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Killerconsti

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Everything posted by Killerconsti

  1. I think we applied the hatch to the police heli. The traincrash mission is disabled in Wuppertal
  2. [EM20] Unlimited Units - Emergency 20 Compatible

    which kind of problems do you face with the minimod? Missing Vehicles?
  3. [EM20] Unlimited Units - Emergency 20 Compatible

    do you plan on extending this on the EM20 campaign (em20years_missions.json / em20years_missions_easy.json) ? Also notice the current patch is 4.1.0 (however it will still work with both versions)
  4. Is there any Medival Mod for EM5?

    there isnt any
  5. How to slow down?

    You can install this modification. However achivements cant be reached when using a modified game https://www.dropbox.com/s/83fbcgu2w8g9isg/em5_limit_events_to_one.zip?dl=0
  6. Emergency 20 Mod Error

    is it 4.1? https://www.dropbox.com/s/yrf261boxm5czew/Screenshot 2018-09-30 21.07.16.jpg?dl=0 if so, you might go to your Appdata Folder (there is a link to this folder when you have the launching screen from EM20) and post the latest .log files
  7. Emergency 20 Mod Error

    you may update your game
  8. upload a .log file? Are you sure you have the most recent game version 4.1?
  9. Do you have the latest patch of the game installed (4.1.0)
  10. KillerConstis Mini Mod [February Update]

    update your game to the version 4.1 shall do the trick
  11. KillerConstis Mini Mod [February Update]

    Killerconsti's Minimod 2.1 Features of Version 2.0 & 2.1 US equipment made by William Stableford (flares, road barrels, traffic cones) the possibility to land the SEK Helicopter without roping the crew first dynamic parking sites can be set ingame "Set Startup Parameter - Component" was added, which allow me to put the player's units allready at the map introduction of the placeable equipment better support of open houses- systems (like the one used at the police department at Berlin) an animateded brand new Swat unit (only available in the editor) a System was introduced which allow me to use Siren Sounds (still WIP) 2 new vehicles Layer speedy scaff The Minimod container is a .rar package. It is important to unpack it first. You may have a look at the Installation Instructions to set up this mod in the correct way. The second sheet (flyer) is about the stuff which was added (commands, vehicles, objects) Version 1.0 -1.2: mobile intensive care unit is available in Freeplay patrol cars can redirect traffic and follow gangsters additional engineer in the tech helicoper additional emergency doctor in the ambulance car you can turn units by holding right mouse button and relase it after >0,5 s ->Units will face the cursor Tankers got more equipment and have hose connectors (by Revyn112 http://www.emergency-forum.de/filebase/index.php?entry/2435-tankl%C3%B6schfahrzeug-equipment-modifikation-em5/) policeman can automaticly equip handcuffs when they hold no equipment TL reworked crane action speed increased get it here: http://www.emergency-forum.de/filebase/index.php?entry/2514-em5-minimod-3-3-februar-2017/ or https://www.dropbox.com/s/38q6p18wts5ez1l/[em5]killerconstis_minimod_3_3.rar?dl=0
  12. MAKING MODS.

    I thought it would be EM5 as you are here in the EM5 subforum http://www.emergency-planet.com/uploads/emoticons/default_wink.png
  13. EMERGENCY WORLD BULIDER error

    use all 3 terrain tools (this will automaticly create the required assests) these tools are called: Terrain Moddeling Terrain Painting and Terrain Texturing -you dont need to make huge changed but you need to edit the terrain with all 3 tools. After you did it. Save the map
  14. How do I import sirens to EM2016

    No there isnt. Mine are around 10 seconds and the ones from the dutch mod are like a minute. However if you play them with the roadvehicle component - they wont stop when the unit stops moving
  15. How do I import sirens to EM2016

    Audacity can create .ogg files. These files need to be in mono-channel and not in stereo-channel. After you have import these files, you can simply add them to your vehicle (look at the roadvehicle component)
  16. KillerConstis Mini Mod [February Update]

    I've created a compatibility mod to play my Minimod together with the Dutch mod http://www.emergency-forum.de/filebase/index.php?entry/2514-em5-minimod-4-4-november-2017/ https://www.dropbox.com/s/n3vfgzzf1merrbj/compatibilty_project_tnm_kmm.zip?dl=0 Loading Order: (1) The Netherland Mod (2) Minimod (3) Compatibility Mod Notice you dont have unlimited units
  17. KillerConstis Mini Mod [February Update]

    Since the latest patch we have a lot of "official" source code and the possibility to synchronize our new content inside of the Multiplayer Mode. I had to give it at least a try and it always bothered me that the turntable ladder's animation where not executed at the Client-Side so this was my challenge for my first steps.* https://youtu.be/JNoF4JQsTD4 This looks much better and I know there is still more stuff that should be synchronized. So what should I try next?
  18. World Builder Errors

    you have to enable the mod from which you want to copy the map. In case you havent created a new project. Open the AssetBrowser (F11) and create a new project
  19. KillerConstis Mini Mod [February Update]

    Thank you for your feedback: This should fix it:
  20. Scenario Script Mod - Anyone interested?

    we are working on it. We'll inform you guys when we have some vids in pipeline. We are also very proud on what we achived so far. This is a mix with with an OpenHouse Component + a SmokeComponent which are also included in the "Scenario Scripts -Pack " (but we advise users to set the Components up with the world builder).
  21. Scenario Script Mod - Anyone interested?

    Any modder interested in writting scripts without the SDK? Charlie96 and myself have created a new plugin which can interpret little scripts written by Notepad. We are trying recently to produce some tutorial videos (in german) but if anyone is interested we'll add some subtitles. What you could do right now: -Create New (Freeplay)events -Create New CommandBar buttons -Create new Mouseclick events -SpawnUnits, Move Units, Show and Hide Layers, Send Messages, Show the debugging Gui and much more. In case you speak a (little) german, you can have a view into this thread http://www.emergency-forum.de/index.php?thread/65210-scenario-script/
  22. KillerConstis Mini Mod [February Update]

    There has been several new Updates. In the latest one we added the option to buy new vehicles in Freeplay and Challenge mode. Because there are issues with updating the files at emergency-planet you can only find a recent version here: http://www.emergency-forum.de/filebase/index.php?entry/2514-em5-minimod-4-2-1-october-2017/ or here https://www.dropbox.com/s/rd36ky6gmtpmani/killerconstis_mini_mod.zip?dl=0
  23. [New Creek - Project] Download, News, Information

    yes, we should have a look into that. The problem you are telling us isnt too easy to solve because we can only add new commands but not assign them a Hotkey, that's automaticly done by the game but we'll have a look and see if it is fixable. Great idea
  24. [New Creek - Project] Download, News, Information

    thank you. Keep in mind on October 27 a new EM-Game is released which includes new content and all the things from EM2017 (just saying)
  25. Not too easy to say as I dont know which files you have modified at all. Maybe this could work: 1.Create a new project if you havent (in the Asset Browser) 2.Copy the prefabs of the vehicles that you modified in this project (choose copy without generatting a new GlobalAssetId) [AssetBrowser->RightClick on the file -> "AssetPackage"->"Copy to Asset Package" 3. Right Click on your Project (Asset Browser) -> press "Publish Mod Project"
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