
MARCO
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DID YOU HAVE PERMISSION TO USE ALL THESE MODELS FROM PL MOD ? I DON'T THINK SO, THESE MODELS ARE STOLEN WITHOUT ASK AUTORS FOR PERMISSION TO MODIFY AND USE IT :dry: :dry:
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Sorry for "re dig: thread, but I have the same problem (_LASirena21): Limitation statement too long. I try add submod 1_90 v1.8 to La mod 2.1 with additional vehicles 1.3 here is the whole script //****************************************************************************************** // #Version 2.7# // // Includes: All Sirens Commands // // - VcmdSiren // - DummyUpdatePos // - DummyDisableSiren // - DummyFindPath // - DummyHasSiren // // Script by Bass-Ti // Modified by Hoppah // //****************************************************************************************** const char CMD_AUTOSIREN_OFF[] = "VcmdAutoSirenOff"; const char EACTION_FINDPATH[] = "EActionFindPath"; const char EACTION_EXTINGUISH[] = "EActionExtinguish"; const char DUMMY_HASSIREN[] = "DummyHasSiren"; const char DUMMY_UPDATEPOS[] = "DummyUpdatePos"; const char DUMMY_FINDPATH[] = "DummyFindPath"; const char DUMMY_HOSESON[] = "DummyHosesAreOn"; const char NAME_DUMMYOBJECT[] = "HelpingObjekt_Hoppah"; const char DUMMY_GETTIL[] = "DummyGetTiller"; const char PROTO_LAPD_IMPALA[] = "mod:Prototypes/Vehicles/03 LA Police/lapd_impala.e4p"; const char PROTO_CAMARO_CHP[] = "mod:Prototypes/Vehicles/03 LA Police/camaro_chp.e4p"; const char PROTO_LEV[] = "mod:Prototypes/Vehicles/02 LA Fire Department/light_equipment_truck.e4p"; const char PROTO_LRA[] = "mod:Prototypes/Vehicles/01 LA Ambulance/large_rescue_ambulance.e4p"; const char PROTO_BPAT_DC[] = "mod:Prototypes/Vehicles/03 LA Police/bpat_dodge_charger.e4p"; const char PROTO_BPAT_TAHOE[] = "mod:Prototypes/Vehicles/03 LA Police/bpat_tahoe.e4p"; const char PROTO_ATF_CV[] = "mod:Prototypes/Vehicles/03 LA Police/ATF_cv.e4p"; const char PROTO_ATF_NRU[] = "mod:Prototypes/Vehicles/03 LA Police/atf_nru.e4p"; const char PROTO_ATF_MCP[] = "mod:Prototypes/Vehicles/03 LA Police/atf_mcp.e4p"; const char PROTO_SWAT_SUV[] = "mod:Prototypes/Vehicles/03 LA Police/swat_suv.e4p"; const char PROTO_ENGINE01[] = "mod:Prototypes/Vehicles/02 LA Fire Department/fire_engine1.e4p"; const char PROTO_ENGINE02[] = "mod:Prototypes/Vehicles/02 LA Fire Department/fire_engine2.e4p"; const char PROTO_ENGINE03[] = "mod:Prototypes/Vehicles/02 LA Fire Department/fire_engine3.e4p"; const char PROTO_ENGINE04[] = "mod:Prototypes/Vehicles/02 LA Fire Department/fire_engine4.e4p"; const char PROTO_WATERTENDER[] = "mod:Prototypes/Vehicles/02 LA Fire Department/water_tender.e4p"; const char PROTO_LADDER[] = "mod:Prototypes/Vehicles/02 LA Fire Department/aerial_ladder.e4p"; const char PROTO_TILLER[] = "mod:Prototypes/Vehicles/02 LA Fire Department/tiller_cabin.e4p"; const char PROTO_HAZMAT[] = "mod:Prototypes/Vehicles/02 LA Fire Department/hazmat_squad.e4p"; const char PROTO_MOTORBOAT[] = "mod:Prototypes/Vehicles/02 LA Fire Department/swr_truck.e4p"; const char PROTO_CRASHTENDER[] = "mod:Prototypes/Vehicles/02 LA Fire Department/crashtender.e4p"; const char PROTO_USAR[] = "mod:Prototypes/Vehicles/02 LA Fire Department/usar_squad.e4p"; const char PROTO_MCU01[] = "mod:Prototypes/Vehicles/01 LA Ambulance/mass_casualty_unit.e4p"; const char PROTO_BCV[] = "mod:Prototypes/Vehicles/02 LA Fire Department/battalion_chief_vehicle.e4p"; const char PROTO_BCV01[] = "mod:Prototypes/Vehicles/02 LA Fire Department/battalion_chief_vehicle2.e4p"; const char