Warstrikewolf117
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Posts posted by Warstrikewolf117
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10 hours ago, goog said:
We haven't got to that unit yet but I hate that unrealistic water cannon armored car unit and won't be using it.
I think it would be more realistic to use a fire engine to do that job as I've witnessed happening in my city once.
What suggestions do you guys have in regards to this unit?
While it is true that LAPD or LASD does not have a water cannon unit, IThey do have more than enough to make up for it with their bearcats, since one of their bearcats is equipped with a modular ladder unit that allows them to assault a building high up through a window. Goog, I would personally say just replace it with like another bearcat that has the system I just mentioned, because whenever they have been deploying for riots, especially as of late for what has been going on down here in the city, I've been seeing them deploying D-Platoon with a bearcat behind them, with an officer sitting in the top turret of the bearcat.
I've also noticed that LAPD has been deploying a strike team of like 12+ officers on a couple of unmarked suburbans and they have been riding around town and responding to stuff quickly. LA County is not messing around with this curfew, I'll tell you that much right now.
But anyways, yeah, that's my personal opinion as a resident of the city of LA.
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2 hours ago, EM4life said:
Nice look'n mod you boys have here, been scrolling through the last few dozen pages, one question.
What's your plans for the LAPD water cannon truck?
I'm wondering the same thing,
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13 hours ago, goog said:
No worries,I can't find it anywhere on the topic...I still was tweaking the skin.I'll post a picture once done.
Just to let you guys know what's going on...I spent all weekend slowly going through all the ambulances,swapping all the new low poly models and have completed all of them.
I have to jump back into the police folder and finish them.I think this is going to make a huge difference in the big picture for lag as most of the models I've completed have been reduced at least 50% total poly count and some as much as 75%.
My plan over the next few weeks is to get all completed high poly models reduced and back to CFD so he can finish lighting them.This has added extra work and time for us but in the end it will be worth the effort if it makes the game run smoother and not as laggy.
The game will be all the better for it, so yeah, it doesn't matter if it takes longer, as long as in the end, we are able to play a sub-mod that isn't as laggy or is way smoother than normal, I will personally take that time and effort and put it to good use by playing the hell out of this sub-mod, it's gonna be so nice to have an updated LA mod with modern units, I can't wait to see how it's all gonna turn out in the end.
Goog, CFD, Itchboy and all the other modders who have made this game what it is today with their amazing mods and hard work and time and effort put into modding this game, I thank you for making this game what it is today with mods.
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If you update the personnel goog, I think you should add the following for certain departments:
LAPD:
Sergeant
K-9 Handler & K-9
Detective
LASD:
Sergeant
SEB Officer
Sheriff K-9 Handler & K-9
Sheriff Detective
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On 8/6/2019 at 5:57 PM, Squad 65 said:
Ah I remember that mod Idea for Vintage town
Yeah, Still wanna do it, though I'd have to completely redo the entire mod and remake all the vehicles again
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On 8/4/2019 at 7:58 PM, Squad 65 said:
Hello guys, I am still working on Edgewater but however this is a side project. I have been working on this for a few months and I'd like to share some skins that have been put into Em4. Credits to Itchboy, Slatedragon for models, myself for skinning a few of these and Mentor for the Ocean city mod (I am using it as a base)
dude those are cool,
I wish someone would make a gta emergency vehicle mod for em4, those are gta style liveries I see.
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I Agree with http://www.emergency-planet.com/profile/58750-thatoneiowan/
Depending on the type of cpu you have it could seriously bottleneck the graphics card making it run slow and therefore not in the way you would like it.
In my opinion the best thing to do would be to get the model of your motherboard and try to see what cards are compatible with it so that the card can run much more smoothly.
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Ingame pics of GMC Ambulance:
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Anyone know how to fix this in zmodeler?
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On 5/11/2016 at 6:34 PM, itchboy said:
Excellent. Much better now this second time.
Thanks http://www.emergency-planet.com/profile/58368-itchboy/
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Hey if you want I could provide you with some drawings of 1970s vehicles for you that i found.
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2 minutes ago, itchboy said:
What happens when you left click? Nothing, or things get welded together? An image helps. Its getting cluttered here, PM me to continue.
got it, pming you, and nothing happens when I left click.
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3 minutes ago, itchboy said:
Oh nearly forgot. Be sure you are in selected mode. Lower right on your screen there is a blue button. Also be sure to select the 'Axis' button as seen in my example.
okay, in selected mode and have axis selected but still cant align them properly.
