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EMFan

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  1. Okay, I have 3 main mods that I play, LA Mod (Awesome!!), and most recently Harbor City 4, & 5. (also awesome) In Harbor City 5, the when the Police Officers draw their weapon, it completely removes the arrest commands both arrest and arrest2 and they do not come back. The troubleshooting I have tried: 1) verified that the Draw weapon script is identical in all 3 mods - it is. 2) tested the police officer on the same computer in the other 2 mods (LA and HC 4)- works as expected. 3) Edited one of the HC 5 patrol cars to allow the old CHP officer as a choice, have car come out with both 1 Harbor city officer, one CHP officer. CHP officer works fine (draw gun, get arrest2 command, holster gun, get arrest command). The HC officer does not work side by side with the CHP officer. So I assume something is wrong with the HC officer that makes the AssignCommand and removecommand not work correctly in the script. Not sure what though. Any help is appreciated, I see similar issues with some units I am working on in my own mod. below is the example from the script of the commands. Caller->AssignCommand(CMD_SHOOTGUN); Caller->AssignCommand(CMD_HOLSTERGUN); Caller->RemoveCommand(CMD_DRAWGUN); Caller->AssignCommand(CMD_ARREST2); Caller->RemoveCommand(CMD_ARREST);
  2. Never mind, found a syntax error in my portrait.xml file. It's all working now. Thanks
  3. Thanks, That worked great! But.......... As I was making some other modifications to my mod, I somehow have screwed up the icons for the people (policemen, firemen, medics,etc. When I call out a vehicle, you can't see any icon for the people (2 police officers, 3 FF's, etc) When you call the vehicle onto the map, it has a generic icon for the people (a man with a green shirt). But when you exit the people from the vehicle, it is the correct Police, FF, etc. Anybody know what I may have broken?
  4. I don't have an engine6.v3o file. When I cloned engine5 in the editor, it only created an engine6.e4p file. Can I make a .v3o file?
  5. So here is what I want to do.... I want to make a copy of an engine, and edit the DDS file to change it's appearance. I went into the editor and clicked on engine 5 and clicked "clone". I named it engine6. But when I open it, it uses Engine5.dds and I can't figure out how to give the new engine it's own dds file. Can anyone help?
  6. First off I just want to say that this is a really really great submod. I have enjoyed playing it, however I've run into 2 problems. 1) after a stolen car incident, I can't tow the cars away. Some of them can be shot by police, then towed, but the orange sports car in the upper right area of the map won't go away. 2) Even after the patch , the fire/ems only still ends if a fire gets too big. Is there any way around these?
  7. I always use the rapid deployment and it works 99% of the time, but then I will have a fire and rapid deploy the 4 firefighters and when I go to send everybody home, one of the firefighters can't release the hose and my engine is stuck.
  8. I am running into a regular problem where one of my firefighters can't detach the fire hose from the BLS engine and the engine becomes stuck. The remove fire hose command completely disappears from his commands and all he can do is deploy the gated wye, which still means the engine is stuck with one hose on the ground. Is there a fix or workaround? I get hours into free play and then very frustrated when this happens. I don't think it's happened with the ALS engine yet either. Thanks to anybody who can help! EMFan
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