Jump to content

Jeremiah Trane

Members
  • Posts

    20
  • Joined

  • Last visited

Everything posted by Jeremiah Trane

  1. Is there a new update that is out that I cant seem to find?? Thanks
  2. I miss the white trucks...Especially the one with the flag...Now there just a blah color orange
  3. Ill try that also is there a thing for when it rains it shows the rain?? Or does it just make the sound and the thunder???
  4. For some reason I can not get any of the stretchers out of any Ambulance....Am I doing something wrong??? When I try and click on it, its in a shadow kinda way where one cant click it... This is what it looks like
  5. Where do you submit bugs for this mod???
  6. What file is it??? There are a lot to choose from
  7. Sorry, I didnt know that they knew about this....All I was doing was trying to help to make sure they keep this mod an awesome one...Thats all.... Keep up the good work
  8. Found another spot on where traffic gets hung up, the traffic moves once ya get a cop their, but once they make that turn, they seem to get stuck, its right where that white van is in the picture here Is there also a way to turn off certain calls to go to??? Like that accident scene seems to always pop up...I know there was a way to edit the calls in the files section but I dont know where to find them and what ones to delete so they dont come back up as a call
  9. I wish there was a way to make the water last long in the trucks instead of only using it for a lil bit and it goes empty on ya
  10. What page is it on?? Theres like 133 pages
  11. Here are the spots where the cars are placed on the road and the cars just keep getting backed up behind one another...Also there is a cop car without wheels as well
  12. Cool thank you.....Also if this mod is still in the testing thing, there are a few cars placed on the map that are stopped and traffic keeps getting back up behind them, I tried taking a police car and tried to direct it, but it acts like a parked car on them all.....IDK if others have them to
  13. I got it to work, I re installed it a few times and it works, but another ? has come up on how does one use the Spine board??? When I try and get it from one of them Ambulances, there is a Red X in the actions bar where it says Spine board....Any idea how to use that by chance??
  14. Is it just on my end, or cant you control the trucks and the people??? I seen YouTube clips of it working just fine, so I didnt know if it was just on my end or what.... Thanks
  15. Okay, thank you....Appreciate the reply
  16. Will the ones that say broken, (which is pretty much all the good ones) will them be fixed???
  17. Only question I have is, now when I do close out of the Free Play, it freezes up and when I hit the Alt Ctrl Delete thing and bring up the task manager, there is a thing that pops up in the background saying the game crashed... Init Filesystem...Registered FS device "local"Registered FS device "base"Registered FS device "lang"Init UpdateChain...Init Timer...Init Screen...Init Scriptscheduler...Init GFX...Init Vision...Initializing post processor 'PerceptionCore' * Skipping config fileInitializing post processor 'MotionBlur' * Skipping config fileInitializing post processor 'Nightvision' * Skipping config fileOpenGL vendor: ATI Technologies Inc.OpenGL renderer: ATI Radeon HD 4800 Seriesrenderer-string: ATI;RD;RDNInit Input...Device prefix Mouse0Device has 9 controlsDevice prefix Keyboard0Device has 109 controlsInit GameFramework...Init Audio...Init XGUI...Font loaded: base:/Fonts/Tahoma 11.xffFont loaded: base:/Fonts/Tahoma 11 bold.xffFont loaded: base:/Fonts/Lucida Console 11.xffRegistered FS device "mod"mod found: Los Angeles Mod v2.5Loading strings meta list...Loaded lang:commands.xmlLoaded lang:fail.xmlLoaded lang:hints.xmlLoaded lang:missions.xmlLoaded lang:objectives.xmlLoaded lang:strings.xmlLoaded lang:talk.xmlLoaded lang:mainmenu.xmlLoaded lang:tutorial.xmlLoaded lang:poi.xmlLoaded lang:infotexts.xmlCampaign: 21 entries loaded?BLFileSystem::Open("base:Save/campaignprogress.xml",BLFM_READ): Could