-
Posts
213 -
Joined
-
Last visited
-
Days Won
8
Content Type
Profiles
Forums
Calendar
Tutorials
Downloads
Gallery
Posts posted by paulo ve
-
-
Can you reupload the entire script?
Also, looking at the error, it seems like you wrote GameObjects instead of GetGameObjects.
But without the changed script and a logfile it's hard to tell.
you want the original file??
edited but does not appear to support the water!!
//// </BLOCK> ///////////////////////////////////////////////////////////////////////////////////////////l1 = Game::GetGameObjects("water_supply_main");if(l1.GetNumObjects() == 0){Obj = *l1.GetObject(0);Game::ExecuteCommand("DummyCheckWaterSupply", &Obj);System::Log("WATER, Start DummyCheckWaterSupply");}else{System::Log("WATER, Can not find object with name: water_supply_main");}//// <BLOCK> ////////////////////////////////////////////////////////////////////////////////////////////}; -
-
-
Any objet with the name water_supply_main? It has to be min and max 1 time on the map.
And by the way, anyway you unblock your ! key? It's quite anoying for us to see that after every comment
yes I agree, but I can not play the water supply to the map and not the script! can not unlock!
-
You have to change:
l1 = Game::GameObject("water_supply_main"); // FAHRZEUGNAME muss einmalig sein auf der Map
to this:
l1 = Game::GetGameObjects("water_supply_main"); // FAHRZEUGNAME muss einmalig sein auf der Map
I've tried, but it gave error that the object has to be caught!!
-
-
what is the error you get?
'cause for what I can see ( i don't have much experience) it looks like you forgot to add a unit with a specific name, and now it can't find the unit to let the script work
//// <BLOCK> //////////////////////////////////////////////////////////////////////////////////////////// l1 = Game::GetGameObjects("MTW"); // FAHRZEUGNAME muss einmalig sein auf der Map <--- is this the vehicle you want to attach the water supply? 'Cause now it's the police van if(l1.GetNumObjects() == 0){Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!"); // *}else{o1 = *l1.GetObject(0);Vehicle v(o1); v.SetSpeed(16.0f); // Wert anpassen ...v.SetMaxPassengers(2); // Wert anpassen ...v.SetMaxTransports(0); // Wert anpassen ...v.AssignCommand("ParkAtBase"); // Park-Kommando zuweisenv.EnableBlueLights(false);}
managed to put in order the script, but I can not fix the final part for the vehicles have water supply!!!
// Freeplay-Start (Grundgeruest + Einstellungs-Codeblock fuer Fahrzeuge)void Start(){GameObjectList l1;GameObject *o1;//// <BLOCK> ////////////////////////////////////////////////////////////////////////////////////////////l1 = Game::GetGameObjects("MTW"); // FAHRZEUGNAME muss einmalig sein auf der Mapif(l1.GetNumObjects() == 0){Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!"); // *}else{o1 = *l1.GetObject(0);Vehicle v(o1);v.SetSpeed(16.0f); // Wert anpassen ...v.SetMaxPassengers(2); // Wert anpassen ...v.SetMaxTransports(0); // Wert anpassen ...v.AssignCommand("ParkAtBase"); // Park-Kommando zuweisenv.EnableBlueLights(false);}//// <BLOCK> ////////////////////////////////////////////////////////////////////////////////////////////l1 = Game::GetGameObjects("TLF"); // FAHRZEUGNAME muss einmalig sein auf der Mapif(l1.GetNumObjects() == 0){Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!"); // *}else{o1 = *l1.GetObject(0);Vehicle v(o1);v.SetSpeed(13.0f); // Wert anpassen ...v.SetMaxPassengers(9); // Wert anpassen ...v.SetMaxTransports(0); // Wert anpassen ...v.AssignCommand("ParkAtBase"); // Park-Kommando zuweisenv.EnableBlueLights(false);}//// <BLOCK> ////////////////////////////////////////////////////////////////////////////////////////////l1 = Game::GetGameObjects("TSF"); // FAHRZEUGNAME muss einmalig sein auf der Mapif(l1.GetNumObjects() == 0){Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!"); // *}else{o1 = *l1.GetObject(0);Vehicle v(o1);v.SetSpeed(13.0f); // Wert anpassen ...v.SetMaxPassengers(9); // Wert anpassen ...v.SetMaxTransports(0); // Wert anpassen ...v.AssignCommand("ParkAtBase"); // Park-Kommando zuweisenv.EnableBlueLights(false);}//// <BLOCK> ////////////////////////////////////////////////////////////////////////////////////////////l1 = Game::GetGameObjects("STW1"); // FAHRZEUGNAME muss einmalig sein auf der Mapif(l1.GetNumObjects() == 0){Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!"); // *}else{o1 = *l1.GetObject(0);Vehicle v(o1);v.SetSpeed(13.0f); // Wert anpassen ...v.SetMaxPassengers(9); // Wert anpassen ...v.SetMaxTransports(0); // Wert anpassen ...v.AssignCommand("ParkAtBase"); // Park-Kommando zuweisenv.EnableBlueLights(false);}//// <BLOCK> ////////////////////////////////////////////////////////////////////////////////////////////l1 = Game::GetGameObjects("STW2"); // FAHRZEUGNAME muss einmalig sein auf der Mapif(l1.GetNumObjects() == 0){Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!"); // *}else{o1 = *l1.GetObject(0);Vehicle v(o1);v.SetSpeed(13.0f); // Wert anpassen ...v.SetMaxPassengers(9); // Wert anpassen ...v.SetMaxTransports(0); // Wert anpassen ...v.AssignCommand("ParkAtBase"); // Park-Kommando zuweisenv.EnableBlueLights(false);}//// <BLOCK> ////////////////////////////////////////////////////////////////////////////////////////////l1 = Game::GetGameObjects("STW3"); // FAHRZEUGNAME muss einmalig sein auf der Mapif(l1.GetNumObjects() == 0){Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!"); // *}else{o1 = *l1.GetObject(0);Vehicle v(o1);v.SetSpeed(13.0f); // Wert anpassen ...v.SetMaxPassengers(9); // Wert anpassen ...v.SetMaxTransports(0); // Wert anpassen ...v.AssignCommand("ParkAtBase"); // Park-Kommando zuweisenv.EnableBlueLights(false);}//// </BLOCK> ///////////////////////////////////////////////////////////////////////////////////////////l1 = Game::GameObject("water_supply_main"); // FAHRZEUGNAME muss einmalig sein auf der Mapif(l1.GetNumObjects() == 0){o1 = *l1.GetObject(0);Mission::ExecuteCommand("DummyCheckWaterSupply", &Obj);System::Log("WATER, Start DummyCheckWaterSupply");}else{System::Log("WATER, Can not find object with name: water_supply_main");}//// <BLOCK> ////////////////////////////////////////////////////////////////////////////////////////////};bool OnLoad(){Start();System::SetEnv("e4_doocclusion", 0);Process::Kill();return true;} -
Help
Error line 25!!!
