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Jeremiah Trane

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Posts posted by Jeremiah Trane

  1. The easiest solution I devised for fixing that traffic bug specifically was by moving the trigger area away from that side of the roadway so it only covered the left side (Left side being the oriented so that your camera is facing the front of the white Toyota Camry). It's pretty simple to do if you know your way around the editor. Feel free to send me a PM if you'd like some guidance in fixing it until the real patch is released.  :laugh:

     

    And yes, you can edit the calls you get very easily. Open the mod's folder (C Drive/Program Files x86/Sixteen Tons Entertainment/Emergency 4/Mods/Montana Mod 2.0 Beta) then open the "specs" folder. You should find an XML file titled "endless_freeplay_perams" or something to that effect. Open it with Notepad or Notepad++ (Better, in my opinion), and then you'll be able to edit the call frequencies, starting time in the game, points you get for completing calls and most importantly you'll be bale to disable certain calls by changing the boolean at the top of every call statement to "0" instead of "1", disabling the call. Full tutorial here.

     

     

    What file is it??? There are a lot to choose from

     

    7c29a31e218c0338a96979d70ebbb493.jpg

  2. Found another spot on where traffic gets hung up, the traffic moves once ya get a cop their, but once they make that turn, they seem to get stuck, its right where that white van is in the picture here

     

    64bd02caa933c954c87a09845ad257ac.jpg


    Is there also a way to turn off certain calls to go to???  Like that accident scene seems to always pop up...I know there was a way to edit the calls in the files section but I dont know where to find them and what ones to delete so they dont come back up as a call

  3. This Mod has to be the most realistic of them all. I like how when you call for an engine, the FF's actually show up in their PEV's, change into their duty gear and roll out. Also the water limit on engines. So simple, but yet awesome. I have literately been playing for 45 mins, and it has surpass LA Mod on my favorite list. There are some bugs, but I expected that from a Beta. The cars that block traffic aren't really a problem. I just shoot them until it catches fire, extinguish it then tow it. Pretty simple fix until the actual fix. But in all, ill give this a 4/5. Once a simple update to fix bugs, ill be fine. :holdglass:

     

    I wish there was a way to make the water last long in the trucks instead of only using it for a lil bit and it goes empty on ya

  4. New people please take a moment to review the rules and the first and last couple pages of the thread. Some of us are starting to get annoyed at the rule breaks and repetitive questions/comments.

     

    What page is it on??  Theres like 133 pages

  5. Cool thank you.....Also if this mod is still in the testing thing, there are a few cars placed on the map that are stopped and traffic keeps getting back up behind them, I tried taking a police car and tried to direct it, but it acts like a parked car on them all.....IDK if others have them to

  6. I got it to work, I re installed it a few times and it works, but another ? has come up on how does one use the Spine board???  When I try and get it from one of them Ambulances, there is a Red X in the actions bar where it says Spine board....Any idea how to use that by chance??

  7. Only question I have is, now when I do close out of the Free Play, it freezes up and when I hit the Alt Ctrl Delete thing and bring up the task manager, there is a thing that pops up in the background saying the game crashed...

     

