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Vulcan

HELP! my editor is screwed (Sorted)

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Oh it was ages ago now, its been in my pictures on my laptop for months, it was something i started to make in a mod, but when my old pc died, i lost most of my hard-drive, only a few music files and pictures were left.

Could you help me with my problem maybe ? because its getting really annoying that neither will load up

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load your em4.cfg file from the main folder of Em4

and change these lines:

<var name="r_xres" value="*" />

<var name="r_yres" value="*" />

To:

<var name="r_xres" value="800" />

<var name="r_yres" value="600" />

And you have the default screen resolution for EM4 again.

the * is just a filler. your should contain numbers.

The logfile is just a log, not the settings holder.

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Thanks but, still nothing, it keeps going back to "|Setting screen mode to x:1600 / y:1200 / bpp:32 / refresh:0 "

and my max screen reselution is 1600 x 900 :(

thanks texas_dps though

then your in the wrong file.

or you have not got the rights to overwrite the file.

because when you change your em4.cfg file.

you manually and hard change the settings of the game.

EDIT:

Your file should look something like this:


<?xml version="1.0" ?>
<config>
<var name="a_2dvolume" value="0.25278967618942261" />
<var name="a_3dvolume" value="0.50557935237884521" />
<var name="a_mixbitrate" value="16" />
<var name="a_mixchannels" value="2" />
<var name="a_mixfrequency" value="22050" />
<var name="a_musicvolume" value="0." />
<var name="a_videovolume" value="0.50786852836608887" />
<var name="as_speedadaption" value="1" />
<var name="cam_collisions" value="0" />
<var name="cam_inertia" value="0" />
<var name="cl_gameport" value="59331" />
<var name="cl_mcastgroups" value="224.0.1.0:12345,224.0.2.1:54321" />
<var name="e4_ambientsound" value="1" />
<var name="e4_animtranstime" value="0.25" />
<var name="e4_atishadowscale" value="0.40000000596046448" />
<var name="e4_autosave_filepath" value="mod:/Maps/autosave.e4m" />
<var name="e4_bandwidthadaptionmethod" value="1" />
<var name="e4_blackbar_fadetime" value="3." />
<var name="e4_blackbar_height" value="128." />
<var name="e4_bloom" value="0" />
<var name="e4_chatcolor0" value="ff8080" />
<var name="e4_chatcolor1" value="80ff80" />
<var name="e4_chatcolor2" value="8080ff" />
<var name="e4_chatcolor3" value="dbc965" />
<var name="e4_dbgpbuffer" value="0" />
<var name="e4_defaultbasepos_x" value="219." />
<var name="e4_defaultbasepos_y" value="70." />
<var name="e4_depthfill" value="1" />
<var name="e4_detaillevel" value="2" />
<var name="e4_difficulty" value="1" />
<var name="e4_doocclusion" value="0" />
<var name="e4_fakeshadow" value="0" />
<var name="e4_firststart" value="0" />
<var name="e4_footprints" value="1" />
<var name="e4_footprinttime" value="20" />
<var name="e4_gamma" value="1.0472973585128784" />
<var name="e4_highlightnewvehicles" value="0" />
<var name="e4_lightfactor" value="1." />
<var name="e4_make_screenshot" value="1" />
<var name="e4_matchmakingmode" value="1" />
<var name="e4_maxcampitch" value="80." />
<var name="e4_maxcamz" value="3500" />
<var name="e4_maxvideotextures" value="4" />
<var name="e4_mbfastcopy" value="1" />
<var name="e4_mincampitch" value="15." />
<var name="e4_mincamz" value="100." />
<var name="e4_minfiretemp" value="-30000." />
<var name="e4_moviefps" value="20." />
<var name="e4_moviepath" value="base:" />
<var name="e4_mptimeout" value="15." />
<var name="e4_particledetail" value="2" />
<var name="e4_playername" value="Tian318" />
