Jump to content

Wkboy714

Members
  • Posts

    480
  • Joined

  • Last visited

Posts posted by Wkboy714

  1. Make sure em4 is set to run as administrator. I was getting that issue found it was not. Once I set it it stop crashing on loading. In my log file the last entry was the park Ranger truck used for limited water dumy.

    Hmm. That's also the last entry in my log, and I always do run as an administrator.

  2. I also have the CTD on loading issue, but it's likely to be my system. An integrated intel HD pretty weak GPU so I don't have enough memory for big mods like Manhattan and this one. If you want, I'll stick the log file here shortly. Fantastic work though, guys :)

  3. Yet again, amazing work, well done and thankyou! :)

    A question - how long do you think it's taken, in total, to get your map up to that standard? I guess you started from scratch and had to make your own buildings, models, textures and so on..?

  4. How do i know what truck im getting when i click the button in the group setting? Is there a guide for that?

    Best way really is to zoom into the truck you want to send and read the number on it. Then find that number in the dispatch panel. Takes a few minutes to learn but you quickly pick up the most common units.

     

    Ghost - you're actually understated on this forum; well done and thank you for another great mod, it's awesome :) I would ask you if you know anything about what kind of dispatch groups are used in real life? 

  5. Unless you can create and use a new mission script for freeplay (which is very complicated), there is currently no way to limit freeplay to one event active at a time. The best solution is to edit the frequency of events to your personal preference until you find a balance you're happy with.

     

    To do this, open the mod's folder, go to Specs, and open "fp_params_endless" in Notepad. At the top, you should see "MinDurationBetweenEvents value". The number after this displays the number of seconds that will pass between you getting each call. Set this number higher to be given events more slowly (eg 120 means that at least 120 seconds will pass before the game gives you a new freeplay event). You can also set the number lower, such as to 30, which means the minimum time between freeplay events is only 30 seconds.

     

    Underneath that is "MaxIdleDuration value". This is how long the game will run without any active events (in case you completed them already). Setting this number higher will mean that you have a longer time between events, and can be useful if you find yourself overwhelmed and need more time to send your units back to base, tidy up, etc. Setting the number lower will mean that you will be given a new freeplay event very soon after completing (or failing) the previous one.

     

    Remember there is no way to specify the exact timings of when you get freeplay events - there is a hardcoded random element, which is the game's way of trying to present real life unpredictability. You can almost control this, though, by setting these values which allow you to control the maximum 'idle' times and minimum times between events.

  6. Hey,

    I've taken the LA mod's siren script for my own use but when trying to load the script I get about ten script errors. All I've changed is the prototypes of the vehicles and the parameters random number generation, the rest of the script is identical to LA mod's default script but it's freaking out and I'm not sure why.

     

    It advises that I may need to use a +P or -p option but to be honest I have no idea what that means. Even more confusing is that some script errors repeat themselves and the line it refers to in question seems to be identical to the original script. Also, what the hell does the error message about "this definitely is an evil workaround" mean?!

     

    I've been trying for days but I'm stuck so I'd appreciate help here please :)

     

    Attached the script, and click below to see the error messages.

     

    (_Sirenscb4c3): Error: Unexpected EOF G_fignostream():3

     

    (_Sirenscb4c3): FILE:mod:/scripts/game/command/Sirens.SCRIPTcb4c3

    Line:613

     

    (_Sirenscb4c3): Advice: You may need to use the +P or -p option.

     

    (_Sirenscb4c3): Error: Parenthesis do not match

     

    (_Sirenscb4c3): FILE:mod:/scripts/game/command/Sirens.SCRIPTcb4c3

    Line:613

     

    (_Sirenscb4c3): Error: Unexpected EOF G_fignostream():3

     

    (_Sirenscb4c3): FILE:mod:/scripts/game/command/Sirens.SCRIPTcb4c3

    Line:613

     

    (_Sirenscb4c3): Advice: You may need to use the +P or -p option.

     

    (_Sirenscb4c3): Error: Symbol this_definitely_is_an_evil_workaround_2964_4d00 is not defined in current scope

     

    (_Sirenscb4c3): FILE: LINE:0

    sirens.txt

×
×
  • Create New...