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Change animation on walking person

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Hello

 

I'm sitting here trying to create a script where i don't want the person i'm using to walk with the default walking animation. 

Does anybody know how to make a person walk with a different animation than the default?

 

In the specific situation i'm working on, I have a police dog searching for evidence. I therefor want it to use the "snif" animation instead of the default which is "walk"

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How about alternating the two?

 

Walk for 2 seconds....stop and sniff....walk...sniff...repeat indefinitely. I believe this is the way the base games does it with the S&R dog. This will probably be your best bet.

 

I don't believe a walking and sniffing animation exists.

 

If you want to give it a try, ZModeler 3 has the ability to edit animations, however its is an extremely brutal processes albeit less brutal than editing numbers.

 

...or are you asking how to accomplish this task via script?

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The animation does excist and it is on the rescue dog ;)

I have the dog, i have the animation, the dog is walking. All i need is the doog to be using the snif animation while moving

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