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hill12

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Posts posted by hill12

  1. On 5/15/2023 at 5:40 AM, mrpoliceemsfirel said:

    Hey is anybody else having difficulty using ladders or the ladder truck at the apartments behind the department store and pharmacy?

    Think they said not all buildings are enterable with the script which would make it where you don't need to vent it

     

    Also don't know if this BUG was found, but when I put units on stand-by, like Sheriff or highway patrol or the BEMS Supervisor, and click the button to call them, their lights and sirens turn on as if they're responding but they don't move

  2. is there way to change the MPFD ff speed? those firefighters are noticably faster than other FFs from the mutal aid depts and I know its sooo minor but I cant unsee it lol. Also read the read me again, just refreshing my self, does the ctrl + moveto command make the vehicle go faster? like is that in the game yet and if so what am I doing wrong, I have the two MPPD vics "racing" each others and they continue to run the same speed

     

  3. On 3/14/2023 at 12:30 AM, Xplorer4x4 said:

    Bug: When the ladder is activated/extended, and you hit rapid deployment, it causes a script error. 

    Bug 2: If medics carry a patient to an ambulance rather than stretcher them, they get stuck in an endless loop when trying to unload at the hospital. 

    Bug 3: The city police suv deactivates its emergency lights if you activate the directional lights. 

    Bug 4. The beaverfield brush truck doesn't allow you to pump water. 

    Bug 5: Log file for a crash related to siren.script. Not sure what I did to trigger it. 
    https://pastebin.pl/view/681e6e9f  

    Bug 6: The start incident button in the debug menu does not work. Is there a way to turn up the frequency of events? 

    Bug 7:  Cardio arrest patients can be transported by a corner without being checked by a detective. Shouldn't this really be a medical examiner? I was working on something like this at one time. Simply had the script add a special flag to the deceased when they get covered with the trap and then corners could not transport until they had been checked by an examiner. 

    I'd like to see you set up different patrol scripts for each police dept to have them focus on more specific areas. The park ranger could take the bottom sector and patrol the woods and nearby streets. The Police patrol in town and so forth.

    Only thing I know outa all of this is the when directional lights are turned on I think he purposely made it that way, a good few if the vehicles have similar actions. And the park ranger is the only who patrols through parking lot where the woods are and down by the fish and wildlife station

  4. 48 minutes ago, warden51 said:

    Amazing just amazing mod thank you Itch and everyone that worked on it. 

    Just wondering before I say its a bug, is anybody else not having a texture for the K12 saw loading so it just appears invisible? Also I cannot for the life of me work out the Oil - Broom situation, no matter what I click or on what vehicle I cannot access either the oil or broom. It shows the buttons on the UI but if I click on it and then the fire engine nothing happens at all, any tips?  

    I think you need to click on the hand icon, the "use" button while your guy is holding the binder agent, then where the car was, look for a place for the guy is able to use it, same for broom on the binder

  5. 52 minutes ago, itchboy said:

    Again, I am watching the thread and seeing people's issues.

    Right now my strategy is to fix the worst bugs like the missing and failed callouts. There are other things that can't be changed like callout variance. There is no file to configure the frequency of certain calls. It really is random and I have no way of giving a specific event more "weight".

    The volunteer script issues are something I plan on fixing as well but I will need some guidance. Would it be better to add more POV's responding to station or should I program a few extra ones to always drive to scene ahead of the apparatus?

    I know this was discussed previously but I'd like to hear people's thoughts. Adding this feature will take longer to release the bugfixes.

    Just units to go to station, I’d personally prefer a fuller truck, obviously something cool would be a randomized amount of volunteers that respond each time, however that would take a fair bit of time, nonetheless for brush fires I like having the brush, engine and tanker go out, so personnel simply going to station would be nice. Also Itchboy, what am I doing wrong? I try to use the suction hose but no matter where or how I park my engines next to the water I the icon never shows for me, I did read the guide, but I just wanna know if it’s something I’m doing or if something is broken?

    • Like 1
    • Upvote 2
  6. 1 hour ago, Tamir said:

    Currently I believe  there is no feature to suction water out of ponds, rivers, lakes, etc.
    There are a few ways:
    1, connect a tanker into a engine/brush truck to keep it water supply positive 
    2, get a tanker to drop the portable pond, from there you can dump water from the tanker's water supply, (the portable pond has 3-4 supply connections and the water tanker has one) and then you can supply 3-4 engines/brush trucks with a single water supply, and can keep refilling it with the different tankers

    Ok I was wondering after a quick browse through some files and stuff, there is a icon for it, the script is is there I believe and the engines have the script in the list that they have, so I was dead confused why it’s not working for me lol

  7. 36 minutes ago, Mrtucker555 said:

    yes drafting is implemented, you need to read the mod read me in your Montana 2.5 mod folder, that and the medical system instructions are in there, and it runs you through how to draft.

    Well when the guide which I already read said make sure my vehicle is positioned properly with the parking script what does that mean? I’ve try that in multiple locations, I don’t even see the icon on my screen, never shows up. Where precisely can I use the suction works and how do I “position” the truck I’ve read the guide but with only two creeks there no where else to suction out of. So can someone please give me a answer that just isn't read the guide, I did, I don't know why when I park my engines next to the water, I don't know how close, how far, even when the side of my trucks are square sideways to the creeks, there is no Icon for the suction hose

    • Like 1
  8. Hey y’all I’d like to know what I’m doing wrong, unless I misread something in the read me or anything but how do I draft? Can only certain trucks? Also what spots of water can you draft from? Is it even implemented yet? Just would like to know, thanks :)

  9. Will scripts like triage tarp, roof venting, tender/tanker and dump tank, drafting, interior attack, ladder climbing, Chief command and EMS captain and chiefs having radios, and ambulance escort like in COA be in this mod to? Or which ones if any

  10. The Standard FF is so expensive why?  makes calling in additional units a hassle cause if do it by call menu the 1 key, you drain all your money not mention game purchases a unit you already have bought, also, FF are like 8,000 when one with a mask is 75. Just curious why thats so and why game buys additional units like buys another engine 35 if have one already, and is not on map already?

  11. 9 hours ago, dalton_rulez324 said:

    It isn't the lights for the vehicles it's like big white boxes on the map, but they aren't there when I start the game up.

    its the coranas you didn't install with this mod that it comes with read the Read Me PDF and it'll get rid of the white boxs

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