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    • Stan

      Maintenance update   02/07/2016

      Dear community,   After three weeks of issues we moved our site to a new dedicated root server. We fixed a lot of bugs with this release. All downloads up to 1Gb filesize should be downloadable for everyone.   Encountering any kind of issues? Make a post in the website/forum support.   Regards, Stan
    • Stan

      Paid Referral Links   02/11/2016

      Hello,     From now on we will be disallowing any referral links on our site. This is not the place to earn money directly or indirectly. Anyone found sharing paid shortened links or referral links to earn money might lose his account.     Reason for this:     We are providing this service free of charge, putting our own free time in this and paying monthly fees on our own costs to keep this free service running. So why should anyone else make money from something they don’t pay to use?     So in short from now on we will be warning and banning users abusing or misusing referal links.     Regards,     Stan          

CMCC626

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About CMCC626

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  • Birthday 06/26/1991

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    Houston, TX
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  1. Habor city mod 5.1.0

    The mod installer only works with mods that are distributed as a .e4mod file, if it isn't packaged ok no the .e4mod format the installer won't work. Sent from my E6830 using Tapatalk
  2. There used to be a tutorial on this site, maybe a moderator can link it? Anyways, you basically copy all attributed files for the vehicle from the models, prototypes and units folder over, then you have to edit the infotexts file, Freeplay base, and a few other xmls (on my phone so I don't remember exactly which ones...) and voila. Sent from my E6830 using Tapatalk
  3. Elaborate on what you are try to do, add vehicles from another mod, make your own, clone vehicles from the same mod... Sent from my E6830 using Tapatalk
  4. Katy Modification[WIP]

    If you do a custom map I would suggest bounding it between FM-1463 and HWY-99 for east and west then Kingsland Blvd and Morton Rd (or even make Franz your last major east-west) for north and south, then just generalize the features. That way you get the fire station, police station and Memorial Hermann Katy plus the highways, a touch of commercial and a touch of residential.
  5. Katy Modification[WIP]

    No Cy-Fair? Sent from my E6830 using Tapatalk
  6. Milwaukee Mod

    So no ambulances in the fire station? Curious as to their parking... it would be interesting to see street corner posting instead of parking in quarters. Sent from my E6830 using Tapatalk
  7. VO Parking Issue

    Out of curiosity, if you place the vehicles on the map so that they are there when the game starts are they able to move?
  8. VO Parking Issue

    Essentially its the physics bounding box that the game sees, not the model itself is what you are saying, correct? Sent from my E6830 using Tapatalk
  9. VO Parking Issue

    If you place a truck in the editor does it fit within the bounds of the VO, also, attach a copy or pm me a copy of your to_station script and I'll look at it. Sent from my E6830 using Tapatalk Also, do the garage doors function? Sent from my E6830 using Tapatalk
  10. ARFF Pack

    Awesome stuff, looks like your about ready to turn the Copenhagen airport mod into a Miami-Dade mod! Sent from my E6830 using Tapatalk
  11. Expand map mod

    Are you trying to use the expanded map with vanilla or a mod? Sent from my E6830 using Tapatalk
  12. Medical Priority Dispatch System

    Let me know if you need help, I'm very interested Sent from my E6830 using Tapatalk
  13. I have attached the events.xml that goes in the "YourMod/Lang/En/" directory, it has been modified to show the incidents with their corresponding Priority Dispatch Codes. Feel free to use this in your own mods, not credit needed as I just changed a few lines of text, a poorly trained monkey could do this. Some examples of what will scroll across the top of your screen when a call drops: EMS INCIDENT | 10-DELTA-1 | CHEST PAIN EMS INCIDENT | 17-BRAVO-2 | FALL WITH SERIOUS HEMORRHAGE FIRE/EMS INCIDENT |29-DELTA-4F | MOTOR VEHICLE ACCIDENT WITH MULTIPLE ENTRAPMENTS FIRE INCIDENT | 69-DELTA-1 | STRUCTURE FIRE FIRE INCIDENT | 68-ALPHA-1 | SMOKE INVESTIGATION POLICE INCIDENT | 108-DELTA-1 | BOMB FOUND POLICE INCIDENT |135-ECHO-1 | SHOTS FIRED IMMEDIATE LIFE THREAT Side Note: I have also uploaded my tones-to-replace-supervisor pack which can be found here, for those who may be interested in it: Download for the Priority Dispatch Codes: events.xml events.xml
  14. Tones to replace supervisor

    Version 1.0.0

    284 downloads

    Tired of hearing the supervisor tell you that a call has dropped? Do you prefer just hearing some quick tones? Then this is the mod for you, this file replaces the dispatcher with simple tones: low-high tones for fire, high-low tones for EMS and a 4-beep tone for police calls. After creating a back up, simple copy these files over the ones located in "Data/Lang/us ~or~ en/supervisor" and that's it, annoying supervisor is gone! Check out my youtube video if you want to hear an example:
  15. Trouble editing LA mod files

    Pretty sure that there is a tool to unpack files in the downloads directory, there used to be... Sent from my XT1585 using Tapatalk Maybe the 4x4 submission, if my memory serves me, but it's fairly modified... Sent from my XT1585 using Tapatalk