PROTO_HES[] = "mod:Prototypes/Vehicles/02 LA Fire Department/heavy_equipment_squad.e4p"; const char PROTO_BRUSH[] = "mod:Prototypes/Vehicles/02 LA Fire Department/brush_truck.e4p"; const char PROTO_BRUSH01[] = "mod:Prototypes/Vehicles/02 LA Fire Department/brush_truck2.e4p"; const char PROTO_USFS01[] = "mod:Prototypes/Vehicles/02 LA Fire Department/usfs_utility.e4p"; const char PROTO_USFS02[] = "mod:Prototypes/Vehicles/02 LA Fire Department/usfs_engine.e4p"; const char PROTO_EMS[] = "mod:Prototypes/Vehicles/01 LA Ambulance/cv_ems.e4p"; const char PROTO_AMBULANCE01[] = "mod:Prototypes/Vehicles/01 LA Ambulance/ambulance01.e4p"; const char PROTO_AMBULANCE02[] = "mod:Prototypes/Vehicles/01 LA Ambulance/ambulance02.e4p"; const char PROTO_AMBULANCE03[] = "mod:Prototypes/Vehicles/01 LA Ambulance/ambulance03.e4p"; const char PROTO_AMBULANCE04[] = "mod:Prototypes/Vehicles/01 LA Ambulance/ambulance04.e4p"; const char PROTO_AMBULANCE05[] = "mod:Prototypes/Vehicles/01 LA Ambulance/ambulance05.e4p"; const char PROTO_DOGTRUCK[] = "mod:Prototypes/Vehicles/01 LA Ambulance/suv_rescue_dog.e4p"; const char PROTO_MOTORCYCLE[] = "mod:Prototypes/Vehicles/03 LA Police/motorcycle_lapd.e4p"; const char PROTO_CV_LAPD[] = "mod:Prototypes/Vehicles/03 LA Police/cv_lapd.e4p"; const char PROTO_CV_LAPD1[] = "mod:Prototypes/Vehicles/03 LA Police/chevrolet_caprice_police89.e4p"; const char PROTO_CV_LAPD2[] = "mod:Prototypes/Vehicles/03 LA Police/chevrolet_caprice_police94.e4p"; const char PROTO_CV_LAPD3[] = "mod:Prototypes/Vehicles/03 LA Police/ford_crown_victoria89.e4p"; const char PROTO_CV_LAPD4[] = "mod:Prototypes/Vehicles/03 LA Police/dodge_diplomat_chp84.e4p"; const char PROTO_CV_LAPD6[] = "mod:Prototypes/Vehicles/03 LA Police/chevrolet_s_10_90.e4p"; const char PROTO_CV_LAPD7[] = "mod:Prototypes/Vehicles/03 LA Police/chevrolet_van91.e4p"; const char PROTO_CV_LAPD8[] = "mod:Prototypes/Vehicles/03 LA Police/dodge_diplomat_chp_2_84.e4p"; const char PROTO_CV_LAPD9[] = "mod:Prototypes/Vehicles/03 LA Police/ford_crown_victoria_94_civil.e4p"; const char PROTO_CV_LAPD10[] = "mod:Prototypes/Vehicles/03 LA Police/ford_crown_victoria_94_patrol.e4p"; const char PROTO_CV_LAPD11[] = "mod:Prototypes/Vehicles/03 LA Police/ford_crown_victoria89_chp.e4p"; const char PROTO_CV_LAPD12[] = "mod:Prototypes/Vehicles/03 LA Police/chevrolet_caprice_police89_unmarked.e4p"; const char PROTO_CV_LAPD_K9[] = "mod:Prototypes/Vehicles/03 LA Police/cv_lapdk9.e4p"; const char PROTO_CV_LAPD_ST[] = "mod:Prototypes/Vehicles/03 LA Police/cv_lapd_slicktop.e4p"; const char PROTO_CV_LAAP[] = "mod:Prototypes/Vehicles/03 LA Police/cv_laap.e4p"; const char PROTO_CV_LAPP[] = "mod:Prototypes/Vehicles/03 LA Police/cv_lapp.e4p"; const char PROTO_CV_UMPC[] = "mod:Prototypes/Vehicles/03 LA Police/cv_umpc.e4p"; const char PROTO_CV_CHP[] = "mod:Prototypes/Vehicles/03 LA Police/cv_chp.e4p"; const char PROTO_CV_LASD[] = "mod:Prototypes/Vehicles/03 LA Police/cv_lasd.e4p"; const char PROTO_LASD_VAN[] = "mod:Prototypes/Vehicles/03 LA Police/lasd_van.e4p"; const char PROTO_CHARGER_CHP[] = "mod:Prototypes/Vehicles/03 LA Police/dodge_charger_chp.e4p"; const char PROTO_CHARGER_LAPD[] = "mod:Prototypes/Vehicles/03 LA Police/dodge_charger_lapd.e4p"; const char PROTO_SUV_LAPD[] = "mod:Prototypes/Vehicles/03 LA Police/suv_lapd.e4p"; const char PROTO_RESCUE01[] = "mod:Prototypes/Vehicles/03 LA Police/rescue_truck01_lapd.e4p"; const char PROTO_RESCUE02[] = "mod:Prototypes/Vehicles/03 LA Police/rescue_truck02_lapd.e4p"; const char PROTO_SWAT_TRUCK[] = "mod:Prototypes/Vehicles/03 LA Police/swat_truck.e4p"; const char