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So I am workingon a custom freeplay map. I have the texture done and the paths/streets. But my big questions is how do I set up the spawn points for off map units?

Another quick question I had was for freeplay events specifically EMS events, is there a script command to check a virtual object for a down person. So for example in the script it would check a virtual object(like the size of a street) and check to see if an injured person is in it. I know you can do it with fires with the "getvirtualobjectsburning" or something similar to that. Just wondering if EMS can do it as well or car accidents.

Regards,

Smith

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question 1:

edit -> map properties -> entries/exits - here you can place entry and exit points (spawn points) for all squad vehicles

question 2:

that ain't exactly mapping but more a scripting issue.

here's a page listed with all person related scripting commands (as much as i can identify that stuff):

http://www.emergency-wiki.de/index.php/Person

if you're into scripting, check that list if there is any command that might help, for other scripting commands, see:

http://www.emergency-wiki.de/index.php/Kategorie:Scripts

greetz

rett

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