoundtrack"[insert soundtrack number]" [insert number, from which one it starts]f" or something smiliar). I hope this small information will actually help you fix this problem.

    In other words: The issue is in mission scripts, not in the soundtrack file.

  14. 1 hour ago, MARCO said:

    how to fix it ?

    It must be done in the editor (the middle option, when opening the game). After opening the editor, you have to click on ,,Modifications" option and choose the mod on which you have problem. I would recommend watching some tutorials on youtube, before opening editor - there is a lot of stuff you woudn't understand. I'm just gonna in this comment guide you on how to fix these things. Anyways, you'll need to open the map you want to edit (Rebember, that reuploading the mod you edited is highly prohibited). In top left corner there should be few options. Move cursor on ,,Map" -> ,,Load Map (has to be clicked) -> click ,,No" on the pop up screen (it's for saving a map. The one you start on, when opening editor is the default.e4m place, on which there is nothing, so no need to save it) -> Choose the map you want to change. Keep in mind, that the missions in the editor are not placed like when you open the game. Do these things:

    - Railway Bridges - I had to raise them up. To raise or lower objects you have to hold left mouse and ,,alt" key,

    - Platforms on train stations rotated in an awful way - I just simply rotated them. Same applies for railings, which are also rotated like platforms,

    - Road Bridges - You can't fix it in the editor. I decided to replace models and prototypes of bridges with the one from Base Game by copying files. It worked (the texture did not changed however), but i had to do one other thing: In last Mission (Terrorist Attack: Dirty Bomb) the bridge through which units enter and leave the map doesn't have a ,,Em3" in their name in the editor (bridges with it come with this mod). Before or after changing bridges by replacing files i had to replace bridge on that map with the one that had Em3 in it's name. Why? Well, before replacing files with bridges the ones with with Em3 tag look exactly the same as the one without,

    - Railway crossing barriers not working - Their default animation has to be set to ,,opend", otherwise they'll always be closed. Click on railway crossing barrier, then ,,Properties" and then in bottom left corner of the window, that should pop up there are all avaible animations for that object/vehicle/person etc. Choose ,,opend" and then ok.

    Don't forget about saving the map.

    • Thanks 1
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