    Init Filesystem...
    Registered FS device "local"
    Registered FS device "base"
    Registered FS device "lang"
    Init UpdateChain...
    Init Timer...
    Init Screen...
    Init Scriptscheduler...
    Init GFX...
    Init Vision...
    Initializing post processor 'PerceptionCore'
     * Skipping config file
    Initializing post processor 'MotionBlur'
     * Skipping config file
    Initializing post processor 'Nightvision'
     * Skipping config file
    OpenGL vendor: ATI Technologies Inc.
    OpenGL renderer: ATI Radeon HD 4800 Series
    renderer-string: ATI;RD;RDN
    Init Input...
    Device prefix Mouse0
    Device has 9 controls
    Device prefix Keyboard0
    Device has 109 controls
    Init GameFramework...
    Init Audio...
    Init XGUI...
    Font loaded: base:/Fonts/Tahoma 11.xff
    Font loaded: base:/Fonts/Tahoma 11 bold.xff
    Font loaded: base:/Fonts/Lucida Console 11.xff
    Registered FS device "mod"
    mod found: Los Angeles Mod v2.5
    Loading strings meta list...
    Loaded lang:commands.xml
    Loaded lang:fail.xml
    Loaded lang:hints.xml
    Loaded lang:missions.xml
    Loaded lang:objectives.xml
    Loaded lang:strings.xml
    Loaded lang:talk.xml
    Loaded lang:mainmenu.xml
    Loaded lang:tutorial.xml
    Loaded lang:poi.xml
    Loaded lang:infotexts.xml
    Campaign: 21 entries loaded
    ?BLFileSystem::Open("base:Save/campaignprogress.xml",BLFM_READ): Could not open
    !Precaching prototypes
    ?Cannot add default animation set to Paramedic Team: incompatible bone structure?
    ?Cannot add default animation set to Paramedic with Injured: incompatible bone structure?
    Loading gamma ramp...
    OpenGL vendor: ATI Technologies Inc.
    OpenGL renderer: ATI Radeon HD 4800 Series
    renderer-string: ATI;RD;RDN
    Campaign: 40 entries loaded
    Loading strings meta list...
    Loaded mod:Lang/en/commands.xml
    Loaded mod:Lang/en/fail.xml
    Loaded mod:Lang/en/hints.xml
    Loaded mod:Lang/en/missions.xml
    Loaded mod:Lang/en/objectives.xml
    Loaded mod:Lang/en/strings.xml
    Loaded mod:Lang/en/talk.xml
    Loaded mod:Lang/en/mainmenu.xml
    Loaded mod:Lang/en/tutorial.xml
    Loaded mod:Lang/en/poi.xml
    Loaded mod:Lang/en/infotexts.xml
    Loading gamma ramp...
    mod found: Los Angeles Mod v2.5
    ?Cannot add default animation set to removeroof: incompatible bone structure?
    ?Cannot add default animation set to removeroof2: incompatible bone structure?
    ?Cannot add default animation set to Paramedic Team: incompatible bone structure?
    ?router add open house: child has no entity!
    ?router add open house: child has no entity!
    ?router add open house: child has no entity!
    ?router add open house: child has no entity!
    ?router add open house: child has no entity!
    ?router add open house: child has no entity!
    ?router add open house: child has no entity!
    ?router add open house: child has no entity!
    ?router add open house: child has no entity!
    ?router add open house: child has no entity!
    ?router add open house: child has no entity!
    ?router add open house: child has no entity!
    ?router add open house: child has no entity!
    ?router add open house: child has no entity!
    ?router add open house: child has no entity!
    !Illegal path "" defined for Spawnpoint "civilopenhouse01_1".
    !Illegal path "" defined for Spawnpoint "civilopenhouse01_2".
    !Illegal path "" defined for Spawnpoint "civilopenhouse02_1".
    !Illegal path "" defined for Spawnpoint "civilopenhouse02_2".
    !Illegal path "" defined for Spawnpoint "civilopenhouse03_1".
    !Illegal path "" defined for Spawnpoint "civilopenhouse04_1".
    !Illegal path "" defined for Spawnpoint "civilopenhouse04_2".
    !Illegal path "" defined for Spawnpoint "civilopenhouse05_1".
    !Illegal path "" defined for Spawnpoint "civilopenhouse05_2".
    !Illegal path "" defined for Spawnpoint "civilopenhouse06_1".
    !Illegal path "" defined for Spawnpoint "civilopenhouse07_1".
    !Illegal path "" defined for Spawnpoint "civilopenhouse08_1".
    !Illegal path "" defined for Spawnpoint "civilopenhouse09_1".
    !Illegal path "" defined for Spawnpoint "civilopenhouse09_2".
    !Illegal path "" defined for Spawnpoint "civilopenhouse10_1".
    !Illegal path "" defined for Spawnpoint "civilworker_facility".
    !Illegal path "" defined for Spawnpoint "civilpersonhouse11_1".
    !Illegal path "" defined for Spawnpoint "civilopenhouse11_1".
    !Illegal path "" defined for Spawnpoint "civilopenhouse11_2".
    !blocking virtual objects: 33
    !blockedObjs 8
    Freeplay: Sliceable vehicle hid
    Freeplay: Sliceable vehicle hid
    Freeplay: Sliceable vehicle hid
    Freeplay: Sliceable vehicle hid
    Freeplay: Sliceable vehicle hid
    Freeplay: Sliceable vehicle hid
    Freeplay: Sliceable vehicle hid
    Freeplay: Sliceable vehicle hid
    Freeplay: Sliceable vehicle hid
    Freeplay: Sliceable vehicle hid
    Freeplay: Sliceable vehicle hid
    Freeplay: Sliceable vehicle hid
    Freeplay: Sliceable vehicle hid
    Freeplay: Sliceable vehicle hid
    Freeplay: Sliceable vehicle hid
    Freeplay: Sliceable vehicle hid
    Freeplay: Sliceable vehicle hid
    Freeplay: Sliceable vehicle hid
    Freeplay: Sliceable vehicle hid
    Freeplay: Sliceable vehicle hid
    Freeplay: Sliceable vehicle hid
    Freeplay: debris hid
    Freeplay: debris hid
    Freeplay: debris hid
    Freeplay: debris hid
    Freeplay: debris hid
    Freeplay: debris hid
    Freeplay: debris hid
    Freeplay: debris hid
    Freeplay: debris hid
    Freeplay: debris hid
    Freeplay: debris hid
    Freeplay: debris hid
    Freeplay: debris hid
    Freeplay: debris hid
    Freeplay: debris hid
    Freeplay: debris hid
    Freeplay: debris hid
    Freeplay: debris hid
    Freeplay: debris hid
    Freeplay: debris hid
    Freeplay: debris hid
    Freeplay: debris hid
    Freeplay: debris hid
    Freeplay: debris hid
    Freeplay: debris hid
    Freeplay: debris hid
    Freeplay: debris hid
    Freeplay: debris hid
    Freeplay: debris hid
    Freeplay: Sliceable vehicle hid
    Freeplay: debris hid
    Freeplay: debris hid
    ?SpawnPoint "vehicle_contam": Assigned path "civilcars_city" is blocked.
    ?SpawnPoint "vehicle_contam": Assigned path "civilcars_sn" is blocked.
    ?SpawnPoint "civilcars_bus_nwne": Assigned path "civilcars_nwne" is blocked.
    ?SpawnPoint "civilcars_bus_sn": Assigned path "civilcars_sn" is blocked.
    ?SpawnPoint "civilcars_bus_nen": Assigned path "civilcars_nen" is blocked.
    ?SpawnPoint "civilcars_taxi_nen": Assigned path "civilcars_nen" is blocked.
    ?SpawnPoint "civilcars_taxi_nwne": Assigned path "civilcars_nwne" is blocked.
    setpath fighter01 (1B072420) forward
    setpath fighter02 (1B072578) forward
    setpath fighter03 (1B0726D0) forward
    setpath fighter04 (1B072828) forward
    setpath fighter05 (1B072980) forward
    setpath fighter06 (1B072AD8) forward
    setpath fighter07 (1B072C30) forward
    setpath fighter08 (1B072D88) forward
    setpath fighter09 (1B072EE0) forward
    setpath fighter10 (1B073038) forward
    ?no door found for animation with door-type 2
    ?no door found for animation with door-type 2
    ?no door found for animation with door-type 2
    ?no door found for animation with door-type 2
    ?no door found for animation with door-type 2
    ?no door found for animation with door-type 2
    ?no door found for animation with door-type 2
    ?no door found for animation with door-type 2
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'
    ?no door found for animation with door-type 2
    ?no door found for animation with door-type 2
    ?no door found for animation with door-type 2
    ?no door found for animation with door-type 2
    ?no door found for animation with door-type 1
    ?no door found for animation with door-type 1
    ?no door found for animation with door-type 1
    ?no door found for animation with door-type 1
    ?no door found for animation with door-type 2
    ?no door found for animation with door-type 2
    ?no door found for animation with door-type 2
    ?no door found for animation with door-type 2
    ?no door found for animation with door-type 1
    ?no door found for animation with door-type 1
    ?no door found for animation with door-type 1
    ?no door found for animation with door-type 1
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'
    !WARNING: Start(2,1,0.60,-1.00,-1.00) failed because animSequence is not available
     