PROTO_WATERCANNON[] = "mod:Prototypes/Vehicles/03 LA Police/swat_armoured_vehicle.e4p"; const char PROTO_HUMMERH2_LASD[] = "mod:Prototypes/Vehicles/03 LA Police/hummerh2_lasd.e4p"; const char PROTO_BOMB_SQUAD[] = "mod:Prototypes/Vehicles/03 LA Police/suv_bomb_squad.e4p"; const char PROTO_FBI_SUV[] = "mod:Prototypes/Vehicles/09 Government/fbi_suv.e4p"; const char PROTO_FBI_COMMAND[] = "mod:Prototypes/Vehicles/09 Government/fbi_command.e4p"; const char PROTO_HEAVY_RESCUE[] = "mod:Prototypes/Vehicles/02 LA Fire Department/heavy_rescue_crane.e4p"; int DummyGroup = 23; object VcmdSiren : CommandScript { VcmdSiren() { SetIcon("sirenson"); SetCursor("sirens"); SetRestrictions(RESTRICT_SELFEXECUTE); SetPossibleCallers(ACTOR_VEHICLE); SetGroupID(DummyGroup); SetGroupLeader(true); } bool CheckPossible(GameObject *Caller) { if (!Caller->IsValid()) return false; if (Caller->HasCommand(DUMMY_HASSIREN)) SetIcon("sirensoff"); else SetIcon("sirenson"); if(Caller->HasCommand(DUMMY_HOSESON)) return false; return true; } bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { if (!Target->IsValid() || Target->GetID() != Caller->GetID()) return false; return true; } void PushActions(GameObject *Caller, Actor *Target, int childID) { Vehicle v(Caller); if (!v.HasCommand(DUMMY_HASSIREN)) { if (!v.IsBlueLightEnabled()) { v.EnableBlueLights(true); } int soundID; Vector CarPos = v.GetPosition(); if (StrCompare(v.GetPrototypeFileName(), PROTO_ENGINE01) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_ENGINE02) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_ENGINE03) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_ENGINE04) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_WATERTENDER) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_LADDER) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_TILLER) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_HAZMAT) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_MOTORBOAT) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CRASHTENDER) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_USAR) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_MCU01) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_USFS02) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_SWAT_TRUCK) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_HEAVY_RESCUE) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_FBI_COMMAND) == 0) { int random = Math::rand()%2; if (random == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren01.wav", CarPos, true); } else { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren02.wav", CarPos, true); } } else if (StrCompare(v.GetPrototypeFileName(), PROTO_BCV) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_BCV01) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_HES) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_BRUSH) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_BRUSH01) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_USFS01) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_EMS) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_AMBULANCE01) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_AMBULANCE02) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_AMBULANCE03) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_AMBULANCE04) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_LRA) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_LEV) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_DOGTRUCK) == 0) { int random = Math::rand()%2; if (random == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren03.wav", CarPos, true); } else { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren04.wav", CarPos, true); } } else if (StrCompare(v.GetPrototypeFileName(), PROTO_ATF_NRU) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_ATF_MCP) == 0) { int random = Math::rand()%2; if (random == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren03.wav", CarPos, true); } else { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren04.wav", CarPos, true); } } else if (StrCompare(v.GetPrototypeFileName(), PROTO_MOTORCYCLE) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD1) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD2) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD3) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD4) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD6) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD_ST) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD_K9) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAAP) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPP) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_UMPC) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_CHP) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_LASD) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CHARGER_LAPD) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CHARGER_CHP) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CAMARO_CHP) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_BPAT_DC) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_BPAT_TAHOE) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_ATF_CV) == 0) { int random = Math::rand()%2; if (random == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren05.wav", CarPos, true); } else { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren06.wav", CarPos, true); } } else if (StrCompare(v.GetPrototypeFileName(), PROTO_SUV_LAPD) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_LAPD_IMPALA) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_RESCUE01) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_RESCUE02) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_SWAT_SUV) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_WATERCANNON) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_HUMMERH2_LASD) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_BOMB_SQUAD) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD7) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD8) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD9) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD10) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD11) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CV_LAPD12) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_LASD_VAN) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_FBI_SUV) == 0) { int random = Math::rand()%2; if (random == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren05.wav", CarPos, true); } else { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren06.wav", CarPos, true); } } int CarID = v.GetID(); GameObject mDummy = Game::CreateObject("mod:Prototypes/Objects/Misc/empty.e4p", NAME_DUMMYOBJECT); v.AssignCommand(DUMMY_HASSIREN); v.SetUserData(soundID); mDummy.Hide(); //mDummy.SetUserData(v.GetID()); mDummy.SetUserData(soundID); mDummy.AttachSound(soundID); mDummy.PushActionExecuteCommand(ACTION_NEWLIST, DUMMY_UPDATEPOS, &v, 0, false); return; } if (v.HasCommand(DUMMY_HASSIREN)) { System::Log("Stop sample via VcmdSiren"); if (childID == 1) { v.EnableBlueLights(false); } int CarID = v.GetUserData(); int ref = v.GetUserData(); v.UnattachSound(ref); Audio::StopSample(ref); int mSirTest; GameObjectList list = Game::GetGameObjects(NAME_DUMMYOBJECT); for(int i=0; i<list.GetNumObjects(); i++) { GameObject *obj = list.GetObject(i); if (obj->GetUserData() == CarID) { mSirTest = i; } } GameObject *obj = list.GetObject(mSirTest); obj->PushActionDeleteOwner(ACTION_NEWLIST); if (v.HasCommand(DUMMY_HASSIREN)) v.RemoveCommand(DUMMY_HASSIREN); return; } } }; object DummyUpdatePos : CommandScript { DummyUpdatePos() { SetGroupID(DummyGroup); } bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { } void PushActions(GameObject *Caller, Actor *Target, int childID) { Vehicle v(Target); GameObject mDummy(Caller); if (v.IsDestroyed() || !v.IsValid()) { int ref = mDummy.GetUserData(); mDummy.UnattachSound(ref); Audio::StopSample(ref); if (v.HasCommand(DUMMY_HASSIREN)) v.RemoveCommand(DUMMY_HASSIREN); mDummy.PushActionDeleteOwner(ACTION_NEWLIST); } else { if (v.IsCurrentAction(EACTION_FINDPATH)) { if (!v.HasCommand(DUMMY_FINDPATH)) { v.AssignCommand(DUMMY_FINDPATH); } } Vector vPos = v.GetPosition(); mDummy.SetPosition(vPos); mDummy.PushActionExecuteCommand(ACTION_NEWLIST, DUMMY_UPDATEPOS, Target, childID, false); } if (v.HasCommand(DUMMY_FINDPATH)) { if (!v.IsCurrentAction(EACTION_FINDPATH) && v.HasCommand(CMD_AUTOSIREN_OFF) && (v.GetNumActions() == 0 || v.IsCurrentAction(EACTION_EXTINGUISH))) { if (v.HasCommand(DUMMY_HASSIREN)) v.RemoveCommand(DUMMY_HASSIREN); if (v.HasCommand(DUMMY_FINDPATH)) v.RemoveCommand(DUMMY_FINDPATH); int CarID = v.GetUserData(); int ref = v.GetUserData(); v.UnattachSound(ref); Audio::StopSample(ref); GameObjectList list = Game::GetGameObjects(NAME_DUMMYOBJECT); for(int i = 0; i < list.GetNumObjects(); i++) { int mSirTest; GameObject *obj = list.GetObject(i); if (obj->GetUserData() == CarID) { mSirTest = i; GameObject *obj = list.GetObject(mSirTest); obj->PushActionDeleteOwner(ACTION_NEWLIST); if (v.HasCommand(DUMMY_HASSIREN)) v.RemoveCommand(DUMMY_HASSIREN); if (v.HasCommand(DUMMY_FINDPATH)) v.RemoveCommand(DUMMY_FINDPATH); } } } } } }; object DummyDisableSiren : CommandScript { DummyDisableSiren() { SetGroupID(DummyGroup); } bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { } void PushActions(GameObject *Caller, Actor *Target, int childID) { Vehicle v(Caller); if (childID == 1) { v.EnableBlueLights(false); } //int CarID = v.GetID(); int CarID = v.GetUserData(); int ref = v.GetUserData(); v.UnattachSound(ref); Audio::StopSample(ref); GameObjectList list = Game::GetGameObjects(NAME_DUMMYOBJECT); for(int i = 0; i < list.GetNumObjects(); i++) { GameObject *obj = list.GetObject(i); if (obj->GetUserData() == CarID) { int mSirTest = i; GameObject *obj = list.GetObject(mSirTest); obj->PushActionDeleteOwner(ACTION_NEWLIST); if (v.HasCommand(DUMMY_HASSIREN)) v.RemoveCommand(DUMMY_HASSIREN); if (v.HasCommand(DUMMY_FINDPATH)) v.RemoveCommand(DUMMY_FINDPATH); if (v.HasCommand(DUMMY_GETTIL)) v.SetUserData(v.GetID()); } } } }; object DummyFindPath : CommandScript { DummyFindPath() { SetGroupID(DummyGroup); } bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { return false; } void PushActions(GameObject *Caller, Actor *Target, int childID) { } }; object DummyHasSiren : CommandScript { DummyHasSiren() { SetGroupID(DummyGroup); } bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { return false; } void PushActions(GameObject *Caller, Actor *Target, int childID) { } };
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I have got a question. Is this submod work with LA 2.1 and Alterations Vehicles 1.3 ?
