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Yankee43

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Everything posted by Yankee43

  1. Thank you guys so much for the work that you guys are doing. This mod is something everyone is excited about and will definitely take off! Just one question, I know this is a topic in itself but, WITH PROPER CREDIT, will we be able to use these amazing vehicles in our own mods? I am talking more about vehicles that can be used across more than just LA, like the Bearcats or USFS trucks. It would be a real gift to the community.
  2. Hood Finished, front end will be done tomorrow. Need to do my homework!
  3. It did, I will try an idea of mine and let you know. Thanks for the help.
  4. Both files are named exactly the same, just one is z3d and other is v30. I just noticed, the z3d has text when I open in NP++, but the v3o does not. Likely the problem. How can I fix this?
  5. So, I took the Vision SLR off the the FDNY Tower Ladder 111 to edit and use on the NYPD ESS Truck Eight. The light bar that is currently on this truck is inaccurate, so I am updating it. I opened the ladder file V3o, the lightbar was saved on the model itself. I deleted everything except the bar, saved as essSLR, and then exported as essSLR1 in v3o format. Problem is, whenever I make the child in the editor, it shows no model file dummy, despite having the model file selected. Whenever I try to import the v3o into zmod, nothing happens, I click import and thats it, nothing pops up. If I open the z3d file, everything is fine. Is there a setting or something I have to do to make it work in game?
  6. Thanks, currently working on the hood, should be finished by tonight. Will post update then.
  7. So you are looking for mods with a tower ladder other than Brooklyn/Manhattan. The only mod I know of that contains a tower ladder other than these is the original Boston mod. #1: The tower ladder in this mod is only present in the game files, it is not available default, It will require you to edit game files for it to appear in game. #2: I will tell you, this mod is pretty demanding, so I don't know if it is suitable, but it is worth a shot. I used to play it on my old laptop, had an intel pentium. The mod ran decent after I went around the map to turn all of the vehicle lights off, because they spawn default with them on. Sorry I could not find anything else, but the tower ladder unfortunately never made its way into many mods.
  8. So, still working on my 2015 Tahoe, I am focused on this, but I have a question about what might be my next modeling project. So, I want to model this 2017 F550 ESU REP truck for Brooklyn Mod. I am going to use Itchboy’s 2017 F550 Model. So, the model provided by itchboy, doesn’t include the extra cab space behind the doors, as there is on the real life vehicle. The question is, do I model the extra cab space onto the cab, then model the gear part? Or do it model the rear cab and gear part the attach it to the cab?
  9. Not 100% sure what you are asking, please clarify. Are you asking where to get the model? Or what mods contain a tower ladder?
  10. Darn, well. Could you think of any good ways to make mobile command center serve more of a purpose? They are really cool, everyone loves them In game. Usually the only time people call one out is just to have it around, make the scene look cool. I want to see a more significant propose to them. Also, the air pack script in city of angels is really cool. Will that script be able to be implemented into other mods? I also see this as an opportunity. You can have a set amount of air tanks on the truck, if firefighters use up all of those tanks. They would have to call a rehab/mask service/air unit to get more tanks.
  11. So, shower thoughts: Being an NYC native. I’d like to really beef up the mod to a more realistic standard, even though the mod is already very realistic. I’ve already added some scripts (trying to) and some vehicles (also trying to) but i have big dreams and one of them involves the plethora of mobile command centers the NYPD has in its arsenal. So, mobile command centers can respond to larger emergencies, and help manage, have some special ability that I have yet to decide. My main idea would be to, have mobile command centers post in a chosen location, and they could actually “reduce” the frequency of crime events in the area they are posted in. This is a use the NYPD has for their command centers, they post in an area to reduce crime and increase police presence. I know this would probably be a very advanced script. I have no capability at this point to make something of this magnitude, but it’s an idea I hope to act on one day. I know in City of Angels there are certain units required to be at a scene to complete the call. I just was thinking how “if: patrolboroughmobilecommand present in “south” reduce event frequency by 20%” or something. For reference the NYPD has tons of command centers for: Patrol Boroughs (Manhattan North, South, Brooklyn North, South. Like that) Some precincts have command centers ^ These two would be the main ones used for scene management on large scale emergencies or posting in areas. Life Safety Systems Division Transit Bureau Counter Terrorism Bureau (This one is a brand new center, I’m dying to model it and it could probably have the biggest capability for something cool in game) So, how feasible is this? Would this be possible in the limits of the game? Also, what do you think is a cool ability the mobile command centers should have for responding to emergencies. The NYPD dispatches then to large scale events, and major emergencies that require a higher level of management at the scene. I don’t want to have the previous “Call FBI agent for $700” or stuff like that. Any ideas. Thank You for reading!
  12. Roger that, I didn’t the best I could and moved on. I posted an update in Modding development and concepts
  13. Finally got it extruded and half the roof and windshield done. Will begin work on hood soon.
  14. How do I best go about smoothing out the side of my model? Do I have to pull each vert in and out until it appears smooth? Is there a shortcut/smoothing tool? http://www.emergency-planet.com/uploads/monthly_2019_10/tahoehelp.png.2c113019f17ac2f1b7777909a763b08f.png
  15. I am currently learning to model. I based the model off of a 2015 Chevy Tahoe. Are there any actually body/appearance differences between the 2015-2020 Tahoe? If not could I release the vehicle under the name “Fourth Generation Chevy Tahoe” or something like “2015-2020” I have yet to notice any physical differences. Wondering if anyone knows of any.
  16. I don’t know if there is a tutorial out there for adding vehicles in EM5. But mods previous did it. Try looking at them in the editor.
  17. Thank You very much. I’ll be getting to work as soon as I possible. Yes I was wondering because I know FDNY newest engines are the KME’s so I was gonna try to model one of those one day and put it into Brooklyn.
  18. I appreciate that very much. I have big dreams for my modding career here. A few last things. The images you said they were temporary. I unfortunately won’t have time to work on the model until late Saturday because of school and work. Will they be around by then? Three unrelated questions: The Seagrave Marauder in your American fire engine cab pack. What year is it? Also, is there one around like the FDNY used? I believe that is custom but I didn’t know if there was one around. Also, are there any KME’s around? I cannot remember if they were in your pack. Thank you again for everything. You have really been a great help!
  19. Thank you so much. Apologies for my load of questions. Just really wanting to learn.
  20. Version 3. I think this is the best one yet. I played with extruding on the previous version and I think I have an basic understanding. Soon to extrude and get this into game hopefully by this weekend.
  21. Now I have a rough design of the side. How do I go about the front and rear? I read mikeypi's tutorial but I am confused. Can anyone give input?
  22. Okay, I think i've figured It out. Thanks.
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