<var name="e4_scrollspeed" value="1." />
<var name="e4_shadow" value="1" />
<var name="e4_shadow_fading" value="1" />
<var name="e4_shadow_object" value="56" />
<var name="e4_shadow_terrain" value="145" />
<var name="e4_shadowdist" value="10000" />
<var name="e4_shadowheight" value="50000" />
<var name="e4_shadowupdate" value="1" />
<var name="e4_sharpshooter_idletime" value="2." />
<var name="e4_shooter_idletime" value="1." />
<var name="e4_shooter_power" value="200." />
<var name="e4_shooter_range" value="750." />
<var name="e4_shooter_spread" value="9." />
<var name="e4_showcampos" value="0" />
<var name="e4_showobjnames" value="0" />
<var name="e4_smoothdistance" value="150." />
<var name="e4_smoothmovement" value="1" />
<var name="e4_sun" value="1" />
<var name="e4_sunheight" value="20000" />
<var name="e4_sunrise" value="5." />
<var name="e4_sunrise_duration" value="3." />
<var name="e4_sunset" value="21." />
<var name="e4_sunset_duration" value="2." />
<var name="e4_sunx" value="28000" />
<var name="e4_suny" value="20000" />
<var name="e4_sunz" value="3000" />
<var name="e4_tagmarker" value="Objects/Misc/3dcursor.e3p" />
<var name="e4_texcompr" value="1" />
<var name="e4_tutorialenabled" value="0" />
<var name="e4_undomemory" value="32768" />
<var name="e4_use_zbr" value="1" />
<var name="e4_voiceenabled" value="1" />
<var name="e4_voicevolume" value="-1." />
<var name="editor_innerborderdist" value="500." />
<var name="fs_basepath" value="Data/" />
<var name="fs_langpath" value="lang/" />
<var name="fs_logfile" value="logfile.txt" />
<var name="fs_modpath" value="mods/" />
<var name="fs_nomissingmsg" value=".v3s" />
<var name="fs_savepath" value="base:/save" />
<var name="fs_sshotpath" value="base:Screenshots\" />
<var name="fx_bloomBias" value="0.20000000298023224" />
<var name="fx_bloomExp" value="5.0000004768371582" />
<var name="fx_bloomOffset" value="1.1999999284744263" />
<var name="fx_bloomPasses" value="1" />
<var name="fx_bloomScale" value="0.20000000298023224" />
<var name="game_server_port" value="58282" />
<var name="in_viewsmoothing" value="0.10000000149011612" />
<var name="master_server_addr" value="81.3.59.192" />
<var name="master_server_port" value="54321" />
<var name="match_making_port" value="12345" />
<var name="p_showfps" value="0" />
<var name="p_showtricount" value="0" />
<var name="ph_angdamp" value="0.25" />
<var name="ph_debug" value="0" />
<var name="ph_defaultfriction" value="300." />
<var name="ph_defaultrollingfriction" value="5." />
<var name="ph_drawbbs" value="1" />
<var name="ph_gravity" value="-9.81" />
<var name="ph_lindamp" value="0.25" />
<var name="ph_maxsteps" value="4" />
<var name="ph_rbmobnet_masshigh" value="2." />
<var name="ph_rbmobnet_masslow" value="0.3" />
<var name="ph_rbmobnet_priohigh" value="5" />
<var name="ph_rbmobnet_priolow" value="1" />
<var name="ph_stepsize" value="0.03" />
<var name="pl_pushstrength" value="25." />
<var name="r_clearscreen" value="1" />
<var name="r_clipfar" value="32000" />
<var name="r_clipnear" value="100" />
<var name="r_colorbits" value="32" />
<var name="r_cs_collisionaccuracy" value="2" />
<var name="r_cs_detail" value="2" />
<var name="r_cs_enabled" value="0" />
<var name="r_cs_lightingdetail" value="2" />
<var name="r_cs_morphing" value="0" />
<var name="r_debug" value="0" />
<var name="r_depthbits" value="24" />
<var name="r_ds_alpha_treshold" value="0.60000002384185791" />
<var name="r_ds_centerx" value="0.5" />
<var name="r_ds_centery" value="0.5" />
<var name="r_ds_far" value="12000" />
<var name="r_ds_fovscale" value="1" />
<var name="r_ds_near" value="6000" />
<var name="r_ds_nearoffset" value="0." />
<var name="r_ds_size" value="1024" />