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don't forget to make and
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There is Dodge Charger in game, with similar skin like Ford Crown Victoria click
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Emergency 2012 Emergency 2012 - Patch 1.2 released!
MARCO replied to Alex03's topic in Technical Related Support
only change name ? -
Emergency 2012 Emergency 2012 - Patch 1.2 released!
MARCO replied to Alex03's topic in Technical Related Support
what this patch include ? -
Hi everyone, I made new model of DEKON Person, but I have a problem to get ABC squad enter to car.
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Hi, I try replace freeplaymap on multiplayer map, everything is ok but I can't send my 4 axle (8 wheels) truck, when I send it, shows 1/10 sended but I can't see it, I have the same problem when i replace to campaign map please help hope you understand me.
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Some vehicles don't have a mirrors can you add it ?
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Some vehicles still don't have mirrors.
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I had Mike thief xD He run with his camera
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THX Texas_DPS it's work
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yes it work with 1.9 too.
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I have a problem with this script, When I call LAdder, automatically calling engine 2 how fix it ?
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hier is battalion chief script modify By Texas_DPS. He try change script to call USAR form FS 2 instead Hazmat. And call Heavy rescue instead USAR form FS 1. Can you take a look on this ? He made it but USAR, and Heavy rescue comes form off the map what should be change to call from FS ? better ? LABattalionChief.txt
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great, could you make mirrors to all your cars ? because not every have it for example police pickup. With mirrors looks cool.
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sorry this is not my fault, I bought new mouse, and she double click sometimes when i one click.
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Cool can't wait for it
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script when is possible repleace vehicles is in LAStationStart.
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My mouse sometimes click double so sorry. I can't install each one because they have the same name, so when I replace file with full station, than i repleace file with tiller ladder the full station script stop work.
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Could somebody make a script with: full fire station, tiller ladder instead ladder, fire fighters don't go out from vehicles when back to fire station, Heavy rescue crane instead usar, and usar instead hazmat. I use search option and found sepereate scripts on full station, tiller ladder and don't go out from vehicles after back to firre station.
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How to spawn the tiller and its trailer in fire station 1
MARCO replied to Hoppah's topic in Alteration Help
Hoppah I have problem with this script. I try combine Full Fire Station and tiller ladder. When I start the game I have only tractor without trailer. your file } ActorList l9 = Game::GetActors(VO_LADDER); for(int i=0; i < l9.GetNumActors(); i++) { Vector Ladder = l9.GetActor(0)->GetPosition(); Vehicle m = Game::CreateVehicle(OBJ_TILLER, UNNAMED); if (m.HasCommand("DummyTillerCheck")) { m.PushActionExecuteCommand(ACTION_NEWLIST, "DummyTillerCheck", &m, 0, false); } m.EnableBlueLights(false); m.SetPosition(Ladder); m.UpdatePlacement(); m.SetMaxPassengers(6); m.SetSpeed(9.0f); m.PushActionWait(ACTION_APPEND, 1.4f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 3, false); m.PushActionWait(ACTION_APPEND, 0.5f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 3, false) My file } ActorList l9 = Game::GetActors(VO_LADDER); for(int i=0; i < l9.GetNumActors(); i++) { Vector Ladder = l9.GetActor(0)->GetPosition(); Vehicle m = Game::CreateVehicle(OBJ_TILLER, UNNAMED); if (m.HasCommand("DummyTillerCheck")) { m.PushActionExecuteCommand(ACTION_NEWLIST, "DummyTillerCheck", &m, 0, false); } m.EnableBlueLights(false); m.SetPosition(Ladder); m.UpdatePlacement(); m.SetMaxPassengers(6); m.SetSpeed(9.0f); m.PushActionWait(ACTION_NEWLIST, 1.4f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 3, false); m.PushActionWait(ACTION_APPEND, 0.5f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 3, false); } what is wrong ?