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Madman

Stand-by command

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I think it would add a large amount of realism if when you send a vehicle back to the fire station, it automatically turns the stand-by command on. That way, if you have another call it will be able to respond right away.

I've been looking in the scripts, but can't seem to find out where I would add/edit this.

Can anyone help me out with this?

Thanks

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Guest Francis

The stand-by dummy is assigned when the stand-by command is pressed. However, moving with the dummy deactivates it. So this would require large amounts of edits for one simple feature.

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I've edited the LAtofirestation script so it allows the Stand-by command to be on while driving back to the station. The only problem with that, it I need to remember to press it.

Much like the LAtofirestation script deactivates the lights and sirens, it simply needs to activate the stand-by.

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Guest Francis

In LAToFireStation.script, find and remove this:

		if (v.HasCommand(CMD_STANDBY_OFF))
{
v.RemoveCommand(CMD_STANDBY_OFF);
v.AssignCommand(CMD_STANDBY_ON);
}

You might want to comment those lines instead in case you may need to revert the changes.

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Guest Francis

BTW what francis means by comment, if you diidnt know is put a // at the start of the line. If you need to do many lines put /* on the starting line, at the beging of the line. Then after the last piece of code you dont want activated, put */

Thanks for clarifying that one, Xplorer. :)

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