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Showing content with the highest reputation on 08/24/2022 in all areas

  1. 1 Finished Cruisers 2 Finished Vans 1 Finished SUV 1 Ford Explorer 2020 Model by : itchyboy Lights and texture by : emsfan112 https://ibb.co/16vt20K 1 Ford Crown Victoria 2008 K'9 Model by : nnico Lights and texture by : emsfan112 https://ibb.co/z642J27 2 Ford Transit Van Model by : itchyboy Lights and texture by : emsfan112 https://ibb.co/8mWjVrR Ford Explorer 2020 - Freetown Police SUV / Patrol car / Used by SOB Ford Crown Victoria 2008 - Freetown Police K-9 Unit Ford Transit Van - Freetown Police Transport Ford Transit Van - Freetown Prisoner Transport Currently working of retexturing of some original LA MOD vehicles. New Fire and Ambulance vehicles. And Finishing Police Department
    2 points
  2. Looks good. I'm really excited to see your work on this.
    1 point
  3. Version 1.0.5

    3,564 downloads

    All Vehicles and Campaign maps from Emergency 3 Credits: - All Emergency 3 game assets by Sixteen Tons Entertainment. - Original Models & Prototypes by Emergency 3 - GTF Prototype & Model by Itchboy - FGRB Prototype by Itchboy - Multi-Lang files by AeRaNDiR - Files adapted for EM4 by AeRaNDiR & Itchboy Map list: --- Emergency4 Campaign MISSION01 Construction crane falls on church! MISSION02 Tyre yard on fire! MISSION03 Sting on drugs cartel! MISSION04 Accident at Monster Truck Show! MISSION05 Raid in station area! MISSION06 Protection for top informant! MISSION07 Disaster in open pit! MISSION08 Breached levee near the town! MISSION09 Hacker causes total blackout! MISSION10 Explosion in fireworks factory! MISSION11 Collision at Airport! MISSION12 Oil rig on fire! MISSION13 Motorway bridge collapses! MISSION14 High speed train derailed! MISSION15 Bomb attack at summit! MISSION16 Fire at open air concert! MISSION17 Explosion destroys polar station! MISSION18 Hi-Jack! MISSION19 Accident in motorway tunnel! MISSION20 The Big One --- Emergency3 Campaign MISSION21 A road accident near the construction site! MISSION22 A stud farm on fire! MISSION23 A tanker crashes into a house! MISSION24 Traffic check! MISSION25 Illegal road race! MISSION26 Demolishing a high-rise building! MISSION27 Crash of a military test aircraft! MISSION28 An accident while Bungee Jumping! MISSION29 Multiple crash! MISSION30 Bomb scare in the cinema complex! MISSION31 A sniper threatens the town! MISSION32 Avalanche disaster! MISSION33 Gale front! MISSION34 Derailment of a train! MISSION35 Explosion in a chemical factory! MISSION36 Violent demonstration! MISSION37 Collapse of an adventure waterpark! MISSION38 A train is about to ram into the station concourse! MISSION39 Climatic upheavals! MISSION40 Terrorist attack: Dirty bomb! -Deluxe Maps 01 Humanitarian aid for civil war zone! 02 Relief for earthquake victims! 03 Maximum credible accident! Enjoy!!
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  4. New lights and new ambulances for the mod, Some new brush trucks and combined forestry patrol with mountain rescue. Ans some new utility cars. Itchboy , Yankey 43 , CFD , emsfan112, Raffael Contributors http://www.emergency-planet.com/uploads/monthly_2020_08/1658179636_Em4Deluxe2020-08-1601-00-15-655.thumb.jpg.e90752a0aa24da24f3dcbd8e29d92b94.jpg
    1 point
  5. Often people ask how to change events in freeplay to change the game to fit their style of playing more then the original game did. This tutorial will break down the important lines and teach you what things to change and what effect they have. As always [b]BACKUP YOUR ORIGINAL FILES FIRST!!!!!!!!!!!!!!!!!!!!![/b] Next, navigate to the folder your game is installed in and go to \Mods\Los Angeles Mod v1.6\Specs The files are in xml format which is just a text document and easily modifiable. Depending on your computer skill level, you can either open the files directly into notepad by right clicking the file and selecting "Open With" and selecting notepad or