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Hastings

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  1. Will there be sufficient water space to use those boats? I mean, I don't really care what boat is it, especially when you don't have to use it often.
  2. Custom equipment? Oh, it's interesting! Is it somehow different from the usual police equipment in their cars?
  3. New design looks unique and different, nice touch I'd say. Definitely vote for it.
  4. Thanks to everyone who took time answering me! I suspected something like this, actually. I like the amount details you the creators put in, playing the mod is like seeing a good movie. Also despite those "game-killing bugs" itchboy mentioned campaign goes quite well (some other major mods have fatal bugs that make several missions unpassable, btw). For now the only campaign issue I have is that ATF truck causes CTD. I didn't try all the units, though...
  5. I have a really silly question, and apologize for it in advance: since I can't check the units in the freeplay (game crashes instantly) could someone tell me what vehicles are on the screenshot in the first post? (the red ones). In campaign missions I see only orange units. Do red engines exist in game? Thanks
  6. Will the mod use the current vehicle spawn system? (like it is in the released NY mod, can't describe it better) there were the moments when I needed like all 47 units on scene, but the spawn system allowed me to get two marked and some unmarked... Any chance of getting police barriers and traffic cones, like LA mod has? Any fatal car crash gets better when surrounded nicely with cones and flares.
  7. Wow. You gentlemen thought of everything, even Brinks vans! Makes me suspect an armored truck robbery callout...
  8. Hi! I wasn't following this thread for a while, were there any patches released? I didn't find them though I used the search...
  9. Does AI in Em4 drive at different speed? I thought all the cars have the same speed limit.
  10. B-b-but that's the wrong way! Gotta put a patrol car nearby...
  11. So this mod is campaign compatible! That's really cool, I always play campaign with new units and scripts, 1/2 of the fun! Thanks for the outstanding work and dedication go to you the creators
  12. How do you use the security tape? it's really, really damn hard to place it where it need to be since the damn thing stays red most of the time. For now I figured it can't be placed on the road (probably to avoid the issue of cars interacting with it), and it doesn't close the sidewalk fully either. Police officers don't seem to have Halt command anymore. I have to use the loudspeaker to attract passing-by people, There's a redirect command but I can't find the Halt Cars command. Guess it ain't here too. How do you use you police to secure the scene?
  13. From what I've seen, it's good. Hell, a doctor's car is useful now, police have pepper spray and a cool arrest animation, everything looks bigger and better. Of course, there's still a lot of different things I don't like, but that's just a vanilla game. I already imagine something LA mod like here, with better lights, pepper spays, and a goddamn water tanker
  14. Those CVPI rock! Never saw a patrol car that detailed. Thanks for your hard work! As a small question, any cones/barriers in them trunks? To make a proper scene, you know...
  15. Neat police units... What is it, Guardia Urbana? And I can't make the one dark blue with the Spanish flag...
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