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anonym

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  1. Hello it is a nice Mod. I searched Freeplay mod where i have only one emergency to handle. But i have two big problems. 1. i can't extinguish building fires although all available unit try to extinguish the fire with a fire hose. 2. i can't deinstall the ladder
  2. Hello, Can anyone send me a savegame for the game? I played over 5 hours. I didn't know, that there is no autosave in the game. So the progress is lost. Can anybody help me
  3. i have a problem. when the counter of the victim is 0 there should come a cutscene. but there come this error: in German: ich habe ein problem. Wenn der Zähler der opfer auf 0 ist, sollt eigentlich eine Cutscene kommen. aber es kommt diese Fehlermeldung: const char OBJECTIVE_B[] = "Bringen Sie alle verletzten und toten Personen ins Krankenhaus"; const float TAHOE01_SPEED = 0.0f; const int TIME_TAHOE01_BLOCKED = 3; const float TAHOE02_SPEED = 0.0f; const int TIME_TAHOE02_BLOCKED = 3; const float TAHOE02_SPEED = 0.0f; const int TIME_TAHOE02_BLOCKED = 3; const float FRACTION_OF_MAX_INJURED = 1.0f; const char NAME_TAHOE_01[] = "tahoe01"; const char NAME_TAHOE_02[] = "tahoe02"; const char NAME_TAHOE_03[] = "tahoe03"; const char NAME_TAHOE_01_PATH[] = "Tahoes"; const char NAME_TAHOE_02_PATH[] = "Tahoes"; const char NAME_TAHOE_03_PATH[] = "Tahoes"; object Mission31 : MissionScript { Vehicle mTahoe01,mTahoe02,mTahoe03; Path mTahoes; Mission31() {} ~Mission31() {} void Start() { PathList pathList1(NAME_TAHOE_01_PATH); mTahoes = pathList1.GetPath(0); PathList pathList1(NAME_TAHOE_02_PATH); mTahoes = pathList1.GetPath(0); PathList pathList1(NAME_TAHOE_03_PATH); mTahoes = pathList1.GetPath(0); GameObjectList GetGameObjects(const char *mTahoe01_); GameObjectList GetGameObjects(GameObjectType mTahoe01_); GameObjectList listAll = Game::GetGameObjects(); for(int i = 0; i < listAll.GetNumObjects(); i++) { GameObject *obj = listAll.GetObject(i); if (obj->HasName(NAME_TAHOE_01)) { mTahoe01 = Vehicle(obj); mTahoe01.SetCollisionResponseByForces(5.0f); } if (obj->HasName(NAME_TAHOE_02)) { mTahoe02 = Vehicle(obj); mTahoe02.SetCollisionResponseByForces(5.0f); } if (obj->HasName(NAME_TAHOE_03)) { mTahoe03 = Vehicle(obj); mTahoe03.SetCollisionResponseByForces(5.0f); } } Mission::AddObjective(OBJECTIVE_B); Mission::SetObjectiveAccomplished(OBJECTIVE_B, false); } MissionState GetMissionState() { if (Mission::GetCounter("Injured Persons") + Mission::GetCounter("Dead Persons") == 0) { if (!Mission::IsObjectiveAccomplished(OBJECTIVE_B)) { Mission::SetObjectiveAccomplished(OBJECTIVE_B, true); } else { Mission::SetObjectiveAccomplished(OBJECTIVE_B, false); } if (Mission::IsObjectiveAccomplished(OBJECTIVE_B)) Mission::StartCutScene(); mTahoe01.SetObjectPath(NAME_TAHOE_01_PATH, TAHOE01_SPEED); Camera::FollowTarget(&mTahoe01, 0, 0, 0, true); Camera::LookAtTarget(&mTahoe01, true); Camera::Rotate(-10000, 0, 0, -22); Mission::ShowBlackBars(); return MISSION_SUCCEEDED; } return MISSION_RUNNING; } }; who can help me?what is wrong with the script? ps.:sorry for my bad english
  4. first of all sorry for my bad english. sorry that i didn't write so long time. now i want to give an update: the first version is ready but there ist one bug. in the first version are two new accidents at the map: a little train crash with about 21 victims and a air plane crash with about 27 victims. the bug is at the airplane crash. if there drive a car through a for instance a wrecked car during the emergency is coming, the car will be disappear. the first question i have is: does anyone know how can i fix it? the second question: shall i release the map or rather want anybody the map?
  5. i had put them on the changed campaign map here some pictures
  6. i have a problem. i´m almost ready with the new Crash. when i play the i have no emergencys. i cant fix it. i had deleted some old accidenst but it hadn´t help. can anybody help me? information about the new crashes the first train crash has around 20 victims, the second around 40. the first airplane crash has around 10 victims, the second around 7, the third around 27,and the fourth has between 15 and 30 victims. sorry for my bad english
  7. how can i do that? can i upload any pictures here?
  8. hello i have one question. i did 1 big train crash with 20 injured people on the freeplaymap of the campaign and i have planed one more with around 40 injured people and i planed 3 little airplane crashes and 2 big airplane crashes with between 10 and 200 injured people. now my question: can i upload the map with the new accidents ps sorry for my bad english
  9. i have a question. is this submod for deluxe or gold edition, too?
  10. darf ich ein deutschen einsatzbericht hier reinschreiben? bin fertig
  11. ich habe eine mission gemacht und darüber schreibe ich einen einsatzbericht ich habe die mission explosion in feuerwerkfabrik bisschen von der opferanzahl geändert
  12. ok danke ich bin gerade dabei einen einsatzbericht bei der mod zu machen leider ist er in deutsch kann ich dann hier trotzdem veröffentlichen?
  13. ich habe eine frage ich kann den impala nur in den kampagnen missionen holen warum nicht im freeplay? und warum gehen die sirenen bei dem nicht? bis auf dieses zwei sachen ist für mich die submod einzigartig. ps.: was ist mit der leiche wird das ein krminalfall ? hab noch eine frage ich habe auf einem bild die absperrbänder gesehen wo sind die im spiel? kann die nicht finden
  14. how many mission are in the ny submod. and an other problem is i can´t play any mission when i want to start a mission the game returns to desktop
  15. i have a questions about the mission in the campaign. there are only the 20 mission from the original game or from the la mod, too? sorry for my bad english
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