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      Maintenance update   02/07/2016

      Dear community,   After three weeks of issues we moved our site to a new dedicated root server. We fixed a lot of bugs with this release. All downloads up to 1Gb filesize should be downloadable for everyone.   Encountering any kind of issues? Make a post in the website/forum support.   Regards, Stan
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MedicalByte

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About MedicalByte

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  1. Blender V3O Import/Export Scripts

    That is awesome! If I get any time I'll see about adding some options to the export script to allow for choosing the settings you want on export. I still remember scratching my head as to what some of those actually did haha.
  2. Blender V3O Import/Export Scripts

    My apologies to everyone for the absence, especially to those of you who were relying on the scripts for your modeling. I have re-attached the files to the original post, as well as uploaded the files to the download center (http://www.emergency-planet.com/files/file/1205-blender-v3o-importexport-scripts/). Life has been busy (which is awesome!), thus the reason for my absence. I'll try to pay better attention to the thread should any issues arise in the future. Y'all take care.
  3. Blender V3O Import/Export Scripts

    Version 1.0.0

    64 downloads

    This is an alternative download for the Blender V3O import/export scripts listed here: http://www.emergency-planet.com/topic/20108-blender-v3o-importexport-scripts/ Thanks goes to THVFD for his patience while I bugged him with all my Zmodeler2 questions. Requires Blender v2.7 These scripts are licensed under the GNU GPL v2.0 license (http://www.gnu.org/licenses/gpl-2.0.txt). Any use of these scripts and resulting actions is at the sole-risk of the user! I have done my best to ensure the scripts work as intended, but it's a good idea to keep back-up copies of models, textures, and any other data before use of these scripts. Current Features and Supported Functions: Import/Export Mesh Vertices/Faces Import/Export Materials Import/Export UV Mapping Code comments! (not the best, but I'll try to keep it somewhat documented for those who'd like to help improve it or understand what I've learned about the v3o format so far) Known Bugs: B001 - Can't export unless the model is uv unwrapped. - Fixed B002 - Can't export an imported .v3o model when a texture image fails to load. A texture image can fail to load when it doesn't exist in the imported .v3o file directory. Updates 20150225233000 Fixed Bug #001 Added a ton of comments and removed some uneeded code If y'all have any issues with the script or find any bugs, let me know here. If you are able to send me (via PM) any models/textures/.blend/.v3o files you are having issues with, I can hopefully recreate the specific bug on my end to work on a fix a little faster. If you have any feature requests, by all means ask! I can't guarantee anything but you never know till you try. Installation: 1. Extract the "io_mesh_v3o.zip" file. You should have a directory called "io_mesh_v3o" with four files inside. The file names are "__init__.py", "export_v3o.py", "import_v3o.py", and "License.txt". 2. Open the "%USERPROFILE%\AppData\Roaming\Blender Foundation\Blender\2.73\" directory in Windows Explorer. 3. If it doesn't already exsist, you need to create a folder named "scripts". Inside of the scripts folder, create another folder called "addons". 4. Move the "io_mesh_v3o" folder into the "addons" directory. The four files referenced above should now be in the "%USERPROFILE%\AppData\Roaming\Blender Foundation\Blender\2.73\scripts\addons\io_mesh_v3o" folder. 5. Start Blender up, and goto "File->User Preferences". 6. In the User Preferences window, goto the "Add-ons" section and search for "v3o". 7. Enable the v3o add-on by checking the box on the far right. You can save the setting by clicking "Save User Settings". That's it! The Import/Export options should now be available in the Blender File menu.
  4. Blender V3O Import/Export Scripts

    My apologies for missing all the activity here. Thanks TH for helping people out! BogdanM, in regards to the scaling issue, there is a way to get the scaling to "stick". I didn't implement the auto-reset of the scaling vars in the scripts, but there is a way to do it. If you are still having the issue let me know and I can take a look when I get a spare moment. On the triangles vs quads issue, Newfoundking is correct, the v3o format is based on triangles, so the export script will convert all quads to triangles so it plays nicely in Emergency 4.
  5. [WIP] Stillwater Modification [Fictional]

    It's a program called Blender (http://www.blender.org). It can be used for modeling any 3d object.Edit: well... that was unnecessary, sorry. Apparently I missed the rest of the posts (including THVFD'S answer).
  6. River Falls Mod (Fictional) (Private)

    RFFD Engine 4 New model I created. (posted with permission from TH)
  7. EMERGENCY 5 SDK / DLC - Scripting C++

    That sounds pretty powerful (and very cool)! I've got the SDK downloading now to start checking it all out.
  8. Thanks for the update! I'll keep Steam loaded till the update is pushed in.
  9. Blender V3O Import/Export Scripts

