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Posts posted by shadow1994
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On 4/17/2017 at 9:16 AM, szymon362 said:
Did somebody have working link to working translation or english manual for Wegberg mod?
You can find it in the english tutorial section on this web page
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I wouldn't say its dead dead, but i think a lot of people have either got fed up with the same reskinned mod over and over or are still trying to figure out how to mod EM5-17 haha. I still build bits and pieces for my mod and its taken me 2-3years as building it from scratch isn't easy to learn. In the end i think i will just build my own game as i invested a fair amount of money in programmes ect and its teaches you as you go.
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Hey Guys,
Just Something i was working on for a bit of fun so i thought i would share it with you http://www.emergency-planet.com/uploads/emoticons/default_smile.png all models are currently unspoken for so if there's any interest I'll upload the finished file for download http://www.emergency-planet.com/uploads/emoticons/default_tongue.png
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This is taking a lot longer than predicted an am also having to fit it around building my own modification so patience is a virtue
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Hi Guys,
As I haven't managed to find an English document tutorial for Wegberg 6 mod, I have very carefully and exhaustively translated each event and command I've come across to help you guys play such an amazing mod.
This is a constant update list of translation so if theres anything I've missed feel free to chip in, if not don't worry I'll upload more soon.
Hopefully over the weekend and coming days I'll have a spread sheet type layout uploaded for you guys to follow and enjoy.
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Its probably the easiest way to do it and will also save you guys time having to keep uploading patches every other day. Like I say just do like 3 or 4 patches load them into the original game then release it as a whole game again, it will save you guys and the players a lot of hassle and time.
But hats off to you, you guys have made history here with what you have achieved with this mod, I tried but with a small family and an eventful job I just didn't have the time to sit down and figure the em5 modding platform out properly. But you guys are doing a great thing, keep up the good work!!
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Hi carli, I did try the fix for the patch by searching app data and it showed nothing? either I'm missing something or my pc wont find it. My only suggestion to making it easier to install is to load 2 or 3 patches into the original game, and then releasing a new full version every so often instead of players having to navigate and install each individual patch.
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I have no idea where the mods folder is for em5 / 6 or 7 . I've looked everywhere for it.
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So the mod itself, I dragged and dropped into the mods box, ticked it and it worked fine. But when I tried the same for the patch it wouldn't have it. I'd imagine in the steam folder its located somewhere different which I still cant find.
I've done plenty of modelling and editing / skins in em4 so I thought this would be pretty straight forward finding folders but I just cant locate it.
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Great Work guys, just struggling to install the patch as I dragged and dropped it into the mods box but it hasn't put it in?
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Thanks for the info, will give this a try!The models are giving you the error bc of 1 of 2 things
1. Make sure the model is unlocked(to do this open the .v3o in a word program such as notepad++)
2. The model is missing a texture
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For some reason it wont let me import models? it comes up with an error????
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Im pretty sure that there is a tutorial on mission making in the EM4 modding forum , I did come across it some time ago.
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Your probably better off making the skin yourself referencing from pictures if thats any help??
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And what exactly have you done so far towards this submod?Do you have skype? I am doing a mayberry reskin/callout gui for my city. LFD Apparatus link:
Mayberry Hall one will have Engine 1 Ladder 1, Rescue 1, Car 1, Brush 1, Car 2, Technical Rescue Trailer that can hook up to C2. Battalion 1, Utility 1
All link: http://bcfiretrucks.com/?page_id=289
Mayberry Hall two will have car 3, mobile command center, engine 2, and rescue 2
All link: http://bcfiretrucks.com/?page_id=302 (ignore atv 2, unless we can make a atv..lol)
Mayberry Hall three will have engine 3, rescue 3, and marine 3.
Callout gui will have members spawn get ready, and head into apparatus and go to location.
Duty Platoon of 4 would have a option to be called.
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Depends what your doing???Nevermind. Can you help me with the sm? Please?
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Did you buy the deluxe version?EM4 Stats : Legit buy and dl, steam version. I want to make my own sub mod. Cannot get to editor. Have tried all the tutorials. None work, I have windows 8, going to try to base off of harbour city mod.
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You can adjust the burn times for cars ect, I cant remember how but I know its possible.I don't know how to fix this, if anyone knows please tell me
You can also adjust the damage and blast area.
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I'll pm you.Can you give more info on what your having problems with
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Hey guys, just a quick one, has anyone got any tips on uv mapping a model as im having abit of a hard time doing so, any information would be great thanks!
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Totally agree!
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What version of windows did you have before? Also have you updated your graphics drivers ect? I had the exact same issue with emergency 4&5 and in the end I just re-installed windows 8.1
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I think it would be wrong of them to bring out EMERGENCY2016 which is virtually EM2015 just been updated with all the stuff we genuinely wanted 2015 to be, and then expect everyone to pay for it again, well sorry guys but no deal haha
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I've messaged them several times stating the obvious same thing over and over but thats the response I keep getting.
Wegberg Modification
in European Modding
Posted
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I think it has a lot to do with the initial fire message you receive when your called out as to how many units attend scene, if your still unsure be sure to check out my tutorials and translation page, or PM as I've got alot of hours with this mod and figured out how it works