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RedHawk504

Uv mapping

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Hi i can do uv maps but only the side so i want to know how i do keep my left skin of the model and can adjust the front if it, but if i follow the tut from hoppoh i dont get it what i need to do, with select the polygon's BUT HOOOOWW that's my question

Here is a example

help1.png

Thx for taking youre time to read it :P

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Since you've gotten the UV map to show up correctly on the side I'm going to skip a few steps...

Make sure the UV shows the texture to the vehicle, which it already should, then enter Poly mode (marked as A) in picture, select the polygons to the front of your vehicle... Ensure SELECTED MODE is enabled. Then enter Vertice Mode (marked as B); press Edit UV (marked as C).

In the pop-up that results you see an array of options, Already mapped behavior is the one that concerns you, the current mapping is totally useless, so what you probrably want to do is to assign a new UV. To do this (ensure you've clicked the front viewport of the editor to ensure the polys go into the UV map facing forward. Next pick "Generate New Map" and press OK. Alter it in the UV mapper and you're done.

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Step one click the things I have circled... Selected mode ON, enter polygonal mode, use the selection tool (I use quad b/c it's easier to grab alotta polys fast) to select the part of the model you want to remap.

Now with all the polys selected and the SELECTED MODE still enabled, enter into vertice editing mode, it will select the vertices that make up the polygons which you wish to remap. Now goto SURFACE>MAPPING>EDIT UV and click anywhere in the FRONT view of the vehicle, this will bring up a pop-up.

Generate NEW will replace the existing mapping of ONLY the polygons you've previously selected with a new mapping which is from the FRONT view because that's the view you're generating it from, If you look in the UV Editor window after you press OK you will see ONLY the mapping for the front that you just generated.

Go back into OBJECT Editing mode and then back to vertice editing mode (this will clear zmod's "current" action and allow you to select and manipulate the new UV mapping. Adjust as necessary place it where you want and you're done.

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