    ?Muscle animation wind (2) failed for Forest Tree 02 Freeplay
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'
    !WARNING: Start(1,1,0.60,-1.00,-1.00) failed because animSequence is not available
     
    ?Muscle animation wind (1) failed for Leafed Tree 03
    !Animation in is no longer valid
    ?no door found for animation with door-type 2
    ?no door found for animation with door-type 2
    ?no door found for animation with door-type 2
    ?no door found for animation with door-type 2
    ?no door found for animation with door-type 2
    ?no door found for animation with door-type 2
    ?no door found for animation with door-type 2
    ?no door found for animation with door-type 2
    setpath officer01 (1B0739A0) forward
    setpath officer02 (1B073AF8) forward
    setpath officer03 (1B073C50) forward
    setpath officer04 (1B073DA8) forward
    setpath officer05 (1B073F00) forward
    setpath officer06 (1B074058) forward
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'
    ?no door found for animation with door-type 2
    ?no door found for animation with door-type 2
    ?no door found for animation with door-type 2
    ?no door found for animation with door-type 2
    ?no door found for animation with door-type 1
    ?no door found for animation with door-type 1
    ?no door found for animation with door-type 1
    ?no door found for animation with door-type 1
    !FGRR: Arm3 found.
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'
    !WARNING: Start(1,1,0.60,-1.00,-1.00) failed because animSequence is not available
     
