boyscoutews
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Posts posted by boyscoutews
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As Itchboy said, Please refrain from all caps Please
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I have Updated everything now, Tomorrow Ill upload some photos!
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On 9/26/2016 at 7:27 PM, mr matt5432123 said:
Just so that it's out there, I would like to say that the pre-beach is nearly finished, and once it is completely finished, I'll start perfecting it and I'll start taking screenshots for you all!
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3 minutes ago, RestingVermin said:
68 and 49 will be in : ) I'm not sure about the Tiller and the model of the tower ladder. I'll have to think about that.
Sweet, just some thoughts, and was looking through some units and found some rare ones, wish they stilled used some
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Can we see these in there? *note Ladder 49,Engine 68 are New York Yankee special paint jobs*
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Not asking for a release, but is this still i the works? It seems really good, probably one of the best.
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Ok so Im trying to use an engine from northview south county, I have it working, its just that I can not get the water suppply to work on that engine, THe deck gun is always on, I cant connect hoses, not letting me do the hydrant to engine. Any help is greatly appreciated
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I may have to talk with you in a PM about it. I understand what your saying, Just dont know how to do all of that yet. But what your thinking sounds very cool
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6 hours ago, itchboy said:
Some advice regarding multiple unit numbers. Most people tend to just slap a different number and call it a day. Having 5 identical Taurus cruisers with the same exact equipment gets really boring and makes each unit feel like a clone of the other. Sometimes though, vehicles in a fleet have mild differences between them despite being 'identical'. Example here:
This one has two bumper mounted speakers.
On the opposite end, this one has speakers inside the bumper. It also has an unkown object on the left grill. The airhorn is also positioned more to the right.
For the purposes of Em4, try making one instance of each vehicle. On a police side, a decent sampling could be like this:
- Taurus cruiser
- Taurus cruiser w rambar
- Taurus cruiser supervisor
- 11 CVPI with LED bar
- 06 CVPI with older lightbar
Adding tiny differences with each vehicle adds a nice touch that gives each vehicle its own unique 'identity'. It also helps with realism.
Thanks for the Advice, This is a base on Boston, so the police has a very wide range of units, for police. I will look into what I can do, Maybe not have 2 of the same thing?
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Looks really good
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Welcome to Split Water, A very large city, with a growing fire department.
Split Water Fire Department 91 is a large department. We consist of
ATR=Advance Technical Rescue
USAR= Urban Search and Rescue
M.I.C.U.=Mobile Intensive Care Unit
Rescue EMS= Heavy Rescue/Ambulance
Service="Air Truck"
Squad/QRS=Quick Response Service
Green=Finished
Red= Not StartedStation 91-1
Engine 91-3
Engine 91-5-due for a replacement- Looking into a Pierce Impel, KME, Kenworth, or InternatonalStation 91-2
Engine 91-2-due for a replacement- Looking into a Pierce Impel, KME, Kenworth, or Internatonal
Ladder 91-3
Brush 91
Station 91-3
Engine 91-4
Ladder 91-4Station 91-4
Rescue 91- Due For Replacement- Looking into a Pierce Quantum,Pierce Impel,KME,Seagrave,Spartan,Farrara,
ATR 91
Utility 91Station 91-5
Chief 91-Due For a Replacement- Looking into Dodge Charger, Ford Excursion, Ford Explorer,Ford F350, Chevy Silverado
Ladder 91-2
Engine 91-6
Service 91
EMS Chief 91Station 91-HQ
Engine 91-1
Engine 91-7
Ladder 91-1-Due For Replacement-Looking Into Seagrave Tower,Pierce Impel Tower,KME Tower, Seagrave Tiller, Pierce Impel Tiller
Hazmat Support 91
Hazmat 91
Crane 91
USAR 91EMS Station 91-1
Squad/QRS 91-2
Rescue EMS 91
Ambulance 91-1EMS Station 91-2
M.I.C.U. 91-4
Ambulance 91-2EMS Station 91-3
M.I.C.U. 91-3
Ambulance 91-3EMS Station 91-4
MCU 91
M.I.C.U. 91-2EMS Station 91-5
Squad/QRS 91-1
Ambulance 91-4EMS Station Hospital
Life Flight
Life Flight GroundAMR Station
AMRRed Cross Station
Red Cross 1
Red Cross 2Police
Patrol 1
Patrol 2
Patrol 3
Patrol 4
Patrol 5
Patrol 6
Patrol Supervisor
Under Cover
PSP 1
PSP 2
PSP 3
PSP 4
PSP 5
PSP 6
PSP 7
PSP Incident Command Unit
PSP SWAT Command
PSP SWAT
PSP BombTEC
DOT
Electric Company
Water Company
Sanford's Heavy Rescue Crane
Sanford's Heavy Wrecker
This is a fictional town, I plan to make some very cool stuff, but not everything is started or finished. I will give updates to it on a weekly basis, if not every couple of days.