wordpad, OR you can change the filename from .xml to .txt There are 4 files you can change to affect freeplay depending on which version of the game you have. [i]fp_params_challenge.xml [/i] <-- Changes the Freeplay Challenge mode in EM4 and FR [i]fp_params_endless.xml[/i] <-- Changes the Freeplay Endless mode in EM4 and FR [i]fp_params_challenge_d.xml[/i] <-- Changes the Freeplay Challenge mode in Deluxe [i]fp_params_endless_d.xml[/i] <-- Changes the Freeplay Endless mode in Deluxe You can change all of the files or just the one of the mode you play the most. ------ [i]<MinDurationBetweenEvents value = "30.0" /> [/i] This is the minimum duration between two events. If things are happening too quickly for you, or one on top of another, you can change this to whatever you'd like. Most people find 120 or 140 to be a comfortable setting [i]<StartBudget value="150000"/> <MaxBudget value="400000"/> <Earnings value="30000"/> [/i] These are the initial amount of money you have, the max amount you can have, and how much you earn each time the game gives you your pay. Change these number to increase or decrease the amount you want. [i]<InitialEventWaitDuration value="5.0"/>[/i] How long from the time the game starts until you get your first event. Some people like to increase this time so they can get their units on patrol and set up the map the way they like first. [i]<starttime value="7:30"/>[/i] What time of day the game starts at. Change it to midnight or to noon or to any other time you wish. [i]<TrainCycle value="240.0"/> <!-- in seconds -->[/i] How often the train comes through. If you find yourself frustrated by the train, you can set it to a high number like 9999.0 to see it less often. --------------------- [b]Editing Events[/b] Some people only like fire events, some like police events, this section will break down an event and all of the factors you can change. [code] <EFPEventFall> <Enabled value = "1" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "0.4" /> <Worth value = "4.0" /> <SupervisorStart value = "ID_SUPERV_EVENT17" /> <SupervisorFinish value = "" /> </EFPEventFall>[/code] This is a typical event for freeplay [code]<EFPEventFall> </EFPEventFall>[/code] Opening and closing tags that describe the event itself. This would be a Fallen person medical aid. [code]<Enabled value = "1" />[/code] 1 is enabled, 0 is disabled. Like an on/off switch [code]<!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "0.4" />[/code] This tag is debatable, many of us have noticed that incidents with a lower number happen more often then those with a higher number. Setting it to 0.0 also has the effect of disabling the incident. --- There are many other event tags, but for the most part they are self explanatory such as how long a person waits, how far they run, and whether or not they are armed. Another thing you can change is the weather. [code] <weather name="fair" changeduration="15.0" minduration="60" maxduration="180"> <fog intensity="0.0" color="ffffff"/> <rain intensity="0.0"/> <storm intensity="0.0" speed="0.0"/> <flash frequencyfactor="0.0"/> <sound name=""/> <sound2 name=""/> <transition state="cloudy" weight="1.5"/> <transition state="misty" weight="0.7"/> </weather>[/code] You can see that for a nice day, all of the fog, rain, storm and everything is set to 0.0. It also shows that after that, it will transition to either cloudy or misty. If weather slows down your system, or you just accept the fact that in Los Angeles, we go nearly all year without any rain, you can change many of these factors. You can go down to the bad weather and set them all to 0.0. You can remove the transition state lines in fair, and then remove all of the other weather types. Or you can find your own happy medium that you prefer. ----- Remember to save the file to the same location and if you changed the file name to .txt, remember to put it back as .xml I hope that helps, Mike
    1 point
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