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SergeantTomlin

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Everything posted by SergeantTomlin

  1. Uh, the last time I checked, Custom Meshes were phased out of Roblox in 2011.
  2. I was checking the HC_SMPA line in my Lang portraits.xml, and part of it highlighted. Is this normal?
  3. For some reason I cannot get Notepad++ to open xml files.
  4. The commands are there now. Anyway, how should I go about fixing the xml's?
  5. The only thing that appears under it is ID_TOOLTIP_HC_SMPA. And I'll do that. The car can be selected now, I can place an officer inside of it, and move it around the map. However, even though I added them, the EmptyCar and GoHome commands don't show up, and the car still isn't accessible from the menu.
  6. Got it, I'll do it now. How do I make a backup of the original? I can't find the map file inside my mod folder. Alright, so I went into editor. Added in one Civic. Saved. Opened it in freeplay. It didn't appear on the map, so I went to where I had placed it, and it was there. The health bar popped up, along with the "big" image for it, but there were no commands and I couldn't make a unit get in it.
  7. I changed it from 005 to 080, and loaded it up, and tested it. No change, it still doesn't show up.
  8. As far as I can tell, there aren't any conflicts. Here's the unit.xml's content. <unit id="HC_SMPA"> <campaign> <missions value="1 2 3 4 13 15 9 8 5 17 12 14 7 19 10 6 18 16 11 20 24 26 27 28 29 30 31 32 33 34 35"> <prototype name="mod:Prototypes/Vehicles/03 Seoul Police/smpa_patrolcar01.e4p" /> <price value="170" /> <speed value="120" /> <space value="2" /> <loadspace value="2" /> <personnel> <unit id="POLICE_OFFICER"> <defaultcount value="3" /> </unit> </personnel> <equipment> <unit id="ROAD BLOCK" /> </equipment> </missions> </campaign> <freeplay> <missions value="22"> <prototype name="mod:Prototypes/Vehicles/03 Seoul Police/smpa_patrolcar01.e4p" /> <price value="0" /> <speed value="170" /> <space value="2" /> <loadspace value="2" /> <personnel> <unit id="POLICE_OFFICER"> <defaultcount value="3" /> </unit> </personnel> <equipment> <unit id="ROAD BLOCK" /> </equipment> </missions> </freeplay> </unit> And I've also attached a screenshot of the Unit's folder. As for what you said about my organization, thank you. I am nearly OCD when it comes to organization, having specific folders helps me locate things faster.
  9. Yup, I'm working on Seoul. Privated for now, as I'm basically using other models to get the hang of editor and modding in general. But anyway, yeah, I've checked all of that. I'll attach all of the XMLs I have. Starting with the Lang folder's contents; Portraits.xml <string name="ID_PORTRAIT_HC_SMPA">Honda Civic Patrol Vehicle</string> Infotexts.xml <string name="ID_NAME_HC_SMPA">SMPA Honda Civic Patrol Vehicle</string> <string name="ID_PURPOSE_HC_SMPA">The Honda Civic Patrol Vehicle is used by Seoul's police officers to patrol their areas, and respond to 112 Emergency calls. <string name="ID_TOOLTIP_HC_SMPA">SMPA Honda Civic Patrol Vehicle</string> <string name="ID_ABBR_HC_SMPA">SMPAHC</string> And moving onto the Specs folder; Freeplaybase.xml <vehicle prototype="mod:Prototypes/Vehicles/Police/stw.e4p" count="3" /> <vehicle prototype="mod:Prototypes/Vehicles/Police/mtw.e4p" count="1" /> <vehicle prototype="mod:Prototypes/Vehicles/Police/sw.e4p" count="1" /> <vehicle prototype="mod:Prototypes/Vehicles/Police/phc.e4p" count="1" /> <vehicle