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Hello everyone,
I have been modding for a bit now, and I have some stuff I have not fully learned, or have yet to figure out. Some stuff I am working on right now are,
Start engine for every unit
Not being able to move unit with out someone in it
The scene placement script from London
Creating new events-MVA's, Fires, Vehicle fires,Shrub Fires, And possible a hazmat tanker leak(the people have been contaminated and need to bring hazmat in)
Mid mount Towers
Adding a tiller,
Adding new units-I have done a very little amount and only one time worked.
Making the la Heavy crane a tow truck- I have the stuff just do not know how to put the "damaged car" on it when it picks it up and the commands are not working.
VO Creatments-so I can add parking spots, EXT
Lastly, Changing fire specs- how the fires lookI have a feeling most is simple but I just have not been able to find out how to do it.
Thanks for the advice in advance, I have tried for a couple of weeks to try all of this and have run out of ideas.
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This looks Amazing!
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1 hour ago, mr matt5432123 said:
Is it a black box with a white "X"? I think that's a problem with windows, I thought there was a fix for it on google.
no its like the photo will not load, maybe use an outside site for photos?
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On 7/31/2016 at 7:58 PM, willowfork fire capt said:
Edgewater Fire Department Engine 1
Spartan Gladiator Snoozle Engine
Credits:
CFD Mod Team/Rafeal
Willowfork Fire Capt
Cant see the pic
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May I just say WOW!!! Im impressed of these models. They are pretty cool.
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SOme how the file worked for 2 people but didnt for the rest. I was able to reupload it and send it out.
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1 hour ago, itchboy said:
What exactly are they describing? The FP map is wrong? No vehicles show up? Or all modified content does not appear? Some clarification would be needed. It might just be a simple mistake on your part when sending the mod to a 3rd party. Checking in the editor to verify would also be a good step for them to take. Try asking them to take a look around.
If you have the units correctly placed, be sure to check the specs and lang folder as well for the relevant files there, in context to vehicles. The xmls in the specs files link the prototypes you made to the unit.xml files you made, plus also enables the new units to be playable in FP. The Lang folder contains the text displayed in the UI for your new units. If either the unts, lang or specs folder files are wrong or have mistakes, the unit(s) will not show up ingame, or they will appear incorrectly and potentially cause a CTD.
They say that it is the standard game but i asked about the new units from the mod and they say the files are there. So it seems like something odd is screwed up. When i get home I can ask them
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Hi, I uploaded a mod and it was working fine in my version if the game. I then uploaded the mod to mega and who ever downloads it says that it reverts to the base game. From what I have heard that the units are still in the folder, just not loading into the game. I cant check because my main pc is at my moms and im at my dads till thursday If anyone has any ideas on what I need to do when I get back home thursday to fix this. Thanks
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I am stoked for this! is it true that there is going to be a public version of v5 soon?
Greeley County Modification (slowish WIP)
in Mod Development and Concepts
Posted
PM me, I know how, but hard to explain