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alexCNP

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Posts posted by alexCNP

  1. On 8/18/2023 at 7:39 PM, PoliceParis75 said:

    Good afternoon, sorry for the inconvenience. Can this Madrid mod be downloaded now? I'm asking because I'm interested in the 2012 Renault Scenic xmod with both liveries of the Madrid Municipal Police Corps. I swear I don't post anything anywhere. If in case you want to contact me privately.

    This is my email address: : marionicolosi911@gmail.com

    Hello, 

    I will probably release the scenic someday here in the forum, with a white template.

    I just need some time to pack it and release it, but is not easy lately

  2. 7 hours ago, hill12 said:

    For the problem as far as the PD units, "there's no space at the police station" due do fact you have three units parked up in the front of the station, units spawn in the side lot, but can't return there unless you use the parking script

     

    But they actually try to park there (at the screenshot point). And once them are stopped, the message appears and units go to patrol.

    • Upvote 1
  3. After trying it, a really good mod, a lot of units ad very stable for the moment. Just a couple of bugs I f ound (v2.0.1)

     

    Here, the person is invisible, or is under the floor, I don't have it clear.

    20210224003347_1.jpg

    And here, when you move the units of PD parking, I can't send them back cause of this position

     

    20210224011520_1.jpg

    20210224011513_1.jpg

  4. I still working on this project, but at a slower rate. 

    Madrid city Fire Dept batallion and light fire engine (still WIP). 

    Land rover credits goes to N&S submod, edited by me. 

    Mercedes Actros cabin by highliner, box by me.

     

    20210202010912_1.thumb.jpg.7e1e608dac5b5ccb77634f84d6e3c134.jpg

     

    End of police pursuit (National Police vehiles credits goes to Pope, Gandia mod and Spanish modding team.

    20200729013553_1.thumb.jpg.87c5afdd44514be881fd008e38eb4ecb.jpg

    20200729013524_1.thumb.jpg.b2683ba3da5e47b8522c47c5a69d1271.jpg

    • Like 1
  5. 18 hours ago, EmC-Unit said:

    I am ussing russian on my ZM so words can vary. You need to cut that part separate and go for surface>normals>recount or calculate. If not working, you gotta cut only flat top proection and do the same stuff, but it will look off.

     

    13 hours ago, itchboy said:

    Select the part where the shading should be marked sharp, and then use Modify > detach, however make sure all sub options are unchecked.

    Okay, the way both of you say seems to work, but after attaching everything, I shouldn't recalculate normals again then right? I tend to do it after completing a model, but maybe I'm doing it wrong

    10 hours ago, Chris07 said:

    If you can't seem to fix it, rest assured the the shadow is limited to ZModeler. When you export and place the model in game it will not have a shadow.

    Nah, definitely it appears on the editor

     

    Thanks all!

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