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http://www.emergency-planet.com/profile/58368-itchboy/ ive managed to select the vertices i want aligned and i still cant get it to align properly
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Just now, itchboy said:
So far, it has the right shape and form for a fire engine from that era. I'd straighten up some vertices and lines on the rear part, since it would appear that it sticks upwards a bit instead of going straight.
Another issue I can see is that some of your polygons have 'gaps' in them. They probably arent 'attached' to each other through their vetices. The gaps can be closed using the Weld tool in the submesh section.
Zmodeler2 has an Align tool that you can use to clean up some of the issues of straightening the mesh up.
No issues with double posting once. Just a reminder not to do it too often or it will result in a verbal warning. Someone is bound to eventually post on here, so there is no need to catapult yourself to the top again.
If you accidentally posted something and want it deleted, I will clean that up for you, just say the word.
http://www.emergency-planet.com/profile/58368-itchboy/How do I use the align tool to clean up the straightening issues?
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Bump (sorry for double posting)
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Hello,
Whenever i try and export a model i have made from zmodeler i get this error:
Object "engine01" have to be polygonal mesh node. file:ExportV3O.cpp line:66anyone knows how i can fix this issue because Im pretty sure that my model is a polygonal mesh?
Thanks
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I mean when you have a mod loaded up and your trying to add new vehicles, what address do you use to change the directories to your specific mod files in editor?
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Yeah, I have some modeling skills just trying to get vehicles to show up in game right now.
http://www.emergency-planet.com/uploads/monthly_2016_05/572ad584b2592_bandicam2016-05-0422-05-39-916.jpg.7919058c97709275adb51bfa06d66462.jpg
Edit: well here it is, one side modeled of a Ford C Fire Pumper, my best attempt at least.
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Hi guys I have a question,
How do you switch the mod folder directories from default to your mod when adding vehicles because i dont know how to do it. If someone could tell me i would appreciate it.
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Hi everyone,
I was thinking about making a mod based around a city called Vintage town (fictional) which only has 3 or 4 stations and the town is going to be medium sized (hopefully). In Vintage Town everybody knows each other and families enjoy prosperous times just like their family members have before them. This city is still one of the only cities in the USA that still has a drive-in movie theater and a malt shop along with a few other relics from days long gone in other American cities. The other thing about this city is that its city council has decided to purchase emergency service and utility vehicles from the 1930s-1980s only it will not upgrade its vehicles to modern day era, they feel that it doesn't keep with the look of the town.
I hope you all will like this mod. Now here is a list of some of the fire apparatus's and other town agency vehicles
Vintage Town Fire Department.
Station 1(HQ):
Engine 1
Squad 1(Actual Squad)
Squad 1A(Snorkel Squad like CFD has)
Ladder 10
Battalion 1
Deputy 1
Station 2:
Engine 2
Rescue Engine 22
Reserve Engine 72(Spare/Not Staffed)
Squad 2(Actual Squad)
Tower 21(Rearmount)
Battalion 2
Station 3(Special Units):
Collapse Rescue 3
Squad 3(Actual Squad)
Squad 3A(Snorkel Squad like CFD has)
Mobile Command Center 3
Rescue Battalion 3
Hazmat 3
Station 4(Volunteer, volunteers called from off map with script)
Engine 44-1
Tanker 44-2
Brush 44-3
Assistant Chief 44-4(On Map)
Vintage Town Ambulance Center
RA-1
RA-2
RA-3
RA-4
RA-5
Vintage Town Police Department
Patrol-1
Patrol-2
Patrol-3
Patrol-4
Patrol-5
Patrol-6
Prisoner Transport Van
Mobile Command
Supervisor
Ill go into the TEC once i have some progress done on other units. For now i hope you enjoy the mod and i will try and bring you an update with unit pictures soon.
I am currently looking for someone that can do some good skins for the models I make. Please contact me via pm if you can do so.
I am also looking for a good modeler who can help provide models, images will be provided for the perspective modeler on the team. Contact via pm if interested.
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L.A Mod units upgrade Sub-mod. 3.0 Fire/Police/Ambulance "OLD DOWNLOAD LINK REMOVED" "NO DOWNLOAD" "WIP"
in Submods [Approved]
Posted
Yeah for a while they did, but then they discontinued it when they got the first But that was like a long time ago that they did that.
Dude that thing is a beast, glad someone came up with the idea for the firecat.