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Blackout

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Posts posted by Blackout

  1. Blackrock Cliffs is completely separate from Squad 55 - The only way that Squad 55 will be involved with the mod is with helping me alpha, and beta test. So this mod will be Publicly released

  2. Fire station 1 is well underway! 6 Bay station with dispatch center, sleeping quaters, living area, and bathroom!

     

    Just needs a floor, less bland walls, and a few more units to go inside it!!!

     

    Finished pics will be posted soon!

     

    Station1_zps7c548faf.png

  3. Shouldn't be anything drastically different from Harbor City's scripts. There could be a few changes but since I program by the seat of my pants I won't be spending that much time screwing around with scripts :P

  4. This is an Emergency 4 mod. So no - I can't edit EM5 lol.

     

    I'll being doing all the skinning, especially since I'll be making the units from scratch, i'll also be UV editing, and skinning at the same time. 

     

    1st song is "Easy Comes" Thornely

    2nd song is "Kryptonite" Three Doors Down

  5. Blackrock Cliffs

     

    brc911.enjin.com

     

    Youtube Channel

     

    Current status - Development

     

     

    Blackrock Cliffs is a newly founded, fictional city, located in a non-specified place in the North American Rocky Mountains. 

    This mod will not be borrowing units from other mods. Everything will be newly modeled for use in this mod. 

     

    Currently the plan is to make as many high quality units as possible. If Emergency 5 is not released by the time the majority of the modeling is done, then I will begin working on an Emergency 4 version of the game. ( I have already started a map for the em4 version)

     

    Currently I am the only modder for Blackrock Cliffs. This means I have a lot of work to do, but I don't have to wait on anyone else to finish things so I can do them. I always welcome public feedback on what I have done, and what I will do in the future. 

     

    Here are some pictures and videos of what has been accomplished so far. And of course if you want to see the most content on Blackrock Cliffs visit my website at brc911.enjin.com ... it's a lot easier to find what you are looking for there in a sorted forum, rather than looking through all the pages of this one post!

     

    Patrol 1 and 2 model with updated skin

    marked_zpsc020362e.png
     

    Patrol 3

    unmarked_zps354ee7c7.png

    Engine 1 model

    screen_zps2f603d74.png

    Patrol 4 with new skin

    skinfinished_zps459882ad.png

     

     

    Squad 4 with North Fire Skin

     

    squadfin_zps1e89a90a.png

  6. - Just made a new model in Zmodeler 2

    - Imported it into EM4

    - The model itself is "off center" its to the right and also below the ground

    - Not sure how to re center it, whether its in Zmodler or EM4

     

    Anyways, if anyone has any ideas i'd appreciate the help!

    (I looked around the forums but couldn't find anything related to this topic)

  7. Just a reminder; this is mod was designed for multiplayer, so yes, there will be lots of challenging calls.  

     

    Harbor City 4.1 is the last version that I have worked on, any and all updates to this mod past that have been by S55 and are not supported by me :P

    (In school so I have no time to mod anymore)

     

    Hope you all are enjoying the mod!

  8. Yes I am - it's currently in development process, and deciding what the clan wants to have in the new update. It should hopefully be released to S55 in mid to late august, and after a few weeks of making sure that everything is stable and working, then releasing it publicly.

  9. Foam and Medic 5 go to station 6. Other fire units seem to work fine.

    - Never heard of this, Medic 5 and Medic 6 always go back to Station 5. Foam 5 and 6 go to station 6 like they are supposed to

    Path finding in the upper left and lower right corner is really bad, vehicles get lost / drive around the entire map.

    - If you could be more specific with street name I may be able to do something about it

    The medics do not carry EMT-bags by default. This is, in my opinion, a downside since they now can lift persons (so why use stretchers?) but even worse: they stop healing when a person is recovered AND do not look for injured persons by them self.

    - All you have to do it tell your medic to pick up a bag. Also if a person is healed, they don't need to be healed anymore sooo....

    The hospital does not work 9 out of 10 times. Stretchers do not step out the vehicle so injured persons stay in it causing vehicles to stay at the hospital also. This counts both for the heli as the ambulances

    - I am aware of the hospital glitches, and trying to work on fixing them

    Other players, except from the host, do not see the bottles of gas laying everywhere. This is a big one that influences the game play in a negative way.

    - When things go flying in game they land in different spots for different players, so this counts for explosions as well as if someone gets hit by a train.. nothing I can do about that

    Stand-by option: when clicking HQ or somewhere in the map; the sirens go on but the lights stay off while the primary light button is enabled (you'll have to disable end enable it again to active the lights

    - Not even sure why the Stand-by option would be used. As far as the HQ button goes, I know it's kinda buggy but I don't know how to fix it, I barely know how to script

    Vehicles coming from the hospital do not use sirens by default (same issue as above, but then for sirens

    - Turn the siren on

    Prices for vehicles: in the beginning they cost like 100 bucks. When buying the prices suddenly go through the roof (45K+

    - They should all be set to $1, and you have 10,000,000 by default

    Using the right mouse button on a fire vehicle enabled the lights or something instead of deploy, which is preferred

    - I am award of it but again, don't know how to fix it

    Shouldn't coroners be in the medical category instead of police?

    - nope

    Same for the crane; is now located under fire instead of services.

    - That's where we want it :)

    Also, We didn't know about the part of LA called Harbor City until we released the mod.

  10. - If you want to put the old engine 3 and 4 back in the game feel free to do it, you'd have to replace the unit model, skin, doors and wheels. But if there is a tutorial it shouldn't be that hard

    - I don't know about the patrol function for police cars, it's against protocol for players to use that command as other units can't pass them when they are patrolling. My suggestion would be to hotkey each patrol car to their respective hotkey and use that to bring them up.

    - Yes it is possible for the ambulances to return to station automatically, but we could make all the units do everything automatically, but there's no fun in that... That and I don't know how to script it properly

    - I have never had a serial killer on the roof, but i think a sniper can take care of that. I know the coast guard helicopter in the tec menu can get patients off of that roof though

  11. I do not believe it is a pathing issue for several reason. The multiplayer map and singleplayer maps are IDENTICAL - during S55 multiplayer games I have NEVER seen this issue, and neither has anyone else. During singleplayer games however i have heard of only a certain number of people - who tend to have slower computers - have this issue. I'm not saying there isn't a pathing issue but given those facts it would seem that a path issue is not logical

  12. The 3 person staffing has nothing to do with real life really, it has more to do with the way we want our clan games to work. 2 FF's would be too few, especially with some of the new bigger fires, and all of the explosions which cause more maydays. We used to run with 4 in each truck but we found that people weren't calling for additional units when we wanted to them too, So mostly just a clan working together decision instead of a realism decision.

    As far as getting the battalion chief commands to work I have no intention of getting them to do so. If you need more units they are conveniently located in the nearest fire station :P.

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