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Posts posted by alexCNP
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The mod looks really good, and I really appreciate those new tutorials! Maybe that way Em5 modding community can expand a little more
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12 hours ago, lucas2015 said:
Thanks for using Spanish Modding Team models
Thank you. I can only thank them for creating those models.
The mod isn't dead BTW, but a bit stopped due to life going on
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reshade in EM4? awesome
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Totally understandable. I don't get the point of stealing other people content.
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On 6/8/2021 at 7:42 AM, C.F.D said:
When details matter :
Whelen M4 :Whelen 600 Series :
Maybe it's a stupid idea, but, wouldn't a lightmap make the same effect, avoiding the tedious work of making all those small polys?
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9 hours ago, Tank said:
Running into a little issue where I cannot purchase vehicles (an ARFF truck for example, is greyed out)
You have to edit and increase the MaxParkingSpace value in fp_params_endless.xml
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7 hours ago, hill12 said:
For the problem as far as the PD units, "there's no space at the police station" due do fact you have three units parked up in the front of the station, units spawn in the side lot, but can't return there unless you use the parking script
But they actually try to park there (at the screenshot point). And once them are stopped, the message appears and units go to patrol.
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Looks awesome!
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I still working on this project, but at a slower rate.
Madrid city Fire Dept batallion and light fire engine (still WIP).
Land rover credits goes to N&S submod, edited by me.
Mercedes Actros cabin by highliner, box by me.
End of police pursuit (National Police vehiles credits goes to Pope, Gandia mod and Spanish modding team.
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A fast look at his submod: Very good work.
My only issue, having 3 emergencies at the same time constantly is kind of stressful, but I could change the XML by myself.
And I like to set "reflections off" in vehicle options, but also I could do it by myself.
Again, very good work
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I like this old style, good work
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Like it!
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thank you for the explanation : )
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18 hours ago, EmC-Unit said:
I am ussing russian on my ZM so words can vary. You need to cut that part separate and go for surface>normals>recount or calculate. If not working, you gotta cut only flat top proection and do the same stuff, but it will look off.
13 hours ago, itchboy said:Select the part where the shading should be marked sharp, and then use Modify > detach, however make sure all sub options are unchecked.
Okay, the way both of you say seems to work, but after attaching everything, I shouldn't recalculate normals again then right? I tend to do it after completing a model, but maybe I'm doing it wrong
10 hours ago, Chris07 said:If you can't seem to fix it, rest assured the the shadow is limited to ZModeler. When you export and place the model in game it will not have a shadow.
Nah, definitely it appears on the editor
Thanks all!
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1 hour ago, EmC-Unit said:
Recount normals
You mean calculate? doesn't work...
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I would swear that it was an undercover unit when I saw it
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Like it!
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I like them a lot! Really good work
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Madrid mod [PRIVATE] [WIP]
in Conceptual Modifications
Posted
Hello,
I will probably release the scenic someday here in the forum, with a white template.
I just need some time to pack it and release it, but is not easy lately