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BritishArmyReserveCadets

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Posts posted by BritishArmyReserveCadets

  1. None of the models were square or blocky. The very initial models were, but none were included in Version 1.

    All of the updates since November/October time are what will be included in the second version of the mod, which has very similar functionality to that of the Los Angeles Mod, with a British spin on it, such as Terrafix and Genisys command icons, and ambulance standby points rather than one massive hub, varying grades of fire and ambulance staff with appropriate tabards and other clothing.

    It's unlikely the Mod will be released soon, as I am busy with University, however, nearly everything is done, all unit icons are now done, making the mod much easier to use. Also, no one else is currently working on the mod.

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  2. 6 hours ago, patvmru said:

    first chance i've had to look at this and the screens looks awesome so question time is the 1.0 release whats soon or is this an update wip and if so is the 1.0 that mega old square blocky type mod that was once released?


    Could you make your question a bit more comprehensible to a semi-posh English citizen, and then I will be able to write a more exact response to your question.

  3. All the unit text's are now done. The long and painful process of unit icons is now in the works.

     

    Some more changes to the game -

    - HAZMAT Firefighter has now been added

    - Updated Volvo FL Skin

    -Fixed the centre point of the Volvo FL

    - Various Aesthetic changes to the fire station. The fire station is also now fully working.

    - Advanced Paramedic/ECP can how heal.

    - Paramedic Area Support Officer can now change into a fluorescent jacket.

    - Fixed the stretcher slightly - You can't get the stretcher if you are holding the emergency case/other equipment, where-as you could before and then wouldnt be able to lift a person.

     

     

    I may be removing the CS Gas from the police officers, because the police officers bug out if the suspect starts fighting with them.

    A diver is also on the way shortly.

     

    EM42016-021266.jpg

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    EM42016-02e1b9.jpg

  4. The default EM4 Mulitplayer map is what is used in v1.0.

    I'd like to let you all know now that a lot has come on from what it was, but as I am leaving for university soon and my computer is staying at home, don't expect the mod to be completed any time soon. I'll work on bits and bobs a few times a year when I'm home, but it could be a few years until its close to release, due to time constraints.

  5. Not many updates at the moment, just waiting on a new fire station and bits and bobs.

     

    However, I've been working on scripting,

     

    - When a Paramedic/Technician exits the Rapid Response Vehicle, they will automatically go to the boot and get a Responder Bag.

    - Various streamlining with commands such as taser/pepperspray/weapon and stretcher/responder bag.

     

    I've also been working on the odd thing such as unit/command names/tooltips and images, which is consuming much of the time I spend on the mod.

  6. Hey all I have few questions to all of you and I would like to know your opinions 

     

    1. recently I managed to put alpha reflections to the personel and I am thinking about vehicles, what is your opinion abou alpha on vehicles? 

     

    2. should I make personel ambient and what is it good for?

     

    If you would be interested I can put photos to show  

     

    It's all down to personal choice and what actually looks best/most photo-realistic. I know sometimes adding alpha reflections make the people/vehicles have a horrible white tinge to them. 

     

    Post some photos up with alpha on and off.

  7. you mean the fire station? ;)

     

    The fire station will be changed in due course, however, Freelancer is having issues at the moment, so I don't have anyone to model, so just wait out for now.

     

    However, I have added BTP to the train station, they have the command to go to the police station to drop off detainees and then to return to the standby parking space at the train station.

    EM42015-12193c.jpg

    EM42015-12c385.jpg

  8. Hi again!

     

    So, I've sort of got my head round command groups, to an extent, in that I managed to solve a few problems where some commands wouldnt show. (After reading through all the other topics!)

     

    However, I am trying to get two commands (Basically the vcmdtofirestation, twice) to show within a separate menu like in CGROUP_GETEQUIPMENT. If I use that as the groupID it works fine with the wrench icon and then the two vcmdtofirestation commands show how they should, but how can I get them into a new command group so that I can have a custom icon instead of the wrench icon?

     

    Thanks in advance.