Barterode-Modifikation
// Freeplay-Start (Grundgeruest + Einstellungs-Codeblock fuer Fahrzeuge)void Start(){GameObjectList l1;GameObject *o1;//// <BLOCK> ////////////////////////////////////////////////////////////////////////////////////////////l1 = Game::GameObject("water_supply_main");if(l1.GetNumObjects() > 0){GameObject Obj = l1.GetObject(0);Game::ExecuteCommand("DummyCheckWaterSupply", &Obj);System::Log("WATER, Start DummyCheckWaterSupply");} elseSystem::Log("WATER, Can not find object with name: water_supply_main");}//// <BLOCK> ////////////////////////////////////////////////////////////////////////////////////////////l1 = Game::GetGameObjects("MTW"); // FAHRZEUGNAME muss einmalig sein auf der Mapif(l1.GetNumObjects() == 0){Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!"); // *}else{o1 = *l1.GetObject(0);Vehicle v(o1);v.SetSpeed(16.0f); // Wert anpassen ...v.SetMaxPassengers(2); // Wert anpassen ...v.SetMaxTransports(0); // Wert anpassen ...v.AssignCommand("ParkAtBase"); // Park-Kommando zuweisenv.EnableBlueLights(false);}//// <BLOCK> ////////////////////////////////////////////////////////////////////////////////////////////l1 = Game::GetGameObjects("TLF"); // FAHRZEUGNAME muss einmalig sein auf der Mapif(l1.GetNumObjects() == 0){Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!"); // *}else{o1 = *l1.GetObject(0);Vehicle v(o1);v.SetSpeed(13.0f); // Wert anpassen ...v.SetMaxPassengers(9); // Wert anpassen ...v.SetMaxTransports(0); // Wert anpassen ...v.AssignCommand("ParkAtBase"); // Park-Kommando zuweisenv.EnableBlueLights(false);}//// <BLOCK> ////////////////////////////////////////////////////////////////////////////////////////////l1 = Game::GetGameObjects("TSF"); // FAHRZEUGNAME muss einmalig sein auf der Mapif(l1.GetNumObjects() == 0){Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!"); // *}else{o1 = *l1.GetObject(0);Vehicle v(o1);v.SetSpeed(13.0f); // Wert anpassen ...v.SetMaxPassengers(9); // Wert anpassen ...v.SetMaxTransports(0); // Wert anpassen ...v.AssignCommand("ParkAtBase"); // Park-Kommando zuweisenv.EnableBlueLights(false);}//// <BLOCK> ////////////////////////////////////////////////////////////////////////////////////////////l1 = Game::GetGameObjects("STW1"); // FAHRZEUGNAME muss einmalig sein auf der Mapif(l1.GetNumObjects() == 0){Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!"); // *}else{o1 = *l1.GetObject(0);Vehicle v(o1);v.SetSpeed(13.0f); // Wert anpassen ...v.SetMaxPassengers(9); // Wert anpassen ...v.SetMaxTransports(0); // Wert anpassen ...v.AssignCommand("ParkAtBase"); // Park-Kommando zuweisenv.EnableBlueLights(false);}//// <BLOCK> ////////////////////////////////////////////////////////////////////////////////////////////l1 = Game::GetGameObjects("STW2"); // FAHRZEUGNAME muss einmalig sein auf der Mapif(l1.GetNumObjects() == 0){Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!"); // *}else{o1 = *l1.GetObject(0);Vehicle v(o1);v.SetSpeed(13.0f); // Wert anpassen ...v.SetMaxPassengers(9); // Wert anpassen ...v.SetMaxTransports(0); // Wert anpassen ...v.AssignCommand("ParkAtBase"); // Park-Kommando zuweisenv.EnableBlueLights(false);}//// <BLOCK> ////////////////////////////////////////////////////////////////////////////////////////////l1 = Game::GetGameObjects("STW3"); // FAHRZEUGNAME muss einmalig sein auf der Mapif(l1.GetNumObjects() == 0){Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!"); // *}else{o1 = *l1.GetObject(0);Vehicle v(o1);v.SetSpeed(13.0f); // Wert anpassen ...v.SetMaxPassengers(9); // Wert anpassen ...v.SetMaxTransports(0); // Wert anpassen ...v.AssignCommand("ParkAtBase"); // Park-Kommando zuweisenv.EnableBlueLights(false);}//// </BLOCK> ///////////////////////////////////////////////////////////////////////////////////////////};bool OnLoad(){Start();Process::Kill();return true;} -
-
-
-
-
First off, woah! That is really cool. Second what on earth is that?
Small Helicopter support light
-
-
-
-
-
-
-
-
Hello HoppahHow to apply for more than one tank in the mod?Example 2 tank trucks!
-
-
Movie Stretcher
-
Fp_freeplay
in Modding Related Support
Posted
Game starts, but it appears the main water supply to the beginning of the game! Help