prototype="mod:Prototypes/Vehicles/Police/gtw.e4p" count="0" /> <vehicle prototype="mod:Prototypes/Vehicles/Police/waw.e4p" count="0" /> <vehicle prototype="mod:Prototypes/Vehicles/Police/getawaycar.e4p" count="0" /> <vehicle prototype="mod:Prototypes/Vehicles/03 Seoul Police/smpa_patrolcar01" count="3" /> Freeplaybase_d.xml <vehicle prototype="mod:Prototypes/Vehicles/Police/stw.e4p" count="3" /> <vehicle prototype="mod:Prototypes/Vehicles/Police/mtw.e4p" count="1" /> <vehicle prototype="mod:Prototypes/Vehicles/Police/sw.e4p" count="1" /> <vehicle prototype="mod:Prototypes/Vehicles/Police/phc.e4p" count="1" /> <vehicle prototype="mod:Prototypes/Vehicles/Police/gtw.e4p" count="0" /> <vehicle prototype="mod:Prototypes/Vehicles/Police/waw.e4p" count="0" /> <vehicle prototype="mod:Prototypes/Vehicles/Police/getawaycar.e4p" count="0" /> <vehicle prototype="mod:Prototypes/Vehicles/03 Seoul Police/smpa_patrolcar01" count="3" /> Freeplaybase_mp.xml <vehicle prototype="mod:Prototypes/Vehicles/Police/stw.e4p" count="3" /> <vehicle prototype="mod:Prototypes/Vehicles/Police/mtw.e4p" count="2" /> <vehicle prototype="mod:Prototypes/Vehicles/Police/sw.e4p" count="1" /> <vehicle prototype="mod:Prototypes/Vehicles/Police/phc.e4p" count="0" /> <vehicle prototype="mod:Prototypes/Vehicles/Police/waw.e4p" count="0" /> <vehicle prototype="mod:Prototypes/Vehicles/03 Seoul Police/smpa_patrolcar01" count="3" /> Metastrings.xml <meta> <file name="lang:infotexts.xml" /> <file name="lang:poi.xml" /> <file name="lang:portraits.xml" /> <file name="lang:fail.xml" /> <file name="lang:ingamehelp.xml" /> <file name="lang:objectives.xml" /> <file name="lang:hints.xml" /> <file name="lang:missiontitles.xml" /> <file name="lang:missiontips.xml" /> <file name="lang:mission.xml" /> <file name="lang:talk.xml" /> <file name="lang:supervobj.xml" /> <file name="lang:supervfail.xml" /> <file name="lang:supervresult.xml" /> <file name="lang:supervtut.xml" /> <file name="lang:tutorial.xml" /> <file name="lang:command.xml" /> <file name="lang:supervobj.xml" /> <file name="lang:credits.xml" /> <file name="lang:supervquest.xml" /> <file name="lang:quest.xml" /> <file name="lang:supervaward.xml" /> <file name="lang:events.xml" /> <file name="lang:supervevents.xml" /> <file name="lang:superveventsobj.xml" /> <file name="lang:mainmenu.xml" /> <file name="lang:gui.xml" /> <file name="lang:score.xml" /> <file name="lang:strings.xml" /> <file name="lang:voices.xml" /> </meta> Portraits.xml <portrait prototype="mod:Prototypes/Vehicles/Police/stw.e4p" text="STW" unit="STW"/> <portrait prototype="mod:Prototypes/Vehicles/Police/mtw.e4p" text="MTW" unit="MTW"/> <portrait prototype="mod:Prototypes/Vehicles/Police/sw.e4p" text="SW" unit="SW"/> <portrait prototype="mod:Prototypes/Vehicles/Police/waw.e4p" text="WAW" unit="WAW"/> <portrait prototype="mod:Prototypes/Vehicles/Police/gtw.e4p" text="GTW" unit="GTW"/> <portrait prototype="mod:Prototypes/Vehicles/Police/phc.e4p" text="PHC" unit="PHC"/> <portrait prototype="mod:Prototypes/Vehicles/Police/getawaycar.e4p" text="FLIGHT" unit="FLIGHT"/> <portrait prototype="mod:Prototypes/Vehicles/03 Seoul Police/smpa_patrolcar01.e4p" text="HC_SMPA" unit="HC_SMPA"/> The file directory where the car model and texture is are located at Seoul Modification V1 > Models > Vehicles > 03 Seoul Police > Honda Civic Patrol Car. The file directory where the prototypes for the car are located at Seoul Modification V1 > Models > Vehicles >03 Seoul Police > Honda Civic Patrol Car.