not open!Precaching prototypes?Cannot add default animation set to Paramedic Team: incompatible bone structure??Cannot add default animation set to Paramedic with Injured: incompatible bone structure?Loading gamma ramp...OpenGL vendor: ATI Technologies Inc.OpenGL renderer: ATI Radeon HD 4800 Seriesrenderer-string: ATI;RD;RDNCampaign: 40 entries loadedLoading strings meta list...Loaded mod:Lang/en/commands.xmlLoaded mod:Lang/en/fail.xmlLoaded mod:Lang/en/hints.xmlLoaded mod:Lang/en/missions.xmlLoaded mod:Lang/en/objectives.xmlLoaded mod:Lang/en/strings.xmlLoaded mod:Lang/en/talk.xmlLoaded mod:Lang/en/mainmenu.xmlLoaded mod:Lang/en/tutorial.xmlLoaded mod:Lang/en/poi.xmlLoaded mod:Lang/en/infotexts.xmlLoading gamma ramp...mod found: Los Angeles Mod v2.5?Cannot add default animation set to removeroof: incompatible bone structure??Cannot add default animation set to removeroof2: incompatible bone structure??Cannot add default animation set to Paramedic Team: incompatible bone structure??router add open house: child has no entity!?router add open house: child has no entity!?router add open house: child has no entity!?router add open house: child has no entity!?router add open house: child has no entity!?router add open house: child has no entity!?router add open house: child has no entity!?router add open house: child has no entity!?router add open house: child has no entity!?router add open house: child has no entity!?router add open house: child has no entity!?router add open house: child has no entity!?router add open house: child has no entity!?router add open house: child has no entity!?router add open house: child has no entity!!Illegal path "" defined for Spawnpoint "civilopenhouse01_1".!Illegal path "" defined for Spawnpoint "civilopenhouse01_2".!Illegal path "" defined for Spawnpoint "civilopenhouse02_1".!Illegal path "" defined for Spawnpoint "civilopenhouse02_2".!Illegal path "" defined for Spawnpoint "civilopenhouse03_1".!Illegal path "" defined for Spawnpoint "civilopenhouse04_1".!Illegal path "" defined for Spawnpoint "civilopenhouse04_2".!Illegal path "" defined for Spawnpoint "civilopenhouse05_1".!Illegal path "" defined for Spawnpoint "civilopenhouse05_2".!Illegal path "" defined for Spawnpoint "civilopenhouse06_1".!Illegal path "" defined for Spawnpoint "civilopenhouse07_1".!Illegal path "" defined for Spawnpoint "civilopenhouse08_1".!Illegal path "" defined for Spawnpoint "civilopenhouse09_1".!Illegal path "" defined for Spawnpoint "civilopenhouse09_2".!Illegal path "" defined for Spawnpoint "civilopenhouse10_1".!Illegal path "" defined for Spawnpoint "civilworker_facility".!Illegal path "" defined for Spawnpoint "civilpersonhouse11_1".!Illegal path "" defined for Spawnpoint "civilopenhouse11_1".!Illegal path "" defined for Spawnpoint "civilopenhouse11_2".!blocking virtual objects: 33!blockedObjs 8Freeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: Sliceable vehicle hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: debris hidFreeplay: Sliceable vehicle hidFreeplay: debris hidFreeplay: debris hid?SpawnPoint "vehicle_contam": Assigned path "civilcars_city" is blocked.?SpawnPoint "vehicle_contam": Assigned path "civilcars_sn" is blocked.?SpawnPoint "civilcars_bus_nwne": Assigned path "civilcars_nwne" is blocked.?SpawnPoint "civilcars_bus_sn": Assigned path "civilcars_sn" is blocked.?SpawnPoint "civilcars_bus_nen": Assigned path "civilcars_nen" is blocked.?SpawnPoint "civilcars_taxi_nen": Assigned path "civilcars_nen" is blocked.?SpawnPoint "civilcars_taxi_nwne": Assigned path "civilcars_nwne" is blocked.setpath fighter01 (1B072420) forwardsetpath fighter02 (1B072578) forwardsetpath fighter03 (1B0726D0) forwardsetpath fighter04 (1B072828) forwardsetpath fighter05 (1B072980) forwardsetpath fighter06 (1B072AD8) forwardsetpath fighter07 (1B072C30) forwardsetpath fighter08 (1B072D88) forwardsetpath fighter09 (1B072EE0) forwardsetpath fighter10 (1B073038) forward?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 1?no door found for animation with door-type 1?no door found for animation with door-type 1?no door found for animation with door-type 1?