    ?Muscle animation wind (1) failed for Cherry Tree 1
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'
    !WARNING: Start(1,1,0.60,-1.00,-1.00) failed because animSequence is not available
     
    ?Muscle animation wind (1) failed for Cherry Tree 1
    !FGRR: Cant take object: too far away: 1122 (Max:784)
    !FGRR: Cant take object: too far away: 1122 (Max:784)
    !FGRR: Cant take object: too far away: 1122 (Max:784)
    !FGRR: Cant take object: too far away: 1122 (Max:784)
    !FGRR: Cant take object: too far away: 1122 (Max:784)
    !FGRR: Cant take object: too far away: 1123 (Max:784)
    !FGRR: Cant take object: too far away: 1123 (Max:784)
    !FGRR: Cant take object: too far away: 1124 (Max:784)
    !FGRR: Cant take object: too far away: 1124 (Max:784)
    !FGRR: Cant take object: too far away: 1124 (Max:784)
    !FGRR: Cant take object: too far away: 1124 (Max:784)
    !FGRR: Cant take object: too far away: 1124 (Max:784)
    !FGRR: Cant take object: too far away: 1124 (Max:784)
    !FGRR: Cant take object: too far away: 1123 (Max:784)
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'
    !FGRR: Cant take object: too far away: 1122 (Max:784)
    !FGRR: Cant take object: too far away: 1120 (Max:784)
    !FGRR: Cant take object: too far away: 1119 (Max:784)
    !FGRR: Cant take object: too far away: 1117 (Max:784)
    !FGRR: Cant take object: too far away: 1113 (Max:784)
    !FGRR: Cant take object: too far away: 1108 (Max:784)
    !FGRR: Sound started.
    !FGRR: Sound stopped.
    !FGRR: Sound started.
    !FGRR: Sound stopped.
    !FGRR: Sound started.
    !WARNING: Start(1,1,0.60,-1.00,-1.00) failed because animSequence is not available
     