  10. All of the icons are there, and I'm pretty sure I have the infotexts set up right.
  11. It is, but it still refuses to work. I'll attach the Specs Portrait, and the Unit xml. Unit XML; <unit id="HC_SMPA"> <campaign> <missions value="1 2 3 4 13 15 9 8 5 17 12 14 7 19 10 6 18 16 11 20 24 26 27 28 29 30 31 32 33 34 35"> <prototype name="mod:Prototypes/Vehicles/03 Seoul Police/smpa_patrolcar01.e4p" /> <price value="170" /> <speed value="120" /> <space value="2" /> <loadspace value="2" /> <personnel> <unit id="POLICE_OFFICER"> <defaultcount value="3" /> </unit> </personnel> <equipment> <unit id="ROAD BLOCK" /> </equipment> </missions> </campaign> <freeplay> <missions value="22"> <prototype name="mod:Prototypes/Vehicles/03 Seoul Police/smpa_patrolcar01.e4p" /> <price value="0" /> <speed value="170" /> <space value="2" /> <loadspace value="2" /> <personnel> <unit id="POLICE_OFFICER"> <defaultcount value="3" /> </unit> </personnel> <equipment> <unit id="ROAD BLOCK" /> </equipment> </missions> </freeplay> </unit> Portraits XML, for the police section <portrait prototype="mod:Prototypes/Vehicles/Police/stw.e4p" text="STW" unit="STW"/> <portrait prototype="mod:Prototypes/Vehicles/Police/mtw.e4p" text="MTW" unit="MTW"/> <portrait prototype="mod:Prototypes/Vehicles/Police/sw.e4p" text="SW" unit="SW"/> <portrait prototype="mod:Prototypes/Vehicles/Police/waw.e4p" text="WAW" unit="WAW"/> <portrait prototype="mod:Prototypes/Vehicles/Police/gtw.e4p" text="GTW" unit="GTW"/> <portrait prototype="mod:Prototypes/Vehicles/Police/phc.e4p" text="PHC" unit="PHC"/> <portrait prototype="mod:Prototypes/Vehicles/Police/getawaycar.e4p" text="FLIGHT" unit="FLIGHT"/> <portrait prototype="mod:Prototypes/Vehicles/03 Seoul Police/smpa_patrolcar01.e4p" text="HC_SMPA" unit="HC_SMPA"/>
  12. I have been trying to add the car I've set up in editor into the game, following a video tutorial, and Hoppah's text tutorial. However, even though I have all of my stuff set up properly, (I've compared it to the LA Mod XMLs to double check), the car won't show up in Freeplay, or Editor. I need help with this, I can send my XMLs if they're needed.
  13. I'm currently making a mod (that I will reveal later on, it's still in the early stages) and I'm having problems my first car. I've set up all of the folders correctly, and I've made the prototype in the editor successfully, and I've linked the model to it. However, when I insert the model into the editor, the "missing modelfile" box appears. I went to look at the v3o file in notepad and I've noticed that it's empty. What do I do to fix this? EDIT; Resolved, I had a typo in the model name when I exported it.
  14. I can't seem to extrude properly. Did I model it incorrectly?
  15. Can't believe I'm about to waste disk space on Emergency 3 againĀ 

  16. So I'm having some noob issues with vehicle modeling. I've went through several tutorials, (Hoppah's modeling tutorial, itchboy's modeling a vehicle from scratch tutorial, and a YouTube tutorial that was in 240p and barely watchable.) However, I keep getting stuck when I find it time to model the other sides, the top, the trunk, and the front. For example, I'll use the Dodge Charger I've been modeling. (I've attached an image, though I'm not sure if I attached it properly) I've modeled the left side of the charger, leaving a gap for the door, which I'm going to model later (If I recall I'm supposed to leave spots for the doors). What do I do now? (Pardon for my noob-osity, I'm extremely new to modeling.)
  17. Hi. I'm trying to create some vehicles in ZModeler 2, and I was wondering if, besides from the text tutorial in the tutorials section of the website, if there were any video tutorials specifically for vehicle modeling for Emergency 4.
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