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Dyson

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Everything posted by Dyson

  1. Right I'm sort of following, well I had no internet all yesterday so had a mess around, I've got the lapd_impala.dds and I first unlocked it in the editor, then I couldn't open it with photoshop so I converted it into a standard Bitmap, then I edited the skin, saved it and put it back into the my programs folder, then went into the editor and packed the file again, in the editor the model was unchanged and didn't even appear in game, so where from now?
  2. Right, I'm trying to unlock the .dds file I've managed it now but still can't save it for use in the game, I've packed the file etc but still no luck
  3. OMG I actually knew this is what I had to do (unlocking the .dds file instead of the .v3o) but i had been going about it wrong, I had manually changed a .dds into a .v3o file thinking thats what I had to do, anyway I'll have a try now, thanks guy's EDIT: No back to square one nothing can parse the file once I've unlocked it.
  4. Well I did struggle to follow the instructions someone posted in another forum, but i believe so, I 'unpacked'the .v3o files?
  5. Well if it's any different from the others. But no, where would I look? Cheers for the response though.
  6. Dyson

    Adding Weapons

    I know it's one of these scripts that needs editing but still no luck
  7. Dyson

    Adding Weapons

    I think I've done it! To add the gun to whatever car you wish, Open the scripts folder, find LAM4A1 or whatever its called, You'll see this... Vehicle v(Target); if ((v.HasCommand("FlyTo") || v.HasCommand("VcmdDeInstallRope")) && !v.IsOnGround()) return false; if (v.IsValid() && !v.IsDestroyed() && StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/05 US Army/hmmwv.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/05 US Army/us_army_truck.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/05 US Army/blackhawk.e4p") == 0) add an extra prototype to the list, e.g Vehicle v(Target); if ((v.HasCommand("FlyTo") || v.HasCommand("VcmdDeInstallRope")) && !v.IsOnGround()) return false; if (v.IsValid() && !v.IsDestroyed() && StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/05 US Army/hmmwv.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/05 US Army/us_army_truck.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/05 US Army/blackhawk.e4p") == 0) I'm trying it out now so I'll let you know if it works, but I'm feeling lucky Hope this helped.
  8. hi, I used to own a copy of this game and could open DDS files, later i uninstalled it and reinstalled it, the photoshop plugin won't open 'parse' the .dds files (CS3) I have re-downloaded the plug-in several times with no luck, I've also downloaded several converter's and even Infraview which is so highly regarded, all with no luck? Does anyone have any ideas? I'm desperate to get modding again but just can't.
  9. If you haven't already fixed it I had the same issue, just open the different freeplay mapes in the editor, when you find w00d's maps just save the file over writing the other two.
  10. Dyson

    Q.R.A.

    Well it's working!
  11. Dyson

    Q.R.A.

    Stop teasing us!
  12. Dyson

    Q.R.A.

    Gosh everything you've done is like nothing else on this game! I hope you do see it out to the end!
  13. Cheers I had been looking for something like this through the forum's didn't realise it was on the front page
  14. Thanks I appreciate the help but I had a play around in the editor last night and was on the right track after all, just need to add the doors, and still what about the FBI agent? Edit: I have added all of the doors wheels etc to the model but theyre all over the place, how do you move them up to the car, they all seem to be below the car?
  15. I already feel pretty stupid asking this, but how would you go about adding this to the game, all the other prototypes or whatever's are all e4p files? Also where can/can you get that FBI agent in white pictured in the first post?
  16. Dyson

    Q.R.A.

    Ah I see, well thanks and from the back of his head the model looks to be good
  17. I was wondering, whenever I breach a building with SWAT i have to stop crouch aim then fire. I was wondering if there was anyway to alter the scripting so the SWAT units fire whilst standing and fire like the regular police officers (with the pistol) by clicking fire and they shoot the suspect until he is injured? Is any of this possible?
  18. Dyson

    Adding Weapons

    haha someone should do an Iraq mod, like replace the patrol car with a Hummvee and replace events with like IED's and such, that would be sick
  19. Dyson

    Adding Weapons

    Yeah I seem to have the same problem, I can get the SWAT unit to 'get the M4A1' but I have to spawn the Hummvee too. But even in the editor the M4A1 doesn't class as equipemnt and I've tried manually adding the m4a1_idle.e4p to the swat suv script but still no luck. So if anyone has any idea's I would also like to know what to do.
  20. Dyson

    Q.R.A.

    I know you said 'little' screenshots but the only ones I can seem to find is this? But these are FBI and plain clothes? I'd appreciate it if you could point me in the right direction.
  21. Dyson

    Q.R.A.

    Hope I've not overlooked them, but are there any NYPD persons yet?
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