<var name="r_ds_zoffs" value="2" />
<var name="r_ds_zscale" value="4" />
<var name="r_fov" value="350" />
<var name="r_fullscreen" value="1" />
<var name="r_geomem_loc" value="2" />
<var name="r_geomem_size" value="16" />
<var name="r_hf_collisionaccuracy" value="3" />
<var name="r_hf_detail" value="3" />
<var name="r_hf_uselod" value="1" />
<var name="r_hwocclusion" value="0" />
<var name="r_light_specdetail" value="0" />
<var name="r_light_specular" value="0" />
<var name="r_light_volumetric" value="0" />
<var name="r_modellight_detail" value="1" />
<var name="r_modellight_perpixel" value="0" />
<var name="r_obj_detail" value="4" />
<var name="r_obj_selfshadowing" value="1" />
<var name="r_obj_shadowing" value="1" />
<var name="r_obj_shadows" value="1" />
<var name="r_particlebounce" value="0.3" />
<var name="r_shader_exclusion" value="" />
<var name="r_stencil" value="0" />
<var name="r_tex_anisotropic" value="1." />
<var name="r_tex_bits" value="32" />
<var name="r_tex_compression" value="1" />
<var name="r_tex_detail" value="2" />
<var name="r_tex_filter" value="1" />
<var name="r_tex_mipbias" value="-0.5" />
<var name="r_usevbo" value="1" />
<var name="r_world_shadows" value="0" />
<var name="r_worldlight_perpixel" value="0" />
<var name="r_xres" value="800" />
<var name="r_yres" value="600" />
<var name="s_debug" value="0" />
<var name="s_debuglevel" value="0" />
<var name="s_guikey" value="Keyboard0.Pause" />
<var name="s_language" value="en" />
<var name="s_lastDefaultSuccessVideo" value="Unnamed" />
<var name="s_mousespeed" value="60" />
<var name="s_sshotkey" value="Keyboard0.PrintScreen" />
<var name="s_startupconsole" value="0" />
<var name="s_visionlog" value="1" />
<var name="soundMaxDistance" value="6000." />
<var name="ui_hardwarecursor" value="0" />
<var name="ui_novideostream" value="0" />
<var name="ui_showvehicleaddinfo" value="1" />
<var name="ui_tooltipfadetime" value="1." />
<var name="ui_tooltips" value="1" />
</config>

If you want to you can use this file.

it contains the the 800x600 resolution.

The "camera hack" from LA mod

and the green shadow remover "patch"

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then your in the wrong file.

or you have not got the rights to overwrite the file.

because when you change your em4.cfg file.

you manually and hard change the settings of the game.

sorry, i didnt look at new posts before posting that, i didnt know you had posted until i had posted that.

And thank you VERY much it worked, MUCH APPRECIATED!! :cheers-mate::holdglass:

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sorry, i didnt look at new posts before posting that, i didnt know you had posted until i had posted that.

And thank you VERY much it worked, MUCH APPRECIATED!! :cheers-mate::holdglass:

Its cool.

Glad it worked out for you.

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Thanks, you wouldnt happen to know anybody who could help me create an english mod would you ? sorry if its off topic

Well there are already a lot of mods in progress.

so i doubt if there are any free once left at this time.

But perhaps people can help you part-time in modding.

all you can do is post a request on that. to see if you can find people who are willing, and have the time to help you.

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Well there are already a lot of mods in progress.

so i doubt if there are any free once left at this time.

But perhaps people can help you part-time in modding.

all you can do is post a request on that. to see if you can find people who are willing, and have the time to help you.

Yeah, ok, thanks

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