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 1?no door found for animation with door-type 1?no door found for animation with door-type 1?no door found for animation with door-type 1?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'!WARNING: Start(2,1,0.60,-1.00,-1.00) failed because animSequence is not available ?Muscle animation wind (2) failed for Forest Tree 02 Freeplay?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'!WARNING: Start(1,1,0.60,-1.00,-1.00) failed because animSequence is not available ?Muscle animation wind (1) failed for Leafed Tree 03!Animation in is no longer valid?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2setpath officer01 (1B0739A0) forwardsetpath officer02 (1B073AF8) forwardsetpath officer03 (1B073C50) forwardsetpath officer04 (1B073DA8) forwardsetpath officer05 (1B073F00) forwardsetpath officer06 (1B074058) forward?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 2?no door found for animation with door-type 1?no door found for animation with door-type 1?no door found for animation with door-type 1?no door found for animation with door-type 1!FGRR: Arm3 found.?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'!WARNING: Start(1,1,0.60,-1.00,-1.00) failed because animSequence is not available ?Muscle animation wind (1) failed for Cherry Tree 1?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'!WARNING: Start(1,1,0.60,-1.00,-1.00) failed because animSequence is not available ?Muscle animation wind (1) failed for Cherry Tree 1!FGRR: Cant take object: too far away: 1122 (Max:784)!FGRR: Cant take object: too far away: 1122 (Max:784)!FGRR: Cant take object: too far away: 1122 (Max:784)!FGRR: Cant take object: too far away: 1122 (Max:784)!FGRR: Cant take object: too far away: 1122 (Max:784)!FGRR: Cant take object: too far away: 1123 (Max:784)!FGRR: Cant take object: too far away: 1123 (Max:784)!FGRR: Cant take object: too far away: 1124 (Max:784)!FGRR: Cant take object: too far away: 1124 (Max:784)!FGRR: Cant take object: too far away: 1124 (Max:784)!FGRR: Cant take object: too far away: 1124 (Max:784)!FGRR: Cant take object: too far away: 1124 (Max:784)!FGRR: Cant take object: too far away: 1124 (Max:784)!FGRR: Cant take object: too far away: 1123 (Max:784)?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'!FGRR: Cant take object: too far away: 1122 (Max:784)!FGRR: Cant take object: too far away: 1120 (Max:784)!FGRR: Cant take object: too far away: 1119 (Max:784)!FGRR: Cant take object: too far away: 1117 (Max:784)!FGRR: Cant take object: too far away: 1113 (Max:784)!FGRR: Cant take object: too far away: 1108 (Max:784)!FGRR: Sound started.!FGRR: Sound stopped.!FGRR: Sound started.!FGRR: Sound stopped.!FGRR: Sound started.!WARNING: Start(1,1,0.60,-1.00,-1.00) failed because animSequence is not available ?Muscle animation wind (1) failed for Cherry Tree 1!LiftWithCrane: Action Done.!FGRR: Sound stopped.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Object placed on Parent.!FGRR: Cant take object: too far away: 67 (Max:784)!FGRR: Cant take object: too far away: 75 (Max:784)!FGRR: Cant take object: too far away: 79 (Max:784)!FGRR: Cant take object: too far away: 146 (Max:784)!FGRR: Sound started.?Prototype not found: (null)!FGRR: Cant take object: too far away: 150 (Max:784)!FGRR: Cant take object: too far away: 146 (Max:784)!FGRR: Cant take object: too far away: 144 (Max:784)!FGRR: Cant take object: too far away: 144 (Max:784)!FGRR: Cant take object: too far away: 144 (Max:784)!FGRR: Cant take object: too far away: 144 (Max:784)!FGRR: Cant take object: too far away: 140 (Max:784)!FGRR: Cant take object: too far away: 140 (Max:784)!FGRR: Cant take object: too far away: 140 (Max:784)!FGRR: Cant take object: too far away: 140 (Max:784)!FGRR: Cant take object: too far away: 140 (Max:784)!FGRR: Cant take object: too far away: 137 (Max:784)!FGRR: Cant take object: too far away: 137 (Max:784)!FGRR: Cant take object: too far away: 130 (Max:784)!FGRR: Cant take object: too far away: 94 (Max:784)!FGRR: Cant take object: too far away: 81 (Max:784)!FGRR: Cant take object: too far away: 83 (Max:784)!FGRR: Cant take object: too far away: 43 (Max:784)!FGRR: Cant take object: too far away: 28 (Max:784)!FGRR: Cant take object: too far away: 24 (Max:784)!