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BritishArmyReserveCadets

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Posts posted by BritishArmyReserveCadets

  1. The paramedic bike looks really good, I'm gonna be a pain now, how heavy is it? Is this going to be a light vehicle or a heavy vehicle? I know a lot of the nice looking vehicles are very very bad for this game. Hopefully it's not

     

    I'd have to agree, it does seem heavy. I'll increase the speed values and see if that makes much difference. (Shame they don't tilt round corners)

     

    Wouldn't that depend on how heavy the rider is? lol

    Well I'm using Mark so that should be a decent enough excuse ;)

  2. Excellent work :) Those are good units. I hope it's not too disheartening though, but just so you know, West Mids Police use the Iveco Daily vans and don't really have any of those Peugeots hanging around anymore!

     

    I can't get any decent Iveco Daily LWB/Hightops, otherwise I would, so I had to use the Peugeot Boxer meanwhile (Based of this https://c1.staticflickr.com/9/8024/7649399324_887bd07a2a.jpg and http://farm8.static.flickr.com/7422/8720518632_eebd9654bb.jpg )

     

    Edit: As of Sept 2015 it is still part of the fleet.

     

    http://foi.west-midlands.police.uk/wp-content/uploads/2015/09/3369_ATTACHMENT.pdf

     

    KX08WSN FSPL68 PEUGEOT BOXER BOXER PARK LANE FLEET SERVICES

  3. will you add Cmpg jag? pottyscotty released the model also what about bomb disposal 

     

    Maybe. If the model has been publicly released I may do so,  at the moment my priority is getting a working DLK and work up on the WMFS Technical Rescue and get some divers in.

     

    Bomb Disposal is another issue, modelling/UV mapping are really the only things I don't have any skills in at all, so I can't make the DAF LF vehicle or the lightbars for it. If anyone has any alternatives please feel free to suggest.

     

    Will this mod be able to play in Multiplayer? 

    It should be, not been tested, as with campaign. The campaign should be possible to do once I've added things like DLK, Divers, cranes, etc, etc.

  4. - Helimed 03 (Cosford) has been added

    - Air Ambulance Pilot has been added

    - Air Ambulance Doctor has been added

    - Air Ambulance Critical Care Paramedic has been added

    - MERIT Doctor has been added

    - MERIT Critical Care Paramedic has been added

    - WM CARE Team Volvo XC70 has been added (Hold the BASICS Team from v1.0)

    - WMAS HART Volvo XC70 has been added

    - Old Volkswagen T5 Reserve ambulance has been removed

    - Unmarked Volvo XC70 is now just an officers vehicle

    - Lots of personnel skin fixes

     

    - WMP Ford S-Max ARV has been added

    - BTP Ford S-Max has been added

    - BTP Mercedes Vito has been added

    - Lots of personnel skin fixes

     

    - WMFS Technical Rescue Unit Fire-fighter has been added.

     

     

    One bug at the moment that I could with some advice over; The Air Ambulance (RHC) doesn't take off/fly/gohome after its landed, could someone in the know post a list of common problems/steps/etc that I can work through to try and solve the problem? Thanks

    Helimed 03 is now fully working.

  5. Another update;

     

    - PCSO's have been added (They have similar functions to real PCSO's, I.e. they can do everything a normal officer does but they cannot arrest, useful for crowd control/redirecting traffic)

    - Operational Support Unit officer has been added

           - Round riot shield has been added

           - They and Armed Response have taser abilities, all officers apart from PCSO's have CS

           - They can be deployed from the police station, or from the unit menu, but only available in the Peugeot Boxer OSU Van.

    - A range of officers can now be requested at the police station (Like the fire station)

    - The WMAS Renault Master's blue lights are much bluer.

    Personnel Icons are in the works.

    - The orange button now plays the actual emergency call sound when pressed.

    - Another Firearms Officer has been added (More armour)

    - The number of vehicles available has been set to much more realistic values, and prices have been removed.

    - Much more aesthetically pleasing, no missing command buttons, no missing objects, etc.

    - WMAS Hazardous Area Response Team Volkwagen T5 has been added

    - WMAS Medical Emergency Response Intervention Team (MERIT) Volkswagen T5 has been added.

    - WMFS Technical Rescue Unit Volvo has been added

    - WMP Ford Focus Anti Social Behaviour (ASB) Unit has been added, for sole use of PCSO's.

  6. 12287530_966978126692260_2063842232_o.jp

    12282018_966978130025593_1921295810_o.jp

    New Buttons!!!

    Terrafix Mobile Data Terminal & Genisys Control Panel Buttons have been added.

    - When your vehicle wants to go to station, press "Mobile to Station".
    - Press "On Standby", to go onto standby, when on standby it will show "Mobile", as in to go mobile again. When the vehicle moves or you press "Mobile", it will go back to "On Standby"
    - 999 Mode - This activates the lights
    - Arrive Scene Mode - This activates the rear reds

     

    - The orange button now fills the entire command square, making it look neater.

    - The ambulance station up north has been changed to just a Standby Point.

     

    12290678_966978133358926_909443307_o.jpg

     

    Police!!!

     

    - A working police station has now been added. 

    - Armed Response Officers' MP5 and Taser models will now show up.


    These are not final. More Terrafix/Genisys buttons will be added (Such as for the siren) and more objects around the police station will be added. This is just to show a preview.

  7. Hi Guys, I'm back for a tiny wee bit to do some bits and bobs.

     

    I've been doing some trial and error with adding stations.

