Jump to content

Walker282

Members
  • Posts

    130
  • Joined

  • Last visited

Everything posted by Walker282

  1. They announce em2016 and the price of the em5 goes down to $15.... seriously lol
  2. Wow at least you got a response.... You would think they would update it... So annoying...
  3. Yup pretty much... The developers want nothing to do with mod support... They don't answer anyone..
  4. Ya a little werid why they did this... God forbid they just update the current em5 with this stuff....
  5. Ya we can't even get a vehicle into the game let alone a skin it seems right now.... Missions would be very difficult
  6. Great another game they want us to pay for for the same content... Yay
  7. does the model need to have one single texture to the material in 3ds? can't seem to find that out.....
  8. I did have the exported files on my pc and not my em5 folder. I just tried that and it didn't work so I moved them back out. What I don't understand is when I try to import the mesh files it gives me that error on the debug listing.. Does this mean the export was done wrong? This is what I'm confused about.. It looks right in the folder.. Is the json file suppose to be created before importing any files?
  9. Will: Have you gotten the amour resistances to change from zero yet? If not the values are in the EM5 Road Vehicle drop down box in Object Properties in the editor. It is under Resistances. The values are 0.000000 and 0.800000 or whatever you want the car to be
  10. got the vehicle to move out of HQ finally and it didn't disappear. Thanks William haha
  11. My problem for some reason is I csnt change the values in the editor all the sudden... I use to be able to.... This is werid... Had this happen to you at all?
  12. ya i did place them next to each other last night and got the command added to the suv. Still having trouble finding this user vehicle setting.... can't find it in the json file of the civil_car06 or anything .... still digging... will be waiting to hear from you as there isnt much i can do without figuring that out haha. Nice progress though. Some nice work for sure
  13. Godra: If this is right let me know, and if not can you see what is messed up? I created the .svn folder and placed it into the content folder of the model from the 3m5/data/my model Also copied over the material and mesh folders and placed them in the model folder. Import the.scene file into the editor. texture file is in the model folder also When I export my 3ds model it creates the following folders bitmap material mesh program(empty) .scene file Is there something special to do with the whole set? Click on the prefab and it says .scene is not supported.. So screwed up there obviously... I don't know what I'm missing here.... Any clue?
  14. I know I have checked out the 3dsmax orge exporter and it is installed. I use it to export the model as a scene and it creates the m as material and meah and texture when exportered... I'll take a look into the svn creation... Assuming that is what you use to import all the files? This is the spot that I'm stuck at with the import tutorial.... Thanks for the replies God's and paranoid. See what I can do
  15. when i go to rename the folder to .svn it won't work due to it thinking that is a file and you can't name the folder like that. Should it just be svn instead of putting .svn? Or should it be the model name.svn?' If I try to load just the mesh into the editor it gives me the follwing During mesh asset import, QSF failed to find the OGRE material "chargerDefault_Material". Please use the OGRE XML converter and review the OGRE material dependencies of the OGRE mesh "C:/Program Files (x86)/Steam/SteamApps/common/Emergency 5/data/charger/content/mesh/charger.mesh". So i convert the mesh into a mesh.xml and it loads the file but then says that xml is not a supported prefab... So im lost on this... unless you have an idea gorda? thanks again
  16. got the suv to show up in the game but once you call it, it doesnt leave the station and just disappears... something must be missing from the files outside of what you have said... hmmm how do you change the uservehicle? is it in the editor. im guessing that is the problem..... and the command arraY
  17. Very nice to see some help with this. In the process of trying it with the little free time I have. Let you know the outcome. Thanks for the hard work of trying it all out William: In this part Select the vehicle file that is a close example of the unit your creating. My example was a police SUV and I chose to copy the file for the police station wagon.Grab that file and drag it into Em5 world editor. Save this file as and add. My example was police_unmarked_suv. Are you renaming the file police_stw to your police_unmarked_suv?
  18. ok i will give it a shot when i have some free time and let you know the outcome thank you
  19. what does it do after you start the game? Does the splash screen pop up? What happens after
  20. So just create the folder inside the model folder and name it .svn and leave it empty?
  21. Sounds good. Email me when you can about it all. I'll give it a shot today
×
×
  • Create New...