    Thanks! It should be a much more efficient process for Blender modelers now.
  10. I have been working on Blender V3O Import/Export scripts for the past few weeks and have achieved what I believe is a suitable state for beta release of the scripts. Thanks goes to THVFD for his patience while I bugged him with all my Zmodeler2 questions. Requires Blender v2.7 These scripts are licensed under the GNU GPL v2.0 license (http://www.gnu.org/licenses/gpl-2.0.txt). Any use of these scripts and resulting actions is at the sole-risk of the user! I have done my best to ensure the scripts work as intended, but it's a good idea to keep back-up copies of models, textures, and any other data before use of these scripts. Updates will be edited into this post. Current Features and Supported Functions: Import/Export Mesh Vertices/Faces Import/Export Materials Import/Export UV Mapping Code comments! (not the best, but I'll try to keep it somewhat documented for those who'd like to help improve it or understand what I've learned about the v3o format so far) Planned Features: Optional rotation on export Known Bugs: B001 - Can't export unless the model is uv unwrapped. - Fixed B002 - Can't export an imported .v3o model when a texture image fails to load. A texture image can fail to load when it doesn't exist in the imported .v3o file directory. Updates 20150225233000 Fixed Bug #001 Added a ton of comments and removed some uneeded code If y'all have any issues with the script or find any bugs, let me know here. If you are able to send me (via PM) any models/textures/.blend/.v3o files you are having issues with, I can hopefully recreate the specific bug on my end to work on a fix a little faster. If you have any feature requests, by all means ask! I can't guarantee anything but you never know till you try. Installation: 1. Extract the "io_mesh_v3o.zip" file. You should have a directory called "io_mesh_v3o" with four files inside. The file names are "__init__.py", "export_v3o.py", "import_v3o.py", and "License.txt". 2. Open the "%USERPROFILE%\AppData\Roaming\Blender Foundation\Blender\2.73\" directory in Windows Explorer. 3. If it doesn't already exsist, you need to create a folder named "scripts". Inside of the scripts folder, create another folder called "addons". 4. Move the "io_mesh_v3o" folder into the "addons" directory. The four files referenced above should now be in the "%USERPROFILE%\AppData\Roaming\Blender Foundation\Blender\2.73\scripts\addons\io_mesh_v3o" folder. 5. Start Blender up, and goto "File->User Preferences". 6. In the User Preferences window, goto the "Add-ons" section and search for "v3o". 7. Enable the v3o add-on by checking the box on the far right. You can save the setting by clicking "Save User Settings". That's it! The Import/Export options should now be available in the Blender File menu. b2_io_mesh_v3o.zip b2_io_mesh_v3o.zip
  11. A simple Google image search works fairly well too. Even if you can't find blueprints (which I recommend you don't limit yourself to them!) there are typcially good reference images you can model directly off of. This is especially useful for modeling curves and other details that aren't always shown or visible in a blueprint.
  12. I have a problem with the campaign

    It's possible you could recover the savegame file if it hasn't been overwritten yet. I'd recommend that you don't load any more data onto your disk and run photorec (http://www.cgsecurity.org/wiki/PhotoRec) off a flash drive if you can. The data recovery should also be offloaded to a separate external drive/flash drive to avoid overwriting sectors that haven't been searched yet. Even better would be to run it off a live cd (any linux distro, just install photorec after it boots if it doesn't come with it).
  13. Changing my Username

    May I have my username changed to MedicalByte please? Thanks!
  14. Crashing out of multiplayer after 5 Min

    Does your internet connection ever just "go away" and come back? If you have no problems with running the mods, I would suspect that perhaps there is something wrong with your (or his) connection to the internet. Does it disconnect if you play any other online multiplayer games? Are you connected via ethernet cable or wifi to your router? If the former, you might even try replacing the cable in case of a physical malfunction. Then again, they might be completely fine. You'd have to check on both ends of the connections (yours and his) as far as local networks and equipment go. Maybe you have a flapping interface, though, again, if you don't experience the same issues elsewhere, that may not be the case. Have you tried a complete re-install of Emergency 4? Perhaps a file is corrupted that is used in the MP mode of the game (totally random guess). Just throwing ideas out to check. I hope it works for you soon though, I know MP is one of the things I really like with Em4, so not getting to do it wouldn't be very fun for me.
  15. Crashing out of multiplayer after 5 Min

    What are your pc specs? Does the game ever crash in single player? Specifically, does the mod you're running in MP crash in SP at all? (It looks like it's LA mod v2.1?)