     

    Everything works fine, apart from on the odd chance when I send an ambulance back to the parking spot, SOMETIMES it CTD's, I havent been able to find any cause, sometimes it works fine, other times it crashes.

     

    (There have been some coincidences where an off map RRV (The same type that spawns at the start; Skoda Octavia Scout) enters the "RRV" parking spot and then crashes?)

     

    Last few lines of Log are below, along with all necessary scripts, if someone could take a peek and advise me on what I'm not quite seeing?

     

    Freeplay: car accident attachment found
    Freeplay: car accident attachment found
    Freeplay: car accident attachment found
    Freeplay: car accident attachment found
    Freeplay: car accident attachment found
    Freeplay: car accident attachment found
    Freeplay: car accident attachment found
    Freeplay: car accident attachment found
    Freeplay: car accident attachment found
    Freeplay: car accident attachment found
    Freeplay: car accident attachment found
    !Fire stations activated!
    ?Spawn_check not found!
    set animation open
    |Vision Core: Resized memory for Entities to  2682 kB.
     
    |Loading Model mod:\Models\Objects\Equipment\emcase.v3o
     
    |[VNUM=1.43]
     
    |Model contains 580 vertices, 283 polygons, 0 bones, 0 muscleanimframes
     
    ?SpawnPoint "firecheck12" is blocked.
    ?SpawnPoint "firecheck18" is blocked.
    ?SpawnPoint "firecheck20" is blocked.
    ?SpawnPoint "firecheck21" is blocked.
    |Loading Model mod:Models\Objects\Misc\empty.v3o
     
    |[VNUM=1.43]
     
    |Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes
     
    ?no door found for animation with door-type 3
    ?no door found for animation with door-type 3
    ?no door found for animation with door-type 3
    ?no door found for animation with door-type 3
    ?no door found for animation with door-type 3
    ?no door found for animation with door-type 3
    ?TurnTo collision and no free position for new rotation found!
    !WARNING: global listener object is still registered! Unregister listener before destroying object!
     
    Files are in .txt format in order for them to be upload. They are the same as LAFireStation.scripts, but FireStation is now AmbulanceStation.

    LAAmbulanceStation.txt

    LAAmbulanceStationStart.txt

    LAToAmbulanceStation.txt

  8. 12270079_966095820113824_320745299_n.jpg

    12272615_966095790113827_2023492124_n.jp

    12248617_966095816780491_404591566_n.jpg

    12282816_966095810113825_179120363_n.jpg

    12283077_966095800113826_1870415879_n.jp

     

     

     

    Just a few images of the new Ambulance station....

    Yes, Station! Few bugs/errors/etc here and there which I have not a clue how to fix (All trial and error) (If someone who is better at scripting than me wouldn't mind advising me on a few things, it would be appreciated - N.b. NOT someone to do the scripting for me)

     

    - The new octavia's have opening doors, and when equipment is grabbed from them, you can see a Zoll and Response bag in the back.

     

    - When staff spawn at the station, they don't come with response bags, they have to be taken from the vehicle manually. (This is on purpose)

     

    - Police officers now have CS Spray, and the new Peugeot Boxer OSU Van is in game.

  9. There's nothing in Road Traffic Act 1988 to do with steady/flashing beacons.

     

    I think you mean The Road Vehicle Lighting Regulations (1989) in which case:

     

    (2) No vehicle shall be fitted with a lamp which is capable of showing any light to the rear, other than a red light, except– 

     

    (m) green light from a warning beacon fitted to a vehicle used by a medical practitioner registered by the General Medical Council (whether with full, provisional or limited registration);

     

    Source: http://www.legislation.gov.uk/uksi/1989/1796/regulation/11/made

     

     

     

    Green light exemptions

    Vehicles responding to emergencies, carrying doctors, may display a flashing green light. However, they have no specific exemptions from road traffic law. The green light is simply a way of asking other road users as a courtesy to let them through

     

    Source: http://www.bluelightaware.org.uk/?page_id=40

     

     

    Other lights

    Green emergency lighting is used by doctors on emergency calls, but it grants no privileges or exemptions from traffic laws

     

    Source: http://en.wikipedia.org/wiki/Emergency_vehicle_lighting#United_Kingdom

  10. Just remember if you have multiple siren buttons like with Manhattan mod, you will have to keep pressing different buttons to change the tone (obviously) but this will cause interference if you have lots of incidents going on, and just hearing the same tone all the time will make the game a bit boring.

  11. Update:

     

    LFB Personnel


    post-6496-0-75607700-1403893328_thumb.pn

     

     

     

     

    Addtionally:

    I've done lots of work today, including lighting a few units, we're now mostly using Polygon Lights and not corona's.

    I've also created a siren, as used on the older LFB appliances, such as those used on the programme; London's Burning.

    Would you guys like the option to change into various incident vests aswell, such as BA Commander, Incident Officer, etc.

    And what about the possibility of a limited water supply if I can get it working?

  12. I would like to come back to the mod at some point and improve it, but im just too busy at the moment, and when im not busy I just sleep, so yeah, hence why Im not working on the london project anymore (I wish I could)

    I do still stay in-touch with Freelancer regulary with social-netoworking so I do get to see what progress is being made, but weve both really reached a time when time is something we both dont have because of Exams and Coursework, etc, etc (however he is still working on london project when he can)

    Tar,

    Tom

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