  9. I've done something similar with the WM Mod where ambulances/cars have two standby points, one at the fire station and another at a porta cabin. All you need to do is add VO's for the units to go to and a VO for the unit to to turn to, and copy the LAToFireStation command so you can choose where to send the unit to. (Remember to edit the DummyTo(At)FireStation, etc etc) 

  10. A few aesthetic changes

     

    Police Sign

    EM42015-12c7e8.jpg

     

    Parking restriction paint outside police station, and new antennas and roof markings on police vehicles

    EM42015-1289f3.jpg

    EM42015-1243fb.jpg

    EM42015-1288be.jpg

     

    No stopping paint outside fire station junction

    EM42015-12a272.jpg

     

    Ventilation on-top of all ambulance (small white circle), also showing an ambulance on standby at the fire station

    EM42015-12389d.jpg

    EM42015-1239cb.jpg

     

     
    Mupltiple people can now heal
    EM42015-1200d7.jpg
    EM42015-129ea3.jpg
     
    DAF LF Royal Logistic Corps EOD truck added aswell as an RLC Solider (In MTP with the correct flashes/belt/beret)
    EM42015-120289.jpg
    EM42015-123a9e.jpg
     
    DAF LF Courtesy of Pottyscotty. 
     
    RLC Soldier by myself.
  11. Finally clearing my backlog of things to do.

     

    Spent most of the day sorting out the fire personnel commands to streamline the changing between clothing which is now sorted, along with commands and person icons.

     

    WMAS HART Volkswagen T5 RRV has been added.

     

    MP5 Adjustments; Upon equipping the MP5, the taser and pepperspray commands are removed to enhance gameplay as there were a few conflicts between these.

     

    EM42015-1217bd.jpg

    EM42015-12badb.jpg

    EM42015-12fec6.jpg

    EM42015-12a425.jpg

     

    There will be some more improvements to HART over the coming weeks, such as Tabards and a shirt-variant. (The HART VW RRV responds to calls as normal with the paramedic in normal uniform, but when a HART incident occurs he can change into HART kit as the VW carries all the basic HART kit)

  12. Today I've been working up on the Fire Service.

     

    EM42015-1266d1.jpg

    EM42015-12eeac.jpg

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    EM42015-1274f5.jpg

    EM42015-1270f6.jpg

     

     

    Units from Front to back, left to right:

     

    Technical Rescue Fire Fighter

    Fire Fighter - Fire Fighter Breathing Apparatus - Fire Fighter Fluoro Jacket - Fire Fighter Shirt

    Crew Manager - Crew Manager Breathing Apparatus - Crew Manager BA Control - Crew Manager Fluoro Jacket - Crew Manager Shirt

    Watch Manager - Watch Manager Incident Commander Tabard - Watch Commander Incident Commander Fluoro Jacket - Watch Commander Shirt

     

    Station Manager - Station Manager Operations Commander Tabard - Station Manager Operations Commander Fluoro Jacket - Station Manager Shirt

    Duty Station Manager Skoda Octavia Scout Incident Response Vehicle

     

    HAZMAT Officer Tabard

    Duty HAZMAT Officer Audi Q5 Unmarked Response Vehicle

  13. Should re-term. I meant how heavy poly wise? Like is bike something with thousands upon thousands of polys or towards the lighter end?

     

    3921

     

    (It's the BMW R1200 from the German Forum)

     

     

     

    EDIT: Small update, as well as the ambulance standby point up north for 1 ambulance and 1 RRV, there is now a standby point at the fire station for an RRV OR Ambulance. You can choose which one to send a vehicle to.

  14. Few new updates!

     

    New Helmets & BA

    Firefighter Fluoro Jacket

    Technical Rescue Unit Firefighter (A.k.a. USAR)

    EM42015-122409.jpg

    EM42015-12bb96.jpg

     

    Semi-Working Fire Station (Not quite how I want it, but it works)

    EM42015-124e7a.jpg

    EM42015-12b28c.jpg

    EM42015-125b6c.jpg

    EM42015-12f11b.jpg

     

     

    Hazardous Area Response Team (HART) - Paramedic, Paramedic BA and Team Leader

    EM42015-12dbbd.jpg

    EM42015-12abd9.jpg

     

    National Police Air Service (NPAS) Birmingham

    EM42015-122ec0.jpg

     

     

    Also, could someone into the whole scripting drop me a PM please, I need some advice on doing the alarms for the fire station (The script is all done, just can't figure out why it won't work)

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