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Object placed on Parent.!FGRR: Object placed on Parent.!FGRR: Cant take object: too far away: 30 (Max:784)!FGRR: Cant take object: too far away: 23 (Max:784)!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too far away: 41 (Max:784)!FGRR: Cant take object: too far away: 41 (Max:784)!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too high to reach.!FGRR: Cant take object: too far away: 128 (Max:784)!FGRR: Cant take object: too far away: 135 (Max:784)!FGRR: Cant take object: too far away: 137 (Max:784)!FGRR: Cant take object: too far away: 137 (Max:784)!FGRR: Cant take object: too far away: 137 (Max:784)!FGRR: Cant take object: too far away: 137 (Max:784)!FGRR: Cant take object: too far away: 58 (Max:784)!FGRR: Cant take object: too far away: 52 (Max:784)!FGRR: Cant take object: too far away: 57 (Max:784)!FGRR: Cant take object: too far away: 55 (Max:784)!FGRR: Cant take object: too far away: 62 (Max:784)!FGRR: Cant take object: too far away: 62 (Max:784)!FGRR: Cant take object: too far away: 62 (Max:784)!FGRR: Cant take object: too far away: 62 (Max:784)!FGRR: Cant take object: too far away: 50 (Max:784)!FGRR: Cant take object: too far away: 26 (Max:784)!FGRR: Cant take object: too far away: 28 (Max:784)!FGRR: Cant take object: too far away: 28 (Max:784)!FGRR: Cant take object: too far away: 29 (Max:784)!FGRR: Cant take object: too far away: 33 (Max:784)!FGRR: Cant take object: too far away: 34 (Max:784)!FGRR: Cant take object: too far away: 47 (Max:784)!FGRR: Cant take object: too far away: 82 (Max:784)!FGRR: Cant take object: too far away: 68 (Max:784)!FGRR: Cant take object: too far away: 89 (Max:784)!FGRR: Cant take object: too far away: 118 (Max:784)!FGRR: Cant take object: too far away: 116 (Max:784)!FGRR: Cant take object: too far away: 116 (Max:784)!FGRR: Cant take object: too far away: 117 (Max:784)!FGRR: Sound stopped.!FGRR: Cant take object: too far away: 137 (Max:784)!FGRR: No physic collision found. area is clear!FGRR: Sound started.!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: Object has Collision - Drop!FGRR: No physic collision found. area is clear!FGRR: Sound stopped.!FGRR: Sound started.!FGRR: Sound stopped.!FGRR: Sound started.!WARNING: Start(1,1,0.60,-1.00,-1.00) failed because animSequence is not available ?Muscle animation wind (1) failed for Cherry Tree 1!FGRR: Sound stopped.!FGRR: Sound started.!FGRR: Sound stopped.!FGRR: Sound started.!LiftWithCrane: Action Done.!FGRR: Sound stopped.!FGRR: Cant take object: too far away: 138 (Max:784)!FGRR: Cant take object: too far away: 119 (Max:784)!FGRR: Cant take object: too far away: 146 (Max:784)?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'!FGRR: Sound started.!FGRR: Sound stopped.!FGRR: No physic collision found. area is clear!FGRR: Sound started.!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: No physic collision found. area is clear!FGRR: Object has Collision - Drop!FGRR: No physic collision found. area is clear!FGRR: Sound stopped.!FGRR: Sound started.!FGRR: Sound stopped.!FGRR: Sound started.!FGRR: Sound stopped.?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'?BLFileSystem::Open("C:\Program Files (x86)\Strategy First\Emergency 3\mods/Los Angeles Mod v2.5/Save/highscores.xml",BLFM_READ): Could not open
  18. I got it now....I re installed it twice and now it works... Thanks for the reply at least
  19. I installed Emergency 3 and then went and installed the Los Angeles Mod v2.5.e3mod and that is where I got nothing on the screen, no cars, no emergency vehicles, and the older style buildings
  20. When I installed this mod, I dont get the new buildings for the LA area or none of the vehicles or civilian vehicles.... What did I do wrong???
×
×
  • Create New...