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Horsman4James

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Posts posted by Horsman4James

  1. On 6/2/2023 at 12:05 PM, Leo622 said:

    Anyone else having a traffic issue? Cars can't get through traffic lights. The traffic lights change from Green Yellow Red over and over. Causing use huge traffic jams. 

    Help would be great. 

     

    Thanks

    I am having the same issue now, after upgrading to a faster PC (R7 7700x, nvme ssd). Did not happen on my old PC (R5 2600x, sata ssd). 

  2. Hello guys,

    How do I implement the map from the L.A. mod mission where the children are abducted and the kidnappers hide out in the woods after they shot the parents into a freeplay map? Would it be hard to assign freeplay events and spawns and whatnot? 

    Thanks for any input. That map is the perfect setting for a small town/suburb police patrol

  3. On 8/23/2021 at 4:29 PM, 2Bells Gaming said:

    This can be a fairly complicated process, my friend.  You're looking to replace a current vehicle, and not add on, correct?

    Hi, I've decided to change my approach. Is there any way you can assist me with adding a new vehicle into fresh copy of the L.A. mod. For example, I do not want to replace an LAPD car, I want to add a completely new vehicle (2020 ford explorer) and lightbar (federal signal valor). Because I am a beginner I want to create a very simple flash pattern, just one half of the lightbar flashing and then the other. No crazy strobing or anything. I'm going to create the texture, a fictional "East Pasadena" police department. Never going to be a public sub mod, just my creative canvass

    Once again, any replies are appreciated

  4. On 8/24/2021 at 12:40 PM, Horsman4James said:

    I've decided to use a police car model/texture from Miami Dade mod, so I will not have to create my own lights for it. I'm trying to replace the two impala units that spawn automatically in the Montana Mod with the Miami Beach PD ford explorer from Miami Dade mod.

    I copied the model & prototype files for the ford explorer and renamed them to match that of the impala units, and pasted them into the corresponding Montana mod directories.

    I also edited the text in the .e4p and .v3o files to match the directories and unit names of the Montana mod, not the Miami mod

    The problem I'm having is, when I load the mod in game, the two explorer models/textures are missing and it has the blue box, but the emergency lights work perfectly fine. 

     

     

    in the em4 editor it says "MBPD Explorer" instead of what it should say "MPPD Impala Unit 10" . The model and skin looks fine when i spawn in the mbpd car in the editor, but there is no option to spawn mppd unit 10 

  5. I've decided to use a police car model/texture from Miami Dade mod, so I will not have to create my own lights for it. I'm trying to replace the two impala units that spawn automatically in the Montana Mod with the Miami Beach PD ford explorer from Miami Dade mod.

    I copied the model & prototype files for the ford explorer and renamed them to match that of the impala units, and pasted them into the corresponding Montana mod directories.

    I also edited the text in the .e4p and .v3o files to match the directories and unit names of the Montana mod, not the Miami mod

    The problem I'm having is, when I load the mod in game, the two explorer models/textures are missing and it has the blue box, but the emergency lights work perfectly fine. 

     

     

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