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eggcarton

Model not showing (Fixed)

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I created a model in Zm, exported it v3o and open it in the editor. It work this time but it had not been scaled so it was as big as the mapsmile.gif

I rescaled it to a similar size to another EM4 vehicle and tried to see it in the editor but it just came up blank. There was not preview or vehicle on the map but I could see it as it would normally be in the lights, physics, childs window etc.

Anyone know what is going on?

Thanks.

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your pivot has changed,

click(in Zmodeler)Move ==>> Move pivot only

Move your pivot back to your model,

export again.

it should be ok then.

Sorry, it still didn't work. The pivot wasn't too far off anyway.

After I last imported it this is what I did

  1. Welded vertices
  2. Imported another Em4 model to scale it to that
  3. Scaled it
  4. Mirrored it (as it was facing the wrong way
  5. Lined the model up with the other one
  6. Deleted the other model
  7. Exported and didn't work

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Are you sure the name of the model in the Scene Nodes Browser and the name you exported it as are the same? It won't work if they're not.

Its the same

zmodprob.jpg

I have tried exporting it as a V1 file and importing again and exporting as v3o but didnt work.

Edited by eggcarton
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When you go through the prototypes menu, and click a unit name, a box pops up. It will have a left column saying things like aligned corners, and custom. If aligned corners is checked, click custom.

Nope

Still Doesnt work

I had a look in child view and tried to add a new wheel to see if that would change anything but it then just disappeared from the windowssad.gif

Attached is the Zmodeler file, texture and V3O file

post-2-001544100 1288100521.jpg

It now doesnt show up at all in the editor

Edited by eggcarton
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Does it show up in anyone elses editor?

And what kind of problems with the model would cause it not to show up

EDIT

Randomly fixed itself.

I think I may have changed the Default material but on others I left it and it worked finegruebel.gif

Edited by eggcarton
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