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joker15x

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Posts posted by joker15x

  1. On 2/25/2023 at 5:18 PM, n00bingtarget said:

    you need a second officer to "talk" to them.

     

    Thanks.  Kinda lame you need a second officer, but whatever.

     

    Other problem: Traffic is a nightmare.  All the traffic lights on the map change way too fast for any vehicle to even move an inch.  Ya you can just debug the traffic with the option, but I shouldn't have to do that ever few minutes.

  2. 2 hours ago, itchboy said:

    Read back on the previous pages. I already announced what is on the map. You can also re-read all the discussions that led those decisions being made.

    I understand you have questions, but please, re-read the previous postings so I don't spend time answering something I've already said.

    Ok thanks,  I do hope the mod comes soon, I look forward to playing it and breaking it to find bugs and what not. : D

  3. 12 hours ago, itchboy said:

    No, Chester Hospital is gone.

    The EMS agency in the county is known as Beaverhead EMS and has four ambulances for the whole county.

    There is no county FD anymore. I won't go into too much detail because there were discussions on the agencies in previous threads.

    For MCI, there is an autoHeal script Ive created so the EMS supervisor can manage many patients at once.

    So theres no on map fire department anymore?  Is there a new on map hospital?  

  4. 6 hours ago, itchboy said:

    Only 1 in the hospital. The whole county only has 4 ambulances and it wouldn't be right giving half the fleet to one town.

    So the Chester Hospital (i think thats the name, haven't played the mod in a while) will only have 4 ambulances to its name instead of just the 1?  Or will Beaver County FD have 3 ambulances like it currently does?  What happens if more then 4 ambulances are needed?  MCU unit perhaps?

  5. On 2/4/2020 at 2:09 AM, itchboy said:

    Individual units can be called by these dispatchers instead of relying on the chiefs, which were quite annoying.

    It also doesn't crash anymore. That bug is one of the reasons we discourage playing the old mod.

    Its still one of my favorite mods.  It reminds me of my little hometown area, though not nearly as rural as Montana.  How many ambulances will be on the map?  I personally feel like there should be at least 2, as I often find myself needing a Beaver County ambulance on the map at all times.

  6. 20 hours ago, itchboy said:

    I think we're staying with under 20 unique units. The area depicted in the mod is rural and has limited firefighting resources.

    For your mods in the large cities of Brazil, I would expect upwards of 50 for the fire department alone, for example.

    Itchboy, how many fire units will be present on the map by default?  Will it remain the normal 4, the 2 engines, brush and chief, or will more be added?  Will there be a working sheriffs station?  Currently, you cannot send a sheriff unit to the starting point as the car will glitch back and forth and continue to make a dispatch noise.  Not sure if this was already fixed or if you're aware of it already, but I was reminded of it.

  7. My local area uses tanker relays, hook a hydrant to a tanker, use a wye valve to connect to 2 engines.  Or be more creative and hook a hose to a tanker, then hook a wye to the tanker and on the 2 seperate hoses, hook up 2 more wyes to make it 4 hoses that go to 4 vehicles, if thats possible in this game.

  8. Itchboy, I require this update.  Also, is the BCFD ambulances and or fire trucks getting reskined from their orangeish skins?  Also now that I think of it, the rescue units overhead lightbar would always flash like the ELS was on.  It would flash whether the option was turned on or off.

  9. 16 hours ago, Fred03 said:

    EMTs do vary from state to state with some states like New Jersey barley allowing their EMTs to do anything and some states like Montana allow their EMTs to do a lot more, Montana specifically recognizes 4 different levels of EMS provider and various endorsements.

    EMR (emergency medical responder, used to be called first responder) with possible endorsements to allow them to use pulse oximiters and naloxone (narcan)

    EMT (emergency medical technician) with possible endorsements for: medication administration, IVs/IOs, airway (allows the use of a King Tube) and naloxone (narcan),

    AEMT (Advanced emergency medical technician, can do basically all the stuff an EMT with all the endorsements can do) with possible endorsements for : medication administration (more meds)

    Paramedic (can do all the stuff of an AEMT plus additional) with possible endorsement for: Critical care (transfer of critical patents/more meds and equipment)

     

    https://leg.mt.gov/content/Committees/Interim/2017-2018/Economic-Affairs/Meetings/Nov-2017/EMT-scope-of-practice11-2017.pdf

     

    Pretty much.  Those are the training levels of the National Registry of EMTs, or NREMT.  EMRs are typically firefighters and police officers.  For example, from what I've been told about Pittsburgh fire and police, all firefighters are at the EMT level, as Pittsburgh EMS only hires paramedics.  Police need to be EMRs or they can't be part of the force.

  10. 3 hours ago, bama1234 said:

    In the US an EMT is limited to basic life saving skills. Bandaging, bleeding control, oxygen, vital signs, simple drugs like aspirin. Paramedics perform more complicated skills like cardiac monitoring/EKG, defibrillation, intubation, and they are able to give a much wider scope of drugs.

    I'm an EMT in the USA.  Every state has their own guidelines to what each training level can do.  Some of my co workers said that you can do things in other states, that you can't in others.  Such as you can set up an IV in one state, where as in my state, you can't.  EMTs can use AED pads as ambulances don't really carry defib pads.  Paramedics can do a shit ton of stuff.  A simple google search would sufice.

  11. 1 hour ago, itchboy said:

    Yes, this is one of the bugs I attempted to fix. So far, it goes in about 95% of the time. They dont park correctly if there happens to be another person or vehicle blocking their way in the parking lot. It can also mess up sometimes when I use the "call ranger" command while the vehicle is parking at the same time.

    Ok cool.  It usually happens the majority of the time for me.  I had to place rangers in certain areas to ensure they park correctly most of the time.  Also, did you say you were planning to add some sort of medical GUI kind of thing for EMS calls?  If so, I can give you some IRL pointers to make it more realistic.  If interested in that, PM me.  Thx.

  12. ItchBoi, I noticed many times while playing 2.1, the ranger trucks don't fully pull into the parking spots.  They will either be around 5 feet away from the parking spot bump thing, or will pull off to the side, thus pulling some jaska** parking.  Wasn't sure if you are aware or not.

  13. 17 hours ago, itchboy said:

    The old squads have been deleted from the mod, so they're no longer a problem http://www.emergency-planet.com/uploads/emoticons/default_smile.png

    The park ranger parking has been addressed, but I will definitely be on the lookout if they cause problems again.

    Alright thanks itchboy.  I'll let ya know if I find any other bugs.  Also, were big trucks removed or fixed from the mod?  They always get stuck around corners and will need to be destroyed and towed to clear the road.  Also, do all vehicles now have reflective lighting, meaning it can be seen flashing on the ground / ajacent buildings?

  14. Itchboy, are you aware of the beaverhead heavy equipment squads overhead light bar still flashes when the the rest are off?  It doesn't turn off when you hit the ELS button.  As well as at the ranger station, the rangers don't park correctly as they park off to the side, or do the classic "a-hole parking".

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