BGM17 Posted October 19, 2014 Report Share Posted October 19, 2014 Hey, I've recently been struggling to install the bma alarm script to my private mod, the read me doesn't translate fantastically so if anyone can help with an explanation it'd be much appreciated. Quote Link to comment Share on other sites More sharing options...
Quincy Posted October 20, 2014 Report Share Posted October 20, 2014 If I remember correctly you need to place a master object somewhere on the app that does the constant check for fires. Can be a tree or a bottle under the map. Just needs to match the name in the script. You then draw a virtual object around the area you want the the alarm box to recognize. So say you wanted to make box 12 before the gas station on the map you would draw a virtual object around the gas station and then place an alarm box object and name both the virtual object and the alarm box the same thing (forget the format should check the script for it) then when there is a fire in the corresponding virtual object it sets of it's paired alarm box. Quote Link to comment Share on other sites More sharing options...
BGM17 Posted October 20, 2014 Author Report Share Posted October 20, 2014 I'll give it a go, cheers man! Quote Link to comment Share on other sites More sharing options...
Kingairway Posted October 21, 2014 Report Share Posted October 21, 2014 Let me know if this worked for you, is there any other copy/pasting of scripts or do you need to go in and edit? Quote Link to comment Share on other sites More sharing options...