    ?Muscle animation wind (1) failed for Cherry Tree 1
    !LiftWithCrane: Action Done.
    !FGRR: Sound stopped.
    !FGRR: Cant take object: too high to reach.
    !FGRR: Cant take object: too high to reach.
    !FGRR: Cant take object: too high to reach.
    !FGRR: Cant take object: too high to reach.
    !FGRR: Cant take object: too high to reach.
    !FGRR: Cant take object: too high to reach.
    !FGRR: Cant take object: too high to reach.
    !FGRR: Cant take object: too high to reach.
    !FGRR: Cant take object: too high to reach.
    !FGRR: Cant take object: too high to reach.
    !FGRR: Cant take object: too high to reach.
    !FGRR: Cant take object: too high to reach.
    !FGRR: Cant take object: too high to reach.
    !FGRR: Cant take object: too high to reach.
    !FGRR: Cant take object: too high to reach.
    !FGRR: Cant take object: too high to reach.
    !FGRR: Cant take object: too high to reach.
    !FGRR: Cant take object: too high to reach.
    !FGRR: Cant take object: too high to reach.
    !FGRR: Cant take object: too high to reach.
    !FGRR: Object placed on Parent.
    !FGRR: Cant take object: too far away: 67 (Max:784)
    !FGRR: Cant take object: too far away: 75 (Max:784)
    !FGRR: Cant take object: too far away: 79 (Max:784)
    !FGRR: Cant take object: too far away: 146 (Max:784)
    !FGRR: Sound started.
    ?Prototype not found: (null)
    !FGRR: Cant take object: too far away: 150 (Max:784)
    !FGRR: Cant take object: too far away: 146 (Max:784)
    !FGRR: Cant take object: too far away: 144 (Max:784)
    !FGRR: Cant take object: too far away: 144 (Max:784)
    !FGRR: Cant take object: too far away: 144 (Max:784)
    !FGRR: Cant take object: too far away: 144 (Max:784)
    !FGRR: Cant take object: too far away: 140 (Max:784)
    !FGRR: Cant take object: too far away: 140 (Max:784)
    !FGRR: Cant take object: too far away: 140 (Max:784)
    !FGRR: Cant take object: too far away: 140 (Max:784)
    !FGRR: Cant take object: too far away: 140 (Max:784)
    !FGRR: Cant take object: too far away: 137 (Max:784)
    !FGRR: Cant take object: too far away: 137 (Max:784)
    !FGRR: Cant take object: too far away: 130 (Max:784)
    !FGRR: Cant take object: too far away: 94 (Max:784)
    !FGRR: Cant take object: too far away: 81 (Max:784)
    !FGRR: Cant take object: too far away: 83 (Max:784)
    !FGRR: Cant take object: too far away: 43 (Max:784)
    !FGRR: Cant take object: too far away: 28 (Max:784)
    !FGRR: Cant take object: too far away: 24 (Max:784)
    !FGRR: Cant take object: too high to reach.
    !FGRR: Cant take object: too high to reach.
    !FGRR: Cant take object: too high to reach.
    !FGRR: Object placed on Parent.
    !FGRR: Object placed on Parent.
    !FGRR: Cant take object: too far away: 30 (Max:784)
    !FGRR: Cant take object: too far away: 23 (Max:784)
    !FGRR: Cant take object: too high to reach.
    !FGRR: Cant take object: too high to reach.
    !FGRR: Cant take object: too far away: 41 (Max:784)
    !FGRR: Cant take object: too far away: 41 (Max:784)
    !FGRR: Cant take object: too high to reach.
    !FGRR: Cant take object: too high to reach.
    !FGRR: Cant take object: too far away: 128 (Max:784)
    !FGRR: Cant take object: too far away: 135 (Max:784)
    !FGRR: Cant take object: too far away: 137 (Max:784)
    !FGRR: Cant take object: too far away: 137 (Max:784)
    !FGRR: Cant take object: too far away: 137 (Max:784)
    !FGRR: Cant take object: too far away: 137 (Max:784)
    !FGRR: Cant take object: too far away: 58 (Max:784)
    !FGRR: Cant take object: too far away: 52 (Max:784)
    !FGRR: Cant take object: too far away: 57 (Max:784)
    !FGRR: Cant take object: too far away: 55 (Max:784)
    !FGRR: Cant take object: too far away: 62 (Max:784)
    !FGRR: Cant take object: too far away: 62 (Max:784)
    !FGRR: Cant take object: too far away: 62 (Max:784)
    !FGRR: Cant take object: too far away: 62 (Max:784)
    !FGRR: Cant take object: too far away: 50 (Max:784)
    !FGRR: Cant take object: too far away: 26 (Max:784)
    !FGRR: Cant take object: too far away: 28 (Max:784)
    !FGRR: Cant take object: too far away: 28 (Max:784)
    !FGRR: Cant take object: too far away: 29 (Max:784)
    !FGRR: Cant take object: too far away: 33 (Max:784)
    !FGRR: Cant take object: too far away: 34 (Max:784)
    !FGRR: Cant take object: too far away: 47 (Max:784)
    !FGRR: Cant take object: too far away: 82 (Max:784)
    !FGRR: Cant take object: too far away: 68 (Max:784)
    !FGRR: Cant take object: too far away: 89 (Max:784)
    !FGRR: Cant take object: too far away: 118 (Max:784)
    !FGRR: Cant take object: too far away: 116 (Max:784)
    !FGRR: Cant take object: too far away: 116 (Max:784)
    !FGRR: Cant take object: too far away: 117 (Max:784)
    !FGRR: Sound stopped.
    !FGRR: Cant take object: too far away: 137 (Max:784)
    !FGRR: No physic collision found. area is clear
    !FGRR: Sound started.
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: Object has Collision - Drop
    !FGRR: No physic collision found. area is clear
    !FGRR: Sound stopped.
    !FGRR: Sound started.
    !FGRR: Sound stopped.
    !FGRR: Sound started.
    !WARNING: Start(1,1,0.60,-1.00,-1.00) failed because animSequence is not available
     
    ?Muscle animation wind (1) failed for Cherry Tree 1
    !FGRR: Sound stopped.
    !FGRR: Sound started.
    !FGRR: Sound stopped.
    !FGRR: Sound started.
    !LiftWithCrane: Action Done.
    !FGRR: Sound stopped.
    !FGRR: Cant take object: too far away: 138 (Max:784)
    !FGRR: Cant take object: too far away: 119 (Max:784)
    !FGRR: Cant take object: too far away: 146 (Max:784)
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'
    !FGRR: Sound started.
    !FGRR: Sound stopped.
    !FGRR: No physic collision found. area is clear
    !FGRR: Sound started.
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: No physic collision found. area is clear
    !FGRR: Object has Collision - Drop
    !FGRR: No physic collision found. area is clear
    !FGRR: Sound stopped.
    !FGRR: Sound started.
    !FGRR: Sound stopped.
    !FGRR: Sound started.
    !FGRR: Sound stopped.
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'
    ?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
    ?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'
    ?BLFileSystem::Open("C:\Program Files (x86)\Strategy First\Emergency 3\mods/Los Angeles Mod v2.5/Save/highscores.xml